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Eldoth and Kagain+Jaheira


PetrusOctavianus

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When I went to the Friendly Arms Inn, having Eldoth in the party, Bentley was not very pleased to see Eldoth. I was not able to sell anything or buy anything useful. Is that due to Eldoth?

 

Shortly after recruiting Kagain, Jaheira initiates a banter with him starting with "You lead us on the backtracking excursion for your caravans and then just decide to give up like that, dwarf?" and ending with Kagain saying "You are fired". This seems like a bug and AFAIK should only fire after Kagain has seen the remains of the caravan. My party has seen it and talked to the little boy, but it used to work correctly last time I played with an earlier version.

My game crashed shortly after that, but when I reloaded Jaheira has not initiated the banter after several minutes.

 

My WeuDu log:

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 8
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v18
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v18
~BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Wyrm's Crossing: v18
~BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~SETUP-DSOTSC.TP2~ #0 #200 // Extended NPC Soundsets -> Additions only: v215
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #0 // Copy all portraits for use by player characters: v2
~PICKS_OF_THE_LITTER/PICKS_OF_THE_LITTER.TP2~ #0 #0 // Plasmocat's Picks of the Litter Portrait Pack: v2
~IMPROVEDBAMS/IMPROVEDBAMS.TP2~ #0 #0 // Improved Inventory BAMs
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps -> Everyone can set off traps (excluding illusions, etc.)
~IITWEAK/IITWEAK.TP2~ #0 #2004 // Raise Dead cost
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.31
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.31
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.31
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.31
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.31
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.63
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v2.63
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification Ability is Based on Storekeeper's Lore: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v13
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v13
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v13
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v13
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v13
~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v13
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v13
~SETUP-SCS.TP2~ #0 #141 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v13
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v13
~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v13
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v13
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v13
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v13
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v13
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v13
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v13
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v13
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v13
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v13
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v13
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v13
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v13
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v13
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v13
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v13
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v13
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v13
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v13
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v13
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v13
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v13
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v13
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v13
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v13
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v13
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v13
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v13
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v13
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v13
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v13
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v13
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v13
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v13
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v13
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v13
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v13
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v13
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #15 // Respawn Interval Selection -> Disable Respawning (interval set to 1000 game days)
~LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.2eib9
~LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.2eib9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2

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When I went to the Friendly Arms Inn, having Eldoth in the party, Bentley was not very pleased to see Eldoth. I was not able to sell anything or buy anything useful. Is that due to Eldoth?

Yes. Bentley will offer you his regular goods when (if) Eldoth's not in your party.

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OK, after reloading Jaheira never interjected again and my party went to the area with the Caravan. Immediately after entering the area Kagain gives his "hurry up" speech, but says nothing when finding the (original) caravan. The way I remember it Kagain should say something along "They are dead. Nothing more for me to do." Then Jaheira interjects.

 

I've never had Eldoth in my party before, but I had half expected him to make an interjection when finding Skie's brother dead.

 

BTW, something weird happened in this area. While waiting for Kagain to regenrate som health one of the bandits was hit by lightining and was then attacked and killed by the caravan bandit leader. :thumbsup:

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