Guest! Posted November 21, 2009 Share Posted November 21, 2009 I'm having trouble installing three components in V11: Fix Mirror Image, Fix Dispel Magic, Change Stoneskins. From my debug file: Install Component [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic]? nstall, or [N]ot Install or [Q]uit? Installing [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic] Copying and patching 1 file ... Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD] Copying and patching 1 file ... [./override/pdialog.2da] loaded, 3514 bytes Appending to files ... [./override/ACTION.IDS] loaded, 15775 bytes Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)] override/ACTION.IDS copied to scsII/backup/1020/ACTION.IDS, 15775 bytes Appended text to [ACTION.IDS] Appending to files ... [./override/SPELL.IDS] loaded, 25458 bytes Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY] Copying 1 file ... BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD5\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD4\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD3\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD2\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD2\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\CD1\/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [A:\Programmi\Black Isle\BGII - SoA\/DATA/ITEMS.BIF] [A:\Programmi\Black Isle\BGII - SoA\/DATA/ITEMS.BIF] 659688 bytes, 1990 files, 0 tilesets Copied [misc01.itm] to [override/dw#MIfix.mrk] Copying and patching 1 file ... [bgmain.exe] loaded, 7831598 bytes FAILURE: Target bytes don't match. Aborting ... Stopping installation because of error. ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ...")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic], rolling back to previous state [scsII/backup/1020/UNSETSTR.1020] SET_STRING uninstall info not found Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 1020. Restoring backed-up [scsII/backup/1020/ACTION.IDS] scsII/backup/1020/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 1020. SETUP-ASCENSION.TP2 0 0 Installed Install Component [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level]? nstall, or [N]ot Install or [Q]uit? Installing [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level] Copying and patching 1 file ... Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD] Copying and patching 1 file ... [./override/pdialog.2da] loaded, 3514 bytes Appending to files ... [./override/ACTION.IDS] loaded, 15775 bytes Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)] override/ACTION.IDS copied to scsII/backup/1030/ACTION.IDS, 15775 bytes Appended text to [ACTION.IDS] Appending to files ... [./override/SPELL.IDS] loaded, 25458 bytes Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY] Copying 1 file ... Copied [misc01.itm] to [override/dw#dispelfix.mrk] Copying and patching 1 file ... [bgmain.exe] loaded, 7831598 bytes FAILURE: Target bytes don't match. Aborting ... Stopping installation because of error. ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ...")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level], rolling back to previous state [scsII/backup/1030/UNSETSTR.1030] SET_STRING uninstall info not found Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 1030. Restoring backed-up [scsII/backup/1030/ACTION.IDS] scsII/backup/1030/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 1030. Install Component [Cosmetic change: stop Stoneskins from changing your character's colour]? nstall, or [N]ot Install or [Q]uit? Installing [Cosmetic change: stop Stoneskins from changing your character's colour] Copying and patching 1 file ... Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE] Appending to files ... [./override/STATE.IDS] loaded, 1795 bytes Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD] Copying and patching 1 file ... [./override/pdialog.2da] loaded, 3514 bytes Appending to files ... [./override/ACTION.IDS] loaded, 15775 bytes Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)] override/ACTION.IDS copied to scsII/backup/2130/ACTION.IDS, 15775 bytes Appended text to [ACTION.IDS] Appending to files ... [./override/SPELL.IDS] loaded, 25458 bytes Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY] Copying 1 file ... Copied [misc01.itm] to [override/dw#stoneskin_invisible.mrk] Copying and patching 1 file ... [bgmain.exe] loaded, 7831598 bytes FAILURE: Target bytes don't match. Aborting ... Stopping installation because of error. ERROR: [bgmain.exe] -> [bgmain.exe] Patching Failed (COPY) (Failure("Target bytes don't match. Aborting ...")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [Cosmetic change: stop Stoneskins from changing your character's colour], rolling back to previous state [scsII/backup/2130/UNSETSTR.2130] SET_STRING uninstall info not found Will uninstall 2 files for [sCSII/SETUP-SCSII.TP2] component 2130. Restoring backed-up [scsII/backup/2130/ACTION.IDS] scsII/backup/2130/ACTION.IDS copied to override/ACTION.IDS, 15775 bytes Uninstalled 2 files for [sCSII/SETUP-SCSII.TP2] component 2130. Weidu log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB) ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 ~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.31 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.31 ~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB) ~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB) ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #1010 // Allow enemy AI to detect the party's magic items: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2111 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3500 // Randomly change the locations of many in-game items: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4004 // Increase the price asked by Gaylan Baele -> Gaylan wants 120,000 gold pieces: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v11 ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v11 Link to comment
Jarno Mikkola Posted November 21, 2009 Share Posted November 21, 2009 ... What version of the game do you play? Is it the v2.5.26498 ToB game, on PC, as the mod components modify the games bgmain.exe, it's is essential that you have the proper version setup. Link to comment
Guest! Posted November 21, 2009 Author Share Posted November 21, 2009 The last patched version. Link to comment
DavidW Posted November 22, 2009 Share Posted November 22, 2009 It's choking on your bgmain.exe executable file. Either that file has got damaged, or you're using a non-standard version of the game that doesn't have the right byte structure. I'm afraid there's nothing I can do to help this end, either way... Link to comment
Guest! Posted November 22, 2009 Author Share Posted November 22, 2009 It's choking on your bgmain.exe executable file. Either that file has got damaged, or you're using a non-standard version of the game that doesn't have the right byte structure. I'm afraid there's nothing I can do to help this end, either way... Nevermind, I just reinstalled everything from scratch and now it's working's fine. Link to comment
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