Ascalon Posted December 7, 2009 Share Posted December 7, 2009 Hi, at first, I really appreciate your work, SCS and SCSII are must-have-mods, really. BUT. There is one small Problem (Exapmle taken from DW#MELEE): IF !See(NearestEnemyOf(Myself)) !GlobalTimerNotExpired("seencloud","LOCALS") GlobalTimerNotExpired("whatthe","LOCALS") THEN RESPONSE #100 RandomWalkContinuous() END As far as I can see this code makes the People wander around... even quest-important NPCs, Jerlia in Waukeen's Promenade for example... and that's not really a good thing. Link to comment
DrAzTiK Posted December 7, 2009 Share Posted December 7, 2009 I also think that barbarian and berseker rage should be set as a hight priority in melee and range script. ( before most of potions except maybe potions of magic resistance/shield) Link to comment
DavidW Posted January 8, 2010 Share Posted January 8, 2010 Hi, at first, I really appreciate your work, SCS and SCSII are must-have-mods, really. BUT. There is one small Problem (Exapmle taken from DW#MELEE): IF !See(NearestEnemyOf(Myself)) !GlobalTimerNotExpired("seencloud","LOCALS") GlobalTimerNotExpired("whatthe","LOCALS") THEN RESPONSE #100 RandomWalkContinuous() END As far as I can see this code makes the People wander around... even quest-important NPCs, Jerlia in Waukeen's Promenade for example... and that's not really a good thing. Only if the "whatthe" timer is running (and it's only running if they've taken damage from an offscreen opponent). Link to comment
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