OneEyedPhoenix Posted October 2, 2009 Share Posted October 2, 2009 I have had some problems making the two partys of assassins spawn correctly. Apparently the current spawn code is easily interrupted, leaving the player stranded with somewhat less than a full party of assassins (in some cases). Did you consider using a cutscene script to spawn them DavidW? We discussed it in more detail here. Link to comment
Jarno Mikkola Posted October 3, 2009 Share Posted October 3, 2009 Are you sure the assassins weren't just (everywhere) around the party, as the script "CreateCreatureOffScreen" makes an assassin appear somewhere outside the on screen borders, making it possible for the creatures to be in multiple spots. Of course the suggested solution would probably make the assassins appear in one spot at least so long that they can leave their stealth. (so the assassins are summoned with stealth on) Link to comment
OneEyedPhoenix Posted October 3, 2009 Author Share Posted October 3, 2009 Are you sure the assassins weren't just (everywhere) around the party, as the script "CreateCreatureOffScreen" makes an assassin appear somewhere outside the on screen borders, making it possible for the creatures to be in multiple spots. Of course the suggested solution would probably make the assassins appear in one spot at least so long that they can leave their stealth. (so the assassins are summoned with stealth on) Yes, I am sure. I could end up with just 1 single assassin, who didn't do anything except follow me, and search the whole map for the rest with no luck. Link to comment
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