Guest mooolkung Posted December 30, 2009 Share Posted December 30, 2009 After finishing bandit camp I'm in chapter 5 now but I can't go further into other cloakwoods but only first area. I met Coran and he joined me but when I go to the end of map over the bridge there's no new area appearing in the world map. I don't know what's wrong, can someone please help me? I'm playing with BGT + BGT tweak installed. When I start the game I installed cloakwood areas to be only first one available until later chapter and it was my first time visit on cloakwood after bandit camp. tried to re/uninstall the cloakwood content but nothing changes neither I change it to showing every 4 areas or uninstall the part. (btw, thank you for the mod! I don't think I've ever enjoyed BG1 better than now.) Link to comment
Miloch Posted January 2, 2010 Share Posted January 2, 2010 I don't know. Are you using a saved game from before you installed the Cloakwood component? Uninstalling/reinstalling components can hose your game sometimes too. I guess you could post the contents of your WeiDU.log file for starters. Link to comment
Guest mooolkung Posted January 3, 2010 Share Posted January 3, 2010 I think I'm sure I did re/uninstall it after the problem. Here's what inside my WeiDU.log file. Thank you. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (19 Dec 09) ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18 ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18 ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18 ~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 9 (19 Dec 09) ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 9 (19 Dec 09) ~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20 ~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v8.1 ~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v8.1 ~SETUP-KIVAN.TP2~ #0 #5 // Select Kivan's Portrait -> Do Not Install Alternative Portrait for Kivan.: v8.1 ~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v8.1 ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18 ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18 ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18 ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18 ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18 ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18 ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18 ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18 ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18 ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18 ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v18 ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18 ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18 ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18 ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18 ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18 ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v13 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v18 Link to comment
Miloch Posted January 3, 2010 Share Posted January 3, 2010 I'm not sure how that Cloakwood component works exactly, but if it mods area exits (which is what it sounds like) then if you install/uninstall/reinstall it, you'll have to use a saved game from before you first visited the affected area(s). If not, you'll end up with buggered area exits (in fact it should usually crash your game when you try to leave an affected area). Link to comment
cmorgan Posted January 3, 2010 Share Posted January 3, 2010 BEGIN @1020 /* Open Cloakwood Lodge (first Cloakwood area only) */ SUBCOMPONENT @1019 /* The BG1 NPC Project: Cloakwood areas availability in Chapter One */ GROUP @1065 /* The BG1 NPC Project: Tweaks */ REQUIRE_PREDICATE ((NOT FILE_EXISTS_IN_GAME ~cdt01035.g3~) AND (NOT FILE_EXISTS_IN_GAME ~cdt01036.g3~)) ~The functionality of this component is either already included or superceded by one of your already installed mods.~ REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @1004 /* ~BG1 NPC Required Changes component is not installed.~ */ COPY ~BG1NPC/Core/X#component.xx~ ~override/X#BG1NPCCloakLodge.G3~ COPY_EXISTING ~worldmap.wmp~ ~override~ READ_LONG 0x30 "area_num" READ_LONG 0x34 "area_off" FOR (index = 0; index < area_num; index = index + 1) BEGIN READ_ASCII ("%area_off%" + 0x08 + (0xf0 * "%index%")) "area_res" PATCH_IF (("%area_res%" STRING_COMPARE_CASE "fw2200" = 0) OR // cloakwood 1 (tutu) ("%area_res%" STRING_COMPARE_CASE "ar7000" = 0)) BEGIN // cloakwood 1 (bgt) READ_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) "flags" WRITE_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) ("%flags%" BOR 0b00000010) // adds 'reveal thru linked area' flag END ELSE PATCH_IF (("%area_res%" STRING_COMPARE_CASE "fw2100" = 0) OR // cloakwood 2 (tutu) ("%area_res%" STRING_COMPARE_CASE "ar8800" = 0)) BEGIN // cloakwood 2 (bgt) READ_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) "flags" WRITE_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) ("%flags%" BAND 0b11111101) // removes 'reveal thru linked area' flag END END BUT_ONLY_IF_IT_CHANGES COPY_EXISTING_REGEXP GLOB ~^\(_ar1901\|ar8701\)\.bcs$~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~RevealAreaOnMap("FW2200")~ ~RevealAreaOnMap("FW2200") RevealAreaOnMap("FW2100")~ REPLACE_TEXTUALLY ~RevealAreaOnMap("AR7000")~ ~RevealAreaOnMap("AR7000") RevealAreaOnMap("AR8800")~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES PRINT @1003 /* Please remember to start a new game to access the contents of this component. */ BEGIN @1021 /* Open four Cloakwood areas (everything but the Mines) */ SUBCOMPONENT @1019 /* The BG1 NPC Project: Cloakwood areas availability in Chapter One */ GROUP @1065 /* The BG1 NPC Project: Tweaks */ REQUIRE_PREDICATE ((NOT FILE_EXISTS_IN_GAME ~cdt01035.g3~) AND (NOT FILE_EXISTS_IN_GAME ~cdt01036.g3~)) @1101 /*The functionality of this component is either already included or superceded by one of your already installed mods.~ */ REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @1004 /* ~BG1 NPC Required Changes component is not installed.~ */ COPY ~BG1NPC/Core/X#component.xx~ ~override/X#BG1NPCCloakwood.G3~ COPY_EXISTING ~worldmap.wmp~ ~override~ READ_LONG 0x30 "area_num" READ_LONG 0x34 "area_off" FOR (index = 0; index < area_num; index = index + 1) BEGIN READ_ASCII ("%area_off%" + 0x08 + (0xf0 * "%index%")) "area_res" PATCH_IF (("%area_res%" STRING_COMPARE_CASE "fw2200" = 0) OR // cloakwood 1 (tutu) ("%area_res%" STRING_COMPARE_CASE "ar7000" = 0)) BEGIN // cloakwood 1 (bgt) READ_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) "flags" WRITE_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) ("%flags%" BOR 0b00000010) // adds 'reveal thru linked area' flag END ELSE PATCH_IF (("%area_res%" STRING_COMPARE_CASE "fw1800" = 0) OR // cloakwood mines (tutu) ("%area_res%" STRING_COMPARE_CASE "ar8600" = 0)) BEGIN // cloakwood mines (bgt) READ_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) "flags" WRITE_BYTE ("%area_off%" + 0x30 + (0xf0 * "%index%")) ("%flags%" BAND 0b11111101) // removes 'reveal thru linked area' flag END END BUT_ONLY_IF_IT_CHANGES COPY_EXISTING_REGEXP GLOB ~^\(_ar1901\|ar8701\)\.bcs$~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~RevealAreaOnMap("FW2200")~ ~RevealAreaOnMap("FW2200") RevealAreaOnMap("FW1800")~ REPLACE_TEXTUALLY ~RevealAreaOnMap("AR7000")~ ~RevealAreaOnMap("AR7000") RevealAreaOnMap("AR8600")~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES PRINT @1003 /* Please remember to start a new game to access the contents of this component. */ So the install/reinstall only is good for new games - you can't change your mind during a savegame that has already gone to the area (as Miloch said). The area is saved with the savegame, so the component won't touch it! PRINT @1003 /* Please remember to start a new game to access the contents of this component. */ Link to comment
Ros Posted January 8, 2010 Share Posted January 8, 2010 I've had the same problem while playing BG1 (but not BGT) with couple of mods including BG1 Tweaks with installed Cloakwood component. I've used CLUA Console code: CLUAConsole:MoveToArea("AR2100") and it worked so it might work for You. What was strange this problem appeared only with Area 2100 but I guess that's the price You pay playing with mods. Link to comment
Miloch Posted January 10, 2010 Share Posted January 10, 2010 I guess that's the price You pay playing with mods.It's the price you pay for not starting a new game before visiting the area, like we said. Now if you did that, it might be an issue with the code but I don't know why it hasn't been reported before. Link to comment
Guest Oubliette Posted January 18, 2011 Share Posted January 18, 2011 I've had the same problem while playing BG1 (but not BGT) with couple of mods including BG1 Tweaks with installed Cloakwood component.I've used CLUA Console code: CLUAConsole:MoveToArea("AR2100") and it worked so it might work for You. What was strange this problem appeared only with Area 2100 but I guess that's the price You pay playing with mods. Just wanted to add in case anyone else has this problem that the correct code is CLUAConsole:MoveToArea("fw2100") If you type AR instead of fw you end up in the underdark with Tutu installed Link to comment
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