lynx Posted August 27, 2009 Share Posted August 27, 2009 The GemRB team is proud to announce a new "minor" release. A lot more work has been done on projectiles, the scripting system, effects and combat. Combined with the numerous bugfixes, this enabled the first rough, but hackless BG2:SoA runthrough! Currently only the sources are available. You can get them here. A windows and maybe a mac build will follow. Full changelog digest: New features: - BG2:SoA is roughly completable! - almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists - auto-reloading of projectile weapons in case the ammo stack runs out - damage resistance - sorcerer style spellbooks, reading of iwd2 spellbooks - target following to other areas - the null sound plugin is now always loaded last by default; for old installs see the provided configuration example (DelayPlugin) - intelligence and wisdom dictated lore bonus - a GUIEnhancements config option (on by default) that enables a few extra controls (for convenience and larger mods) - PST death counters (don't anger the Lady) - initial support for targetting by portrait Improved features: - actions, effects and triggers - pathfinding, feet circles, fog of war and worldmap travel - combat and spellcasting (especially summoning) - projectiles - config and default table value parsing is smarter about spaces - various guiscripts - bugfixes Applied patches: various patches from nugrud for bg2 gui enhancements fix compilation (with cmake) on OS X, by hanicka Link to comment
lynx Posted August 28, 2009 Author Share Posted August 28, 2009 Thanks to Gekz and some minor tweaks, the windows version is now available from here: https://sourceforge.net/projects/gemrb/file...32.zip/download Link to comment
Captain_Rage Posted September 7, 2009 Share Posted September 7, 2009 Congratulations! Keep up the wonderful work. Link to comment
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