vic Posted January 18, 2010 Share Posted January 18, 2010 First, thanks for the great mod , i really enjoyed it. but there's a problem with Amber initiated flirts (player2): without seeing her, you can sense... then: NO VALID REPLIES OR LINKS. WeiDU.log: ~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep ~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi ~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District ~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune ~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var ~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks ~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians ~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons" ~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters ~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters ~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass ~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest ~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6 ~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal) ~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20 ~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5 ~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v2.5 Link to comment
Guest Fiosim Posted January 18, 2010 Share Posted January 18, 2010 This Bug is already mentioned in the bug thread. There is a newer version available but the bug seems to be still there. m#amber.d (v2.6) 14799 IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2 14800 IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2 14801 14802 IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1 14803 IF ~RandomNum(4,2) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1 14804 IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2 14805 IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2 I think in line 14802 should be: 14802 IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1 Link to comment
vic Posted January 19, 2010 Author Share Posted January 19, 2010 Thanks, it works now. I've checked bug thread, but somehow overlooked it Link to comment
Meira Posted January 19, 2010 Share Posted January 19, 2010 I think in line 14802 should be: 14802 IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1 Hey thanks for hunting this one down! I've looked and looked, but never found the mistake! Link to comment
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