erik Posted July 5, 2009 Share Posted July 5, 2009 One component I'm thinking of adding: Armour looted from dead enemies would, logically, tend to be damaged in various ways. (Punctured, ripped, half-melted, crushed out of shape, etc.) I'm thinking of adding a component that creates these damaged armour variants. Randomized at install-time, probably, can't think of a way of making it reflect your fighting style in-game. And perhaps adding dialogue to Cromwell and other smiths for repairing them. Anyone want it? Link to comment
Icendoan Posted July 5, 2009 Share Posted July 5, 2009 Yup! Sounds awesome. Maybe you could simply EXTEND_BOTTOM all monster scripts (WTASIGHT and so on)? This would be better, imho, than randomizing at install time. Icen Link to comment
erik Posted July 5, 2009 Author Share Posted July 5, 2009 Interesting. Yes, that should work. A bit tricky, though. Link to comment
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