Jump to content

Problem with Amber initiated flirts


vic

Recommended Posts

First, thanks for the great mod :) , i really enjoyed it. but there's a problem with Amber initiated flirts (player2): without seeing her, you can sense... then: NO VALID REPLIES OR LINKS.

 

WeiDU.log:

~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep

~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District

~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune

~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks

~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks

~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters

~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest

~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual

~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades

~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6

~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal)

~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20

~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5

~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v2.5

Link to comment

This Bug is already mentioned in the bug thread.

 

There is a newer version available but the bug seems to be still there.

 

m#amber.d (v2.6)

14799  IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2 
14800  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",2)~ THEN GOTO MediumAmberInitiatedFlirtMenu2
14801
14802  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1
14803  IF ~RandomNum(4,2) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1
14804  IF ~RandomNum(4,3) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2
14805  IF ~RandomNum(4,4) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu2

 

I think in line 14802 should be:

 

14802  IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1

Link to comment
I think in line 14802 should be:

 

14802  IF ~RandomNum(4,1) Global("M#AmberFlirt","Locals",1)~ THEN GOTO LightAmberInitiatedFlirtMenu1

 

Hey thanks for hunting this one down! I've looked and looked, but never found the mistake!

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...