Der Gerdner Posted August 21, 2009 Share Posted August 21, 2009 When I create a multi-class NPC with a kit I don't get to choose all weapons, only those for the kit. Say, I make Coran a Fighter/Swashbuckler I only get thief-weapons and not his fine Longbow. When Montaron is a Fighter/Assassin he has a limited selection as well. When I have DivineRemixV5 and SongAndSilenceV4 installed and the component "Weapon Styles for All" from the G3BG2TweakPackV7 I cannot allocate the maximum number of points for the mod-installed kits, for Tiax the Strifeleader of Cyric or for Alora the Adventurer (for example). So now my question is: is this intentional? I made a fresh Tutu install with the latest version(s) from the download page. Link to comment
erik Posted August 21, 2009 Share Posted August 21, 2009 Ugh. You're right. Doesn't look like the weapon proficiency code considers the non-standard kitted multiclass case, you only get the possibilities of the kit. It does work as expected in-game, I assume, when you assign the leftover points? I'll need a bit of time to unravel the code, but the bug is there. Noted on the todo list. As for the divine remix / song and silence / tweak pack combo trouble - weidu.log please, so I can reproduce it semi-easily. It can easily be an install order or tweak pack component bug as well. Link to comment
Der Gerdner Posted August 21, 2009 Author Share Posted August 21, 2009 Ugh. You're right. Doesn't look like the weapon proficiency code considers the non-standard kitted multiclass case, you only get the possibilities of the kit. It does work as expected in-game, I assume, when you assign the leftover points? In the game they get the appropriate choices. I'll need a bit of time to unravel the code, but the bug is there. Noted on the todo list. Thanks. As for the divine remix / song and silence / tweak pack combo trouble - weidu.log please, so I can reproduce it semi-easily. It can easily be an install order or tweak pack component bug as well. Well, I didn't intend to ask this here in the first place, but when I began with the first question I got carried away. A look at weapprof.2da reveals that no mod-installed kit gets the bonus from the TweakPack so your mod treated them right. Sorry for asking Seems I should search/ask in the TweakPack forum. For what it's worth the WeiDU.log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v4 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.21 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.21 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.21 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.21 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.21 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.21 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.21 ~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit ~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17 ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v17 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17 ~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v17 ~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17 ~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v17 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v17 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v5 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything) ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.2 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2 Notes on that: Song and Silence before RogueRebalancing. Tweakpack last. Lvl1NPC even more last. WidescreenMod last of the last. Installation order is result of advice and own experience. Link to comment
erik Posted August 21, 2009 Share Posted August 21, 2009 Looks good. Do report it at the tweakpack forum. (Hm, Tactics has kits? Uh-oh. I'd better take a look, just in case ) Link to comment
Der Gerdner Posted August 21, 2009 Author Share Posted August 21, 2009 Looks good. Do report it at the tweakpack forum. Yeah, will make a search wether it has already been reported or is even intended. And then .. wait and see (Hm, Tactics has kits? Uh-oh. I'd better take a look, just in case ) Unlike some other components of tactics I haven't had any noticable trouble with those kits. Link to comment
Miloch Posted August 31, 2009 Share Posted August 31, 2009 Ugh. You're right. Doesn't look like the weapon proficiency code considers the non-standard kitted multiclass case, you only get the possibilities of the kit. It does work as expected in-game, I assume, when you assign the leftover points? I'll need a bit of time to unravel the code, but the bug is there. Noted on the todo list. Any chance of nailing this one for the next version, or is it kinda "unfixable"? I didn't see anything else that hasn't been accounted for one way or another, but then I skimmed through the posts here pretty quickly, and maybe there's some old bugs buried here we haven't squashed yet... Link to comment
erik Posted August 31, 2009 Share Posted August 31, 2009 Ugh. You're right. Doesn't look like the weapon proficiency code considers the non-standard kitted multiclass case, you only get the possibilities of the kit. I'll need a bit of time to unravel the code, but the bug is there. Noted on the todo list. Any chance of nailing this one for the next version, or is it kinda "unfixable"? Quite fixable, but no promises that I can find time soon. I didn't see anything else that hasn't been accounted for one way or another, but then I skimmed through the posts here pretty quickly, and maybe there's some old bugs buried here we haven't squashed yet... There's a current issues list buried... here: http://forums.gibberlings3.net/index.php?s...st&p=146228 Link to comment
erik Posted September 1, 2009 Share Posted September 1, 2009 Hmm. The actual limits applied by the game on the level-up screen seems to always be the base multiclass. So thief/berserkers can specialize in ranged weapons, and cleric/swashbucklers cannot really specialize in clubs. Sigh. Link to comment
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