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Errors installing some components


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I'm having trouble installing three components in V11: Fix Mirror Image, Fix Dispel Magic, Change Stoneskins.

 

From my debug file:

 

Install Component [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic]?

nstall, or [N]ot Install or [Q]uit?

Installing [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic]

Copying and patching 1 file ...

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD]

Copying and patching 1 file ...

[./override/pdialog.2da] loaded, 3514 bytes

Appending to files ...

[./override/ACTION.IDS] loaded, 15775 bytes

Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)]

override/ACTION.IDS copied to scsII/backup/1020/ACTION.IDS, 15775 bytes

Appended text to [ACTION.IDS]

Appending to files ...

[./override/SPELL.IDS] loaded, 25458 bytes

Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY]

Copying 1 file ...

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD5\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD4\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD3\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD2\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD2\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD1\/DATA/ITEMS.BIF]

BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\/DATA/ITEMS.BIF]

[A:\Programmi\Black Isle\BGII - SoA\/DATA/ITEMS.BIF] 659688 bytes, 1990 files, 0 tilesets

Copied [misc01.itm] to [override/dw#MIfix.mrk]

Copying and patching 1 file ...

[bgmain.exe] loaded, 7831598 bytes

FAILURE:

Target bytes don't match. Aborting ...

Stopping installation because of error.

ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ..."))

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic], rolling back to previous state

[scsII/backup/1020/UNSETSTR.1020] SET_STRING uninstall info not found

Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 1020.

Restoring backed-up [scsII/backup/1020/ACTION.IDS]

scsII/backup/1020/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes

Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 1020.

SETUP-ASCENSION.TP2 0 0 Installed

 

 

 

 

 

Install Component [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level]?

nstall, or [N]ot Install or [Q]uit?

Installing [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level]

Copying and patching 1 file ...

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD]

Copying and patching 1 file ...

[./override/pdialog.2da] loaded, 3514 bytes

Appending to files ...

[./override/ACTION.IDS] loaded, 15775 bytes

Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)]

override/ACTION.IDS copied to scsII/backup/1030/ACTION.IDS, 15775 bytes

Appended text to [ACTION.IDS]

Appending to files ...

[./override/SPELL.IDS] loaded, 25458 bytes

Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY]

Copying 1 file ...

Copied [misc01.itm] to [override/dw#dispelfix.mrk]

Copying and patching 1 file ...

[bgmain.exe] loaded, 7831598 bytes

FAILURE:

Target bytes don't match. Aborting ...

Stopping installation because of error.

ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ..."))

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level], rolling back to previous state

[scsII/backup/1030/UNSETSTR.1030] SET_STRING uninstall info not found

Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 1030.

Restoring backed-up [scsII/backup/1030/ACTION.IDS]

scsII/backup/1030/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes

Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 1030.

 

 

 

 

 

Install Component [Cosmetic change: stop Stoneskins from changing your character's colour]?

nstall, or [N]ot Install or [Q]uit?

Installing [Cosmetic change: stop Stoneskins from changing your character's colour]

Copying and patching 1 file ...

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE]

Appending to files ...

[./override/STATE.IDS] loaded, 1795 bytes

Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD]

Copying and patching 1 file ...

[./override/pdialog.2da] loaded, 3514 bytes

Appending to files ...

[./override/ACTION.IDS] loaded, 15775 bytes

Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)]

override/ACTION.IDS copied to scsII/backup/2130/ACTION.IDS, 15775 bytes

Appended text to [ACTION.IDS]

Appending to files ...

[./override/SPELL.IDS] loaded, 25458 bytes

Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY]

Copying 1 file ...

Copied [misc01.itm] to [override/dw#stoneskin_invisible.mrk]

Copying and patching 1 file ...

[bgmain.exe] loaded, 7831598 bytes

FAILURE:

Target bytes don't match. Aborting ...

Stopping installation because of error.

ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ..."))

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [Cosmetic change: stop Stoneskins from changing your character's colour], rolling back to previous state

[scsII/backup/2130/UNSETSTR.2130] SET_STRING uninstall info not found

Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 2130.

Restoring backed-up [scsII/backup/2130/ACTION.IDS]

scsII/backup/2130/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes

Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 2130.

 

 

Weidu log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2

~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.31

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.31

~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v11

~SCSII/SETUP-SCSII.TP2~ #0 #1010 // Allow enemy AI to detect the party's magic items: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v11

~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v11

~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v11

~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2111 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v11

~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v11

~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3500 // Randomly change the locations of many in-game items: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v11

~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4004 // Increase the price asked by Gaylan Baele -> Gaylan wants 120,000 gold pieces: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v11

~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v11

~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v11

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v11

~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v11

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v11

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v11

~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v11

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v11

~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v11

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v11

~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v11

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v11

Link to comment

It's choking on your bgmain.exe executable file. Either that file has got damaged, or you're using a non-standard version of the game that doesn't have the right byte structure.

 

I'm afraid there's nothing I can do to help this end, either way...

Link to comment
It's choking on your bgmain.exe executable file. Either that file has got damaged, or you're using a non-standard version of the game that doesn't have the right byte structure.

 

I'm afraid there's nothing I can do to help this end, either way...

Nevermind, I just reinstalled everything from scratch and now it's working's fine.

Link to comment

Archived

This topic is now archived and is closed to further replies.

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