Miloch Posted August 26, 2009 Posted August 26, 2009 So as discussed here, the IESDP and older versions of DLTCEP have: 0=Nonmagical 1=Dispel/Not Bypass 2=Not Dispel/Not Bypass 3=Dispel/Bypass Whereas DLTCEP v7.1d has: 0=Nonmagical 1=Dispel/Not Bypass 2=Not Dispel/Bypass 3=Dispel/Bypass Which is it, and what exactly does "nonmagical" mean, given the discrepancy?
devSin Posted August 27, 2009 Posted August 27, 2009 No bits=Hey, don't check anything, 'cause I'm special (or old, more likely) Bit 0 (1)=Player spell, all you enemies can dispel me. Oops, check resistance too. Bit 1 (2)=Well, nobody liked the way BG handled resistance, so this will bypass it. 0 & 2 lead to equivalent behavior (no dispel, bypass resistance). 1 & 3 can be dispelled, with 3 bypassing resistance thanks to the addition of Bit 1.
Avenger Posted August 27, 2009 Posted August 27, 2009 Thanks, DevSin It's good to see i'm not insane. These resistance bits already pushed me to the edge. And now, lets see if BG1, PST, IWD, IWD2 does the same, or at least compatible? (AAAARGHHHHH...)
devSin Posted August 27, 2009 Posted August 27, 2009 I'm not sure. It's possible they have the same bit nonsense in TotSC (Dudleyville I think used 3 to make party spells bypass resistance). But Bit 1 is never used in vanilla BG/TotSC files (it's either 0 to bypass/no dispel or 1 to not bypass/dispel). They should have all the same meaning, even if they don't support all the later behaviors. But TotSC added some improvement over vanilla BG when applying effects, and BG2 made even more changes, in terms of things like bypassing resistance when casting on yourself and checks for Target: Self effects and such, so even though the fields might mean the same thing, it might not always be behaving the same way.
igi Posted September 2, 2009 Posted September 2, 2009 Taking http://forums.gibberlings3.net/index.php?showtopic=18236 into account, this would seem to simply be: bit 0: Can be dispelled bit 1: Ignores resistance ?
igi Posted September 2, 2009 Posted September 2, 2009 I'll move this to the archive, and further discussion (if any) can take place here: http://forums.gibberlings3.net/index.php?s...mp;#entry155962
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