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vic

Problem with Amber initiated flirts

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First, thanks for the great mod :) , i really enjoyed it. but there's a problem with Amber initiated flirts (player2): without seeing her, you can sense... then: NO VALID REPLIES OR LINKS.

 

WeiDU.log:

~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep

~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District

~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune

~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks

~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks

~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters

~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest

~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual

~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades

~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6

~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal)

~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20

~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5

~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v2.5

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Guest Fiosim

This Bug is already mentioned in the bug thread.

 

There is a newer version available but the bug seems to be still there.

 

m#amber.d (v2.6)

14799  IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2 
14800  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2
14801
14802  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1
14803  IF ~RandomNum(4,2) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1
14804  IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2
14805  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2

 

I think in line 14802 should be:

 

14802  IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1

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I think in line 14802 should be:

 

14802  IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1

 

Hey thanks for hunting this one down! I've looked and looked, but never found the mistake!

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