aVENGER_(RR) Posted September 14, 2009 Posted September 14, 2009 A player recently reported this minor cosmetic issue to me thinking it was related to aTweaks. In fact, the Bioware developers themselves tinted the Ice Trolls blue, but they used timing mode 1 instead of 9 which means that the coloring disappears after the creatures are slain. The opcode is mistargeted as well so let's fix that too while we're at it: // Prevent Ice Trolls from losing their coloring upon death COPY_EXISTING ~TROLIC01.CRE~ ~override~ // Ice Troll ~TROLIC02.CRE~ ~override~ // Ice Troll READ_LONG 0x2c4 "fx_off" READ_LONG 0x2c8 "fx_num" FOR (index = 0; index < fx_num; index = index + 1) BEGIN READ_LONG ("%fx_off%" + 0x08 + ("%index%" * 0x108)) "opcode" READ_LONG ("%fx_off%" + 0x0c + ("%index%" * 0x108)) "target" READ_LONG ("%fx_off%" + 0x1c + ("%index%" * 0x108)) "timing" PATCH_IF (("%opcode%" = "51") AND ("%target%" = "0")) BEGIN // effect #51: color strong/dark by rgb WRITE_LONG ("%fx_off%" + 0x0c + ("%index%" * 0x108)) "1" // change the target to 1 (target: self) END PATCH_IF (("%opcode%" = "51") AND ("%timing%" = "1")) BEGIN // effect #51: color strong/dark by rgb WRITE_LONG ("%fx_off%" + 0x1c + ("%index%" * 0x108)) "9" // change the timing mode to 9: permanent after death END END BUT_ONLY_IF_IT_CHANGES
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