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GemRB V0.6.0, new release!


lynx

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The GemRB team is proud to announce a new major release. A lot of work has been done in various parts of the codebase, but the highlight is the ability to play through the entire bg1 and iwd!

 

Currently only the sources are available. You can get them here.

 

Full changelog digest:

GemRB V0.6.0 (2009-11-03):
 New features:
- BG1 and IWD are roughly completable!
- levelup support for bg1 and iwd, dream cutscenes in ToB
- more hardcoded projectiles and avatar animations
- evasion, backstabbing and basic hide in shadows
- compatibility with the widescreen mod (unreleased) allows for multiple
  custom resolutions
- contingency and sequencer spells, beginnings of wild magic support

 Improved features:
- combat, travelling and feedback
- better spellcasting timing
- actions, effects and triggers
- various guiscripts
- bugfixes

 Applied patches:
a few patches from nugrud for how/totl support

 

We are also still looking for an artist:

http://forums.gibberlings3.net/index.php?showtopic=18589

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Due to the hack that is the engine behind pst, only a few early levels are playable currently.

 

Compiling on osx should be pretty much the same as elsewhere. The last time someone tried, there was a problem with their libvorbis though, but since that plugin is not needed for the original game data, you can just skip it.

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Due to the hack that is the engine behind pst, only a few early levels are playable currently.

 

Compiling on osx should be pretty much the same as elsewhere. The last time someone tried, there was a problem with their libvorbis though, but since that plugin is not needed for the original game data, you can just skip it.

 

ok, I will try to compile in the coming days and give you some feedback

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