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unknown fields in saved game


Avenger

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After the happiness field at 0x2a in saved npcs there are 24 unknown dwords.

According to Taimon's notes (i checked them too), these fields are checked by NumTimesInteracted* triggers.

Apparently this is a matrix (distributed across the npcs) with npc vs npc interact counts.

 

In any case, the fields are not unknown anymore.

 

The ids are determined by interact.2da

 

This implies that the maximum row/column size of interact.2da is 24

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This implies that the maximum row/column size of interact.2da is 24
Doh? I expanded it to 34 or so (rows and columns) for DSotSC. Don't think I broke anything with it, but I'm not certain the new entries work either. Does the engine really need to check for NumTimesInteracted for BG-style interparty banters (compliments, insults, etc.)? I thought they just fired kind of randomly.
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You can look, but I don't think they actually get stored (I don't recall any BG/TotSC GAM where any of these were ever nonzero, but I guess I never really payed attention to every single byte). The NumTimesInteracted() trigger wasn't ever used for anything, so no loss in the original game.

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