Crimpson Posted November 1, 2009 Author Share Posted November 1, 2009 http://www.mediafire.com/?sharekey=1f42ee1...04e75f6e8ebb871 There's a line in the D file that's missing an ~ sorry, that was the last file i was messing with and i forgot to check it, but everything else is fine. Link to comment
Wisp Posted November 2, 2009 Share Posted November 2, 2009 Try adding the line WRITE_ASCII 0x280 Nanya #32 after SAY NAME2 Nanya in your tp2. When you install the mod it should fix your problem with the DV being Nanya.baf. Link to comment
Crimpson Posted November 2, 2009 Author Share Posted November 2, 2009 Nope, thanks for trying but still the same problem... I'm still working on it, I will learn how to do this. Also, I'm using BGMain.exe to launch BG instead of the default BG launcher, this way i don't need the cd to play... but this shouldn't effect anything right? I've installed other mods that work just fine. just thought i should mention that Link to comment
Wisp Posted November 2, 2009 Share Posted November 2, 2009 Nope, thanks for trying but still the same problem... Which file are you looking at? Changes made when the mod is installed are applied to the file in the override folder. The base file in your mod folder will remain unchanged. Link to comment
Crimpson Posted November 3, 2009 Author Share Posted November 3, 2009 I edit this in my Tp2, in the mod folder, then reinstall the mod. Are you talking about editing the mod while it's still installed? I haven't tried this. I reload the mod every time I make a change. After creating and examining other CREs I see how the DV shouldn't have .baf, I'll try just remaking the CRE in a little while. I don't know why NI keeps adding the .baf at the end of this creature's DV and not the others I've been working on. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.