Miloch Posted August 26, 2009 Share Posted August 26, 2009 These tokens appear to be broken in the game? No matter what, I only get 0 and 1 returned for them, respectively. I'm trying to find a way to determine the actual time in the game, because the various DAY, NIGHT etc. identifiers seem a bit dodgy. Edit: Further testing shows that none of the time tokens really work, not in Tutu anyway. They do change occasionally, but they don't even seem to reflect accurately the time of the last save or area load. Even the <DAY> went back and forth between 1 and 2, and <DURATION> went from 8 to 4 hours without any days at all (after lapsing several days of game time). Link to comment
Avenger Posted August 27, 2009 Share Posted August 27, 2009 DURATION is set by worldmap, i think (it sets the duration of travel). So the 8/4 hours seem to be reasonable. Link to comment
Taimon Posted August 27, 2009 Share Posted August 27, 2009 The time related tokens are only set directly before the strref, that they were invented for, uses them. (traveling, resting in an inn, journal, ...) They don't change when the timer advances normally. Link to comment
igi Posted August 28, 2009 Share Posted August 28, 2009 I'll remove the tokens from the page. I'll also add a note indicating there are other tokens used by the engine, but that these are set only as-needed by the engine, and are therefore almost useless (otherwise people will complain the list is incomplete). Link to comment
Miloch Posted August 29, 2009 Author Share Posted August 29, 2009 The only time token I see used in standard dialogue is <DAYNIGHTALL>, but I don't know if even that one functions as it should. I don't think so, but apparently no one's complained about getting greeted with a "Good morning" when it's night etc. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.