cmorgan Posted September 18, 2009 Share Posted September 18, 2009 [tutu and bgt] Kagain the Skinflint does not give reaction dependent rewards, just hands each part member 15 gp. From erebusant, here. no action : no problem to code, but problem in terms of generation of specious bug reports. Safer to leave him chileling everyone equally. [tutu and bgt] Unfinished Business for Tutu and BGT recheck on components compatibility (some of the conflicting components may now work together since Ascension64 has recoded UB). Flagging components that are going to break stuff so they won't install, matching all of Ascension64's list. no action : Ascension64 did this when rechecking UB code - see below for recheck points. [tutu and bgt] The Romance Guide is out of date and inaccurate - needs a revision and recheck for changed lines, needs a translation after that, and in general needs some TLC from a dedicated wordsmith with a penchant for detail, a thirst for unpaid unrequited labor, and a high threshold for pain. Delayed: to revisit in v20 done Repair Ajantis' Lovetalk sequence (1 branch) http://forums.gibberlings3.net/index.php?showtopic=22518 repaired in test copy v19 Repair Coran's Hanali Sequence initiation. http://forums.gibberlings3.net/index.php?showtopic=21956 repaired in test copy v19 Repair swapped .tra lines in x#ict3.d http://forums.gibberlings3.net/index.php?showtopic=21807 repaired in test copy v19 Recheck BGT and Tutu for possible mismatch in Skie's dialog, with utilization of CandleKeep BILL and GATEWA2 .dlg references. http://forums.gibberlings3.net/index.php?showtopic=21928 repaired in test copy v19 Recheck X#ImoenRaiken usage for x#imint.d; probable that only one of the two are supposed to react, since she plays the same line in each, but check. http://forums.gibberlings3.net/index.php?showtopic=21928 repaired in test copy v19 Repair OR() found by BWP http://forums.gibberlings3.net/index.php?showtopic=19610 repaired in test copy v19 Include check-for-and-install-if-not-yet-done on Ascension64's Bere"ghost"fix http://forums.gibberlings3.net/index.php?showtopic=19662 repaired in test copy v19 Recheck WTASIGHT script assignment on those pesky bandits (again) http://forums.gibberlings3.net/index.php?showtopic=19009 repaired in test copy v19 Typos http://forums.gibberlings3.net/index.php?s...st&p=172090 http://forums.gibberlings3.net/index.php?s...st&p=166167 http://forums.gibberlings3.net/index.php?s...st&p=166168 repaired in test copy v19 aVENGER_(RR) and wisp's replacement-of-regexp repair of "Bg2 Portrait" component http://forums.gibberlings3.net/index.php?showtopic=18516 repaired in test copy v19 Repair dream responses cross-project on BGT, where DREAM = BG1DREAM http://forums.gibberlings3.net/index.php?showtopic=17905 repaired in test copy v19 Kagain X#KAQUREWARDParty adjustment it NumInParty to avoid trigger failure if a party member is dead http://forums.gibberlings3.net/index.php?showtopic=20113 repaired in test copy v19 Xan's quest - Friendly Arm Inns owners described as Dwarves instead of Gnomes in one of the dialogs. http://forums.gibberlings3.net/index.php?showtopic=20698 repaired in test copy v19 Elminister doesn't leave after meeting in first BG city-area. Can talk to him again and get double Journal-entries (after this he leaves). Interjection with Minsc/Boo to blame? http://forums.gibberlings3.net/index.php?showtopic=20698 http://forums.gibberlings3.net/index.php?showtopic=19941 // the bigg suggests a repair for this repaired in test copy v19 May have to adjust actions that break when interrupted at the end of dialog, like this one: http://forums.gibberlings3.net/index.php?showtopic=20399 repaired in test copy v19 Recheck project for invalid actions sequences, like this one: http://forums.gibberlings3.net/index.php?showtopic=20072 repaired in test copy v19 Internal workrooms - Ajantis Hostile Leave script adjustment block http://forums.gibberlings3.net/index.php?showtopic=20873 repaired in test copy v19 no action Internal workrooms - raid Ascension64's "run in ALWAYS block but don't bother doing it over and over again if it is already done during this install session" code snippets from BGUB http://forums.gibberlings3.net/index.php?showtopic=18917 no action: his usage is cleaner, but there is no harm in leaving the old behavior Replace regexp for temples with specific A_F EACH file IN list BEGIN A_I F_E_I_G to avoid catching mod-added temples or healing areas on a BGT install (or a Tutu, if anyone actually adds them there) and spamming Resurrection and greater Restoration, etc. http://forums.gibberlings3.net/index.php?s...st&p=175544 no action: code already screens for actual cures and adds them - possivbly overkill, but best to leave it as it is working Recheck Xan dream for RestParty() http://forums.gibberlings3.net/index.php?showtopic=20910 no action: author intent. may need to strengthen docs. All changes can be viewed on GitHub by following github.com/cmorganbg/BG1NPC Link to comment
cmorgan Posted March 5, 2011 Author Share Posted March 5, 2011 For quick integration and recheck (when not at my modding computer) - current BiG World patches. repaired in test copy v19 repaired in test copy v19 repaired in test copy v19 repaired in test copy v19 repaired in test copy v19 repaired in test copy v19 repaired in test copy v19 Link to comment
Miloch Posted March 5, 2011 Share Posted March 5, 2011 Captain M. is on a roll! The Romance Guide is out of date and inaccurate - needs a revision and recheck for changed lines, needs a translation after that, and in general needs some TLC from a dedicated wordsmith with a penchant for detail, a thirst for unpaid unrequited labor, and a high threshold for pain.Hmm, I don't think I fit the "dedicated" requirement so I'll have to pass. But yes, we should press-gang some lurkers into service. se below for recheck pints This would indeed be a good idea. Link to comment
cmorgan Posted March 26, 2011 Author Share Posted March 26, 2011 Reminder to self - WeiDU now has the .crefixing stuff all present, so modify ACTION_IF FILE_EXISTS_IN_GAME ~%crefile%~ THEN BEGIN COPY_EXISTING ~%crefile%~ ~override~ LAUNCH_PATCH_MACRO ~enforce_cre_order~ LAUNCH_PATCH_MACRO ~use_v2_eff~ PATCH_IF FILE_EXISTS_IN_GAME ~fw0125.are~ BEGIN // Miloch's Fix buggered Tutu soundslots FOR (s1 = 0xa4; s1 < 0x234; s1 += 0x4) BEGIN READ_LONG s1 ss PATCH_IF (ss > 10000000) BEGIN WRITE_LONG s1 ~-1~ END END END BUT_ONLY_IF_IT_CHANGES END END to ACTION_IF (FILE_EXISTS_IN_GAME ~%crefile%~) THEN BEGIN COPY_EXISTING ~%crefile%~ ~override~ LAUNCH_PATCH_FUNCTION FJ_CRE_VALIDITY INT_VAR do_message = 1 END PATCH_IF FILE_EXISTS_IN_GAME ~fw0125.are~ BEGIN // Miloch's Fix buggered Tutu soundslots FOR (s1 = 0xa4; s1 < 0x234; s1 += 0x4) BEGIN READ_LONG s1 ss PATCH_IF (ss > 10000000) BEGIN WRITE_LONG s1 ~-1~ END END END BUT_ONLY END END and I need to check to see if that moves the eff to v2, or if I need to leave that macro in place. edit: also, clean up the code blanking .cres with a nice tidy macro instead of all that cruft. repaired in test copy v19 Link to comment
Miloch Posted March 26, 2011 Share Posted March 26, 2011 I need to check to see if that moves the eff to v2, or if I need to leave that macro in place.You don't need any of that now, just call WeiDU's native LPF FJ_CRE_VALIDITY and skip the rest (it's actually embedded in the source code somewhere). Edit: I mean skip the Tutu soundslot stuff too, as it checks that if the platform is Tutu and does it automatically. Link to comment
cmorgan Posted September 17, 2011 Author Share Posted September 17, 2011 Master copy uploaded to GitHub. Link to comment
hook71 Posted October 9, 2011 Share Posted October 9, 2011 The download links below are active even though the G3 download page hasn't been updated yet: Windows: http://www.gibberlings3.net/downloads/bg1npc-v19.exe Mac OS X: http://www.gibberlings3.net/downloads/OSX-bg1npc-v19.rar Linux: http://www.gibberlings3.net/downloads/lin-bg1npc-v19.zip Thanks for the update! Link to comment
Guest Ayrus Posted October 10, 2011 Share Posted October 10, 2011 Hi. Just a quick note about the readme. According to Easytutu author, the new Easytutu beta installer requires BG1+ToTSC expansion. The files are required, but ToTSC content can be disabled from the installation. Here it is explained: http://forums.pocketplane.net/index.php/to....html#msg327556 Link to comment
Lollorian Posted October 15, 2011 Share Posted October 15, 2011 The download links below are active even though the G3 download page hasn't been updated yet: Windows: http://www.gibberlings3.net/downloads/bg1npc-v19.exe Mac OS X: http://www.gibberlings3.net/downloads/OSX-bg1npc-v19.rar Linux: http://www.gibberlings3.net/downloads/lin-bg1npc-v19.zip Thanks for the update! Bump to say this hasn't been updated yet Link to comment
cmorgan Posted October 15, 2011 Author Share Posted October 15, 2011 yep- sorry about that - we are waiting for a site update that should handle it. It shouldn't be too long now! Link to comment
ScuD Posted October 19, 2011 Share Posted October 19, 2011 Before announcing please make a silent update for the Yeslic stats. Your TP2 suffer from the same problem mentioned here. Link to comment
cmorgan Posted October 19, 2011 Author Share Posted October 19, 2011 Got it - "super-silent" update this weekend, change Yeslik's adjustments to WRITE_BYTE 0x24 42 // Current Hit Points WRITE_BYTE 0x26 42 // Maximum Hit Points and incoprporate the fix; <a href="http://forums.gibberlings3.net/index.php?s=&showtopic=21446&view=findpost&p=182686"> ScuD's Yeslik repairs </a> Link to comment
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