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GemRB V0.5.1, new release!


lynx

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The GemRB team is proud to announce a new "minor" release. A lot more work has been done on projectiles, the scripting system, effects and combat. Combined with the numerous bugfixes, this enabled the first rough, but hackless BG2:SoA runthrough!

 

Currently only the sources are available. You can get them here. A windows and maybe a mac build will follow.

 

Full changelog digest:

New features:
 - BG2:SoA is roughly completable!
 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
projectile trails, projectile failure (spell), projectile effectlists
 - auto-reloading of projectile weapons in case the ammo stack runs out
 - damage resistance
 - sorcerer style spellbooks, reading of iwd2 spellbooks
 - target following to other areas
 - the null sound plugin is now always loaded last by default; for old
installs see the provided configuration example (DelayPlugin)
 - intelligence and wisdom dictated lore bonus
 - a GUIEnhancements config option (on by default) that enables a few
extra controls (for convenience and larger mods)
 - PST death counters (don't anger the Lady)
 - initial support for targetting by portrait

Improved features:
 - actions, effects and triggers
 - pathfinding, feet circles, fog of war and worldmap travel
 - combat and spellcasting (especially summoning)
 - projectiles
 - config and default table value parsing is smarter about spaces
 - various guiscripts
 - bugfixes

Applied patches:
 various patches from nugrud for bg2 gui enhancements
 fix compilation (with cmake) on OS X, by hanicka

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