VampyreLord Posted November 16, 2009 Share Posted November 16, 2009 Just out of interest, roughly how many coders and artists would you need to use GemRB to make a new game? Link to comment
lynx Posted November 17, 2009 Share Posted November 17, 2009 Much more artists than coders. Link to comment
Avenger Posted November 17, 2009 Share Posted November 17, 2009 If there is a serious dedication for a new game, you won't need any new coders. This means, if you got enough artists who would work for you, then the GemRB team (at least me), would be happy to help with the coding (engine) part. You will need 1-2 AI scripters too, but we could do some of that work too. Link to comment
VampyreLord Posted November 18, 2009 Author Share Posted November 18, 2009 It would be good if there were agreement and interest on a project. I know a bit of Python but really I'm no coder. I could be an artist for some of the simpler things, but I wouldn't be able to do anything like the pre-rendered backgrounds. Link to comment
myownlittlworld Posted November 18, 2009 Share Posted November 18, 2009 It's interesting that you mention the backgrounds - they're probably somewhat simpler to make than you'd imagine. As I understand, the backgrounds are actually just hand-made paintings (oil on canvas maybe?) that were scanned. Given that method of making backgrounds, you could do some really cool things... I'd love to see an ethereal realm painted with dark watercolors. Link to comment
VampyreLord Posted November 18, 2009 Author Share Posted November 18, 2009 It's interesting that you mention the backgrounds - they're probably somewhat simpler to make than you'd imagine. As I understand, the backgrounds are actually just hand-made paintings (oil on canvas maybe?) that were scanned. Given that method of making backgrounds, you could do some really cool things... I'd love to see an ethereal realm painted with dark watercolors. Really? I'd expected something substantially more philistine. Still, I guess that sounds more feasible... Link to comment
Sorrow Posted November 19, 2009 Share Posted November 19, 2009 It's interesting that you mention the backgrounds - they're probably somewhat simpler to make than you'd imagine. As I understand, the backgrounds are actually just hand-made paintings (oil on canvas maybe?) that were scanned. In BG series? They are pre-rendered. Still, it is possible to make alternative graphics that don't require knowledge of 3D. Hand-drawn/painted graphics could be pretty cool - you have to find a scanner that can scan such big images, though. Personally, I'm using 8-bit backgrounds for my mod . Link to comment
Kaeloree Posted November 21, 2009 Share Posted November 21, 2009 From what I understand, BioWare used 3D Studio Max for their backgrounds, and then optimised them in Photoshop or a program along those lines. (That's where the "handpainted" look comes from, because some of it was digitally painted). Link to comment
Avenger Posted November 22, 2009 Share Posted November 22, 2009 We (well, not me, but someone whose nickname was maxgraphics) used 3ds max too when doing dltc. I personally converted most of his BMP's into bg2 areas (tilesets, weds, mos) Link to comment
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