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IWDII - EXE patching failed


Malik

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Posted

Hello everyone,

 

The Widescreen Mod doesn't work with my Icewind Dale II-Installation and I really don't know why. I have a Windows XP-machine with a Nvidia 9600 GT-graphic card. I use the newest IWD2-patch-Version (it is automatically installed with my (btw. German) compilation-version). I also use the newest Nvidia driver 186.18 and the newest WSM-Version 2.2.

 

What I have tried:

I used a fresh IWDII-installation into a new folder without old files.

I started the IWDII-config-tool and set the resolution to 1024x768.

Then started a new game and saved once.

Then I started the WSM-setup trying about 10 different screen resolutions (I was desperate).

 

I will alway get the same Error-Message: "EXE patching failed."

Here's my SETUP-WIDESCREEN.DEBUG:

WeiDU v 21100 Log

 

C:\Black Isle\Icewind Dale IIb\setup-widescreen.exe

[./CHITIN.KEY] loaded, 365212 bytes

[./CHITIN.KEY] 133 BIFFs, 25819 resources

[dialog.tlk] loaded, 6011454 bytes

[dialog.tlk] 41422 string entries

[./icewind2.ini] loaded, 2076 bytes

Possible HD/CD Path: [C:\Black Isle\Icewind Dale IIb]

Possible HD/CD Path: [C:\Black Isle\Icewind Dale IIb\Data\]

Possible HD/CD Path: [C:\Black Isle\Icewind Dale IIb\CD2\]

Possible HD/CD Path: [G:\CD2\]

Possible HD/CD Path: [H:\CD2\]

Possible HD/CD Path: [i:\CD2\]

Possible HD/CD Path: [J:\CD2\]

[./Keymap.ini] loaded, 1181 bytes

[./Language.ini] loaded, 19890 bytes

[./Party.ini] loaded, 24890 bytes

[dialogf.tlk] loaded, 6011667 bytes

[dialogf.tlk] 41422 string entries

[C:\Black Isle\Icewind Dale IIb\setup-widescreen.exe] Using scripting style "IWD2"

[dialog.tlk] claims to be writeable.

[dialog.tlk] claims to be a regular file.

 

Choose your language:

0 [English]

1 [Francais (Isaya)]

Using Language [English]

[English] has 1 top-level TRA files

[widescreen/tra/english/setup.tra] has 20 translation strings

 

Would you like to display the readme? [Y]es [N]o

NVIDIA_FIX/NVIDIA_FIX.TP2 0 0 Installed

 

Install Component [Widescreen Mod]?

nstall, or [N]ot Install or [Q]uit?

Installing [Widescreen Mod]

Creating 1 directory

BIFF may be in hard-drive CD-path [J:\CD2\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [i:\CD2\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [H:\CD2\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [G:\CD2\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [C:\Black Isle\Icewind Dale IIb\CD2\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [C:\Black Isle\Icewind Dale IIb\Data\/DATA/IDS.BIF]

BIFF may be in hard-drive CD-path [C:\Black Isle\Icewind Dale IIb/DATA/IDS.BIF]

[C:\Black Isle\Icewind Dale IIb/DATA/IDS.BIF] 84176 bytes, 77 files, 0 tilesets

 

Enter your X coordinate. It should be a number, >= 800.

 

Enter your Y coordinate. It should be a number, >= 600.

 

1280 x 800.

 

Are you sure? Y/N

Copying and patching 1 file ...

[iwd2.exe] loaded, 5029888 bytes

 

at 139876 expected 1024 had 48157

FAILURE:

EXE patching failed.

Stopping installation because of error.

ERROR: [iwd2.exe] -> [iwd2.exe] Patching Failed (COPY) (Failure("EXE patching failed."))

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [Widescreen Mod], rolling back to previous state

[widescreen/backup/0/UNSETSTR.0] SET_STRING uninstall info not found

Will uninstall 0 files for [WIDESCREEN/WIDESCREEN.TP2] component 0.

Uninstalled 0 files for [WIDESCREEN/WIDESCREEN.TP2] component 0.

NVIDIA_FIX/NVIDIA_FIX.TP2 0 0 Installed

ERROR: Failure("EXE patching failed.")

PLEASE post the contents of the file SETUP-WIDESCREEN.DEBUG to this forum: http://forums.gibberlings3.net/index.php?showtopic=12988

Using Language [English]

[English] has 1 top-level TRA files

[widescreen/tra/english/setup.tra] has 20 translation strings

 

Install Component [Widescreen Mod]?

nstall, or [N]ot Install or [Q]uit? Saving This Log:

NVIDIA_FIX/NVIDIA_FIX.TP2 0 0 Installed

 

NOT INSTALLED DUE TO ERRORS Widescreen Mod

 

WeiDU Timings

MKDIR 0.000

PATCH_PRINT 0.000

adding translation strings 0.000

unmarshal BIFF 0.000

FAIL 0.000

OUTER_INNER_PATCH 0.000

READ_* 0.000

load TLK 0.000

Parsing TP2 files 0.000

DEFINE_PATCH_MACRO 0.000

DEFINE_ACTION_MACRO 0.000

parsing .tra files 0.000

OUTER_SET 0.000

parsing .log files 0.000

tp2 uninstall 0.000

OUTER_TEXT_SPRINT 0.000

PATCH_IF 0.000

INCLUDE 0.000

DEFINE_PATCH_FUNCTION 0.000

COPY 0.031

eval_pe 0.032

Parsing TPA files 0.046

unmarshal KEY 0.047

loading files 0.124

unmarshal TLK 0.141

process_patch2 2.969

stuff not covered elsewhere 9.017

TOTAL 12.407

Can anyone please help?
Posted
The Widescreen Mod doesn't work with my Icewind Dale II-Installation and I really don't know why. I have a Windows XP-machine with a Nvidia 9600 GT-graphic card. I use the newest IWD2-patch-Version (it is automatically installed with my (btw. German) compilation-version).

What I have tried:

I will alway get the same Error-Message: "EXE patching failed."

What's the version number on that autopatching patch? If it's not v2.01, I would suggest to patch the game to v2.01 with the one in here. Install that and then install Widescreen v2.2...
Posted

I might be completely off the track, but i think your nvidia patch altered the .exe so wsm cannot do it.

Try to apply WSM first, then the nvidia patch.

Posted

I still don't know what exactly was the problem but I found a workaround: I reinstalled using my old english version of IWD2. Since the only thing different from most users here was the language I guessed that this could help and it did.

 

Avenger: Since both the nvidia fix and WSM are in Weidu format it should be impossible to do anything wrong with the order of the installation. I think if you try to install an old weidu mod over a newer one that is already installed it will work like this:

1) uninstall newer mod

2) install old mod

3) (re)install newer mod

 

so that the newest ones are always installed on top.

Posted

Malik: Heh. That's a very optimistic view of weidu and mods, I'm afraid. Doesn't work that way. Witness the hundreds of "best install order" threads over the years.

Posted
...
Well, I was talking about the Game version number, not of the Widescreen mods version number.

 

As you need the IwD2 v2.01, as that's the only supported version of the game by the Widescreen mod.

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