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pst ARE files


fuzzie

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The documented end of the Door structure in ARE files is incorrect for PS:T. The door points at 0x90 are fine, but there seems to be a dword (typically FFFFFFFF) at 0x94 followed by the Dialog resref at 0x98 (yes, this is actually used and necessary, which is why I found this..). See ar1700's ar1700d1 as an example; it has the dialog DPTTRANS.

 

I'd appreciate it if anyone could work out what's going on here; there seems to no longer be any room for a 32-byte "Region link" thing but the door data does take the same amount of total space as the items documented by IESDP.

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This is the door structure

{
list.add(new TextString(buffer, offset, 32, "Name"));
list.add(new TextString(buffer, offset + 32, 8, "Door ID"));
list.add(new Flag(buffer, offset + 40, 4, "Flags", s_flag));
list.add(new DecNumber(buffer, offset + 44, 4, "First vertex index (open)"));
list.add(new SectionCount(buffer, offset + 48, 2, "# vertices (open)", null));
list.add(new SectionCount(buffer, offset + 50, 2, "# vertices (closed)", null));
list.add(new DecNumber(buffer, offset + 52, 4, "First vertex index (closed)"));
list.add(new DecNumber(buffer, offset + 56, 2, "Bounding box (open): Left"));
list.add(new DecNumber(buffer, offset + 58, 2, "Bounding box (open): Top"));
list.add(new DecNumber(buffer, offset + 60, 2, "Bounding box (open): Right"));
list.add(new DecNumber(buffer, offset + 62, 2, "Bounding box (open): Bottom"));
list.add(new DecNumber(buffer, offset + 64, 2, "Bounding box (closed): Left"));
list.add(new DecNumber(buffer, offset + 66, 2, "Bounding box (closed): Top"));
list.add(new DecNumber(buffer, offset + 68, 2, "Bounding box (closed): Right"));
list.add(new DecNumber(buffer, offset + 70, 2, "Bounding box (closed): Bottom"));
list.add(new DecNumber(buffer, offset + 72, 4, "First vertex index (impeded, open)"));
list.add(new SectionCount(buffer, offset + 76, 2, "# vertices (impeded, open)", null));
list.add(new SectionCount(buffer, offset + 78, 2, "# vertices (impeded, closed)", null));
list.add(new DecNumber(buffer, offset + 80, 4, "First vertex index (impeded, closed)"));
list.add(new Unknown(buffer, offset + 84, 4));
list.add(new ResourceRef(buffer, offset + 88, "Opening sound", "WAV"));
list.add(new ResourceRef(buffer, offset + 96, "Closing sound", "WAV"));
list.add(new DecNumber(buffer, offset + 104, 4, "Cursor frame number"));
list.add(new DecNumber(buffer, offset + 108, 2, "Trap detection difficulty"));
list.add(new DecNumber(buffer, offset + 110, 2, "Trap removal difficulty"));
list.add(new Bitmap(buffer, offset + 112, 2, "Is trapped?", s_yesno));
list.add(new Bitmap(buffer, offset + 114, 2, "Is trap detected?", s_yesno));
list.add(new DecNumber(buffer, offset + 116, 2, "Launch point: X"));
list.add(new DecNumber(buffer, offset + 118, 2, "Launch point: Y"));
list.add(new ResourceRef(buffer, offset + 120, "Key", "ITM"));
list.add(new ResourceRef(buffer, offset + 128, "Script", "BCS"));
list.add(new DecNumber(buffer, offset + 136, 4, "Detection difficulty"));
list.add(new DecNumber(buffer, offset + 140, 4, "Lock difficulty"));
list.add(new DecNumber(buffer, offset + 144, 2, "Open location: X"));
list.add(new DecNumber(buffer, offset + 146, 2, "Open location: Y"));
list.add(new DecNumber(buffer, offset + 148, 2, "Close location: X"));
list.add(new DecNumber(buffer, offset + 150, 2, "Close location: Y"));
list.add(new StringRef(buffer, offset + 152, "Unlock message"));
list.add(new TextString(buffer, offset + 156, 24, "Travel trigger name"));
list.add(new StringRef(buffer, offset + 180, "Speaker name"));
list.add(new ResourceRef(buffer, offset + 184, "Dialogue", "DLG"));
list.add(new Unknown(buffer, offset + 192, 8));
return offset + 200;
 }

The unlock message and travel trigger aren't actually used for anything in PST (which is why that field is only 24 bytes).

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The unlock message and travel trigger aren't actually used for anything in PST (which is why that field is only 24 bytes).

 

That's also helpful to know. Thank you!

 

I don't suppose you have any other such format information lurking? ??? I can't think of anything else specific PST-wise I'm wondering right now - unless someone knows why the string 'ar1700d1' is lurking in the executable (it's not needed for the party member removal) or anyone has clues on other hard-coded non-projectile/spell bits (the movies and party member removal bits are trivial, but things like the Maze generation will be no fun, I imagine).

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