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Feedback and a small question


Ascalon

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Hi,

 

at first, I really appreciate your work, SCS and SCSII are must-have-mods, really. BUT. There is one small Problem (Exapmle taken from DW#MELEE):

 

IF
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("seencloud","LOCALS")
GlobalTimerNotExpired("whatthe","LOCALS")
THEN
RESPONSE #100
	RandomWalkContinuous()
END

 

As far as I can see this code makes the People wander around... even quest-important NPCs, Jerlia in Waukeen's Promenade for example... and that's not really a good thing. :thumbsup:

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Hi,

 

at first, I really appreciate your work, SCS and SCSII are must-have-mods, really. BUT. There is one small Problem (Exapmle taken from DW#MELEE):

 

IF
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("seencloud","LOCALS")
GlobalTimerNotExpired("whatthe","LOCALS")
THEN
RESPONSE #100
	RandomWalkContinuous()
END

 

As far as I can see this code makes the People wander around... even quest-important NPCs, Jerlia in Waukeen's Promenade for example... and that's not really a good thing. :)

 

Only if the "whatthe" timer is running (and it's only running if they've taken damage from an offscreen opponent).

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