jastey Posted September 16, 2010 Share Posted September 16, 2010 No reloads? Wow, impressive. I don't have the strength to do that. What happens to double journal entries is a good question. I could imagine that they get set and only one of them removed, yes. One more question: For assassinating the harbour master, did you deliver the poison to the cook or to Wael (the assassin)? Link to comment
Raj Posted September 16, 2010 Share Posted September 16, 2010 I think it was the majordomo; I went to Vulova's Estate with the poison, a guy at the entrance asked me if I had what they were waiting for, I gave him that and he proceeded to give the poison to the cook. Starts the cutscene, the harbormaster dies, a guy run away through the door and I run away shortly after. Link to comment
jastey Posted September 16, 2010 Share Posted September 16, 2010 The majordomo / butler doesn't take it, he only directs the PC into the kitchen. You gave it to the cook then, presumably. That would make two who had that problem, although I have to agree with berelinde that it is strange (but sometimes the IE-engine is that). Coding wise, I would suggest placing the "SetGlobal("B!Tourist","GLOBAL",7) TakePartyItem("b!poison") DestroyItem("b!poison")" into the cutscene "b!vul1" to make sure this won't happen again. Raj, I think I got all issues you reported, they will be fixed in the next version. Thank you again! berelinde is completely overworked currently but I know that deep inside her modder soul she is grateful for the bug reports. Link to comment
Raj Posted September 16, 2010 Share Posted September 16, 2010 No problem. After I'll make my mind over which NPC to hire for the next run I'll try the paladin route as well Link to comment
berelinde Posted September 16, 2010 Author Share Posted September 16, 2010 Unfortunately, I'm no longer certain which way it is: whether you give the poison to the butler or the cook. I seem to recall that you do have to give it to the cook, but if that's the case, the harbormaster shouldn't be dying until you do so. I need to look at the code, and I can't do that until tonight. Regardless, setting the variable will do it. And I really did test this route, so I know that it is completable (or was). Need to revisit it, I guess. Link to comment
jastey Posted September 16, 2010 Share Posted September 16, 2010 Raj: For paladin route Ajantis, of course. berelinde: All I posted was after thorough studying of the code. But I understand that you want to check for yourself. Link to comment
Guest Midnight Posted October 6, 2010 Share Posted October 6, 2010 HI! Im trying out Alternitives for the first time and had an odd bug. I am completing the initial thieves quest for Renal Bloodscalp and came back to report i had his proof and hand him the evidence. He congrats me and tells me to go kill Mavel (sp?) which I agreed to--then he and all his men turn Red and kill me. Even if I tell him I'm not an assasin and wont do the job, they still turn Red and kill me. I have not accepted any other missions from the garish noble; nor the paladins, nor Bodi. Any Ideas? Thx. Link to comment
berelinde Posted October 6, 2010 Author Share Posted October 6, 2010 I don't touch anything in Renal's dialogue. Sorry, it isn't Alternatives. Link to comment
Guest olnorton Posted December 12, 2010 Share Posted December 12, 2010 I have paid the money & been told to meet Harold outside the Thieves Guild, but he is not there, and although I can open the door of the thieves guild, I can't go inside. Link to comment
berelinde Posted December 12, 2010 Author Share Posted December 12, 2010 What version are you using? Link to comment
Guest olnorton Posted December 12, 2010 Share Posted December 12, 2010 What version are you using? V9 In Shadow Keeper it shows: B!ALTERATIVES 6 B!ALTTIME 243320 B!LARANEXISTS 1 B!TOURIST 1 If that helps. Is their a Command Console code to spawn Harold? Link to comment
berelinde Posted December 12, 2010 Author Share Posted December 12, 2010 You can try it, but go back to a save when you haven't opened up the Shadow Thieves yet. Stand by the door when you spawn him and give him time to go over and open the door after you talk to him. CLUAConsole:CreateCreature("b!stdoor") No idea why he isn't spawning. The variables are right. Link to comment
Guest olnorton Posted December 13, 2010 Share Posted December 13, 2010 Thanks Berelinde, I'm off & running again. Link to comment
Guest olnorton Posted December 13, 2010 Share Posted December 13, 2010 I'm stuck again. I think Zahl hasn't spawned either. But I may just be in the wrong place. Are the blue doors at area 0808 X1400 , Y980? I can open those doors & have cleared the area, I defeated Bodhi & got Viconia's body (although raise dead does'nt work either) But if I go back to Aster & tell her I have done it, she calls me a liar. B!ALTERNATIVES is now 8 the others the same. Is it a bug, or something I haven't done? Link to comment
berelinde Posted December 13, 2010 Author Share Posted December 13, 2010 Alright, you've got something going on with your game scripts. Maybe you reinstalled something without backing out all your other mods first? I am at work and cannot download the mod to my work computer to look up the creature code, but you can try the same command with b!zahl as the creature code between the quotes. If that isn't it, you'll have to wait until I get home. This was tested on multiple installations, so I'm guessing that there's some kind of issue unique to your installation, like a reinstallation issue. Link to comment
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