Miloch Posted September 2, 2009 Share Posted September 2, 2009 Works as advertised in ToB (like an AreaCheck covering all of Watchers' Keep). Doesn't work in SoA obviously (though your scripts will compile if added to trigger.ids). Link to comment
Avenger Posted September 3, 2009 Share Posted September 3, 2009 The question is: would it check a list of area resrefs, an area range or just a flag set somewhere. Link to comment
Taimon Posted September 3, 2009 Share Posted September 3, 2009 It checks (byte for byte) if the current area name begins with AR30. Link to comment
Avenger Posted September 3, 2009 Share Posted September 3, 2009 Cool, i suspected something like that, as i didn't find full resrefs anywhere. Now, the reported behaviour is that it doesn't work in SoA. Is it because it checks for the ToB expansion flag? Link to comment
Taimon Posted September 3, 2009 Share Posted September 3, 2009 Now, the reported behaviour is that it doesn't work in SoA.Is it because it checks for the ToB expansion flag? It probably does something completely different in the SoA executable. From the looks of it I'd say CombatCounter(0). Link to comment
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