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V13 issues


ScuD

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DavidW comment on the issues reported:

Use v13.

 

The first bug will have little or no noticeable effect. The second "bug" is a compatibility problem with Spell Revisions, not a bug in its own right (I understand that a hotfix for Spell Revisions will shortly be released). The third bug is either harmless or very nearly so.

If needed, I can remove bug descriptions.

 

 

 

 

 

 

 

In setup-scsii.tp2

BEGIN @218

happens twice. The second component should amend the dragon immunities I assume.

 

Installation breaking: cannot install 2] Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC, but probably 1 and 3 as well. Results in

ERROR locating resource for 'COPY'
Resource [dw#sprfi.spl] not found in KEY file:
	[./chitin.key]

And another small issue from a very long ago - scsii\help\scripts\dw#grpin.baf has

!Dead("astSeenBy(Myself))")

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In setup-scsii.tp2
BEGIN @218

happens twice. The second component should amend the dragon immunities I assume.

 

Yep; that needs fixing.

 

Installation breaking: cannot install 2] Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC, but probably 1 and 3 as well. Results in
ERROR locating resource for 'COPY'
Resource [dw#sprfi.spl] not found in KEY file:
	[./chitin.key]

 

This is a bit odd - another person has reported this but I'm unable to reproduce it on my install. (Your "fix" probably will make the component install, but it's not actually correct - another subroutine of the mage component should already have generated dw#sprfi earlier on. There will be bugs of various kinds if you make it install that way.)

 

You're not running on Wine or something, are you? (I don't support Linux installs.)

 

 

And another small issue from a very long ago - scsii\help\scripts\dw#grpin.baf has

!Dead("astSeenBy(Myself))")

 

That may or may not be a mistake - I think it's substituting an existing bit of code. But I'll have a look sometime.

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Not Wine, but Windows 7, 64 bit. Had to move up to 7.

 

OK, then I'm continuing to be confused. My own install test is on Win7 32 bit, and works fine.

 

If you want to try debugging it, try this:

 

(1) open mage.tph, scroll down to line 64 (the first of a big block of LAUNCH_ACTION_MACRO) and comment out (by adding // at the beginning) every LAUNCH_ACTION_MACRO line except for the ~mage_silent_spell~ line

(2) Uninstall all of SCSII

(3) install just the Detectable Spells component and the mage component

(4) open up the override directory, and tell me what files exist in it that start "dw#"

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OK, done that. Out of 6 silent spells that should be there I do not see dw#sprfi and dw#sprco. Checked the size of them - it is 202 bytes for each, they are from Spell Revisions v3. It seems they are not processed by make_spells_silent macro.

 

Update: Ah, found my previous installation made in XP. And you know what? There's no dw#sprfi and dw#sprco there. This looks like a compatibility issue between SR v3 and SCSII.

Hope this info helps.

 

P.S. Temporarily fixed the issue by commenting out the line 518 in scsii.tph

BUT_ONLY_IF_IT_CHANGES

Removed the possible fix from the first post.

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OK, done that. Out of 6 silent spells that should be there I do not see dw#sprfi and dw#sprco. Checked the size of them - it is 202 bytes for each, they are from Spell Revisions v3. It seems they are not processed by make_spells_silent macro.

 

Hang on, I'm confused: if they're not there, how can they be size=202 bytes?

 

Can you give me a list of just what "dw#" files are there?

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OK, done that. Out of 6 silent spells that should be there I do not see dw#sprfi and dw#sprco. Checked the size of them - it is 202 bytes for each, they are from Spell Revisions v3. It seems they are not processed by make_spells_silent macro.

 

Hang on, I'm confused: if they're not there, how can they be size=202 bytes?

 

Can you give me a list of just what "dw#" files are there?

If there's something I should do let me know.
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I'm getting an error when trying to install the general smarter AI. It says:

Error: Failure ("K#ANNA1.CRE: read out of bounds)

 

Here's my weidu log if it's a help

 

: Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #6 // Install Female Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #8 // Install Ninja Avatars (replaces Female Monk)
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #4 // Install alternate class for Xan? -> Change Xan's class to Wild Mage (ToB only)
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 3.0
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: 2
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v5
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.32
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.32
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.32
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.32
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v13
~SCSII/SETUP-SCSII.TP2~ #0 #1010 // Allow enemy AI to detect the party's magic items: v13
~SCSII/SETUP-SCSII.TP2~ #0 #1020 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v13
~SCSII/SETUP-SCSII.TP2~ #0 #1030 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v13
~SCSII/SETUP-SCSII.TP2~ #0 #2021 // Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v13
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v13
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v13
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v13
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v13
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v13

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OK, I did the following - installed Fixpack, SR v3, SCSII (only Detectable Spells and commented-out version of mages). Here's the list of all DW# files in the override. Please note the size of dw#send8.bcs. It seems too big to me.

02/25/2010  08:49 PM			   114 dw#AIsetup.mrk
02/25/2010  08:50 PM			   170 dw#area.itm
02/25/2010  08:49 PM			 1,228 dw#cldki.bcs
02/25/2010  08:49 PM			 1,360 dw#cldki.cre
02/25/2010  08:49 PM			   272 dw#cldki.eff
02/25/2010  08:49 PM			 1,228 dw#cloud.bcs
02/25/2010  08:49 PM			 1,228 dw#clweb.bcs
02/25/2010  08:49 PM			 1,360 dw#clweb.cre
02/25/2010  08:49 PM			   272 dw#clweb.eff
02/25/2010  08:49 PM			 1,228 dw#defog.bcs
02/25/2010  08:49 PM			 1,360 dw#defog.cre
02/25/2010  08:49 PM			   272 dw#defog.eff
02/25/2010  08:50 PM			   170 dw#deseq.itm
02/25/2010  08:49 PM			   538 dw#detect.2da
02/25/2010  08:49 PM			   202 dw#devae.spl
02/25/2010  08:49 PM			   202 dw#devag.spl
02/25/2010  08:50 PM			   170 dw#diseq.itm
02/25/2010  08:50 PM			   170 dw#dispe.itm
02/25/2010  08:49 PM			   114 dw#DScleanout.mrk
02/25/2010  08:50 PM			   170 dw#fgmag.itm
02/25/2010  08:49 PM			   114 dw#fixasc
02/25/2010  08:49 PM			   114 dw#fixkelsey
02/25/2010  08:50 PM			   170 dw#fminv.itm
02/25/2010  08:49 PM			   202 dw#fpplo.spl
02/25/2010  08:49 PM			 1,228 dw#fstor.bcs
02/25/2010  08:49 PM			 1,360 dw#fstor.cre
02/25/2010  08:49 PM			   272 dw#fstor.eff
02/25/2010  08:50 PM			   170 dw#haste.itm
02/25/2010  08:49 PM			 1,228 dw#incen.bcs
02/25/2010  08:49 PM			 1,360 dw#incen.cre
02/25/2010  08:49 PM			   272 dw#incen.eff
02/25/2010  08:50 PM			 2,216 dw#lzsh1.cre
02/25/2010  08:50 PM			 2,216 dw#lzsh2.cre
02/25/2010  08:49 PM			   170 dw#magat.itm
02/25/2010  08:50 PM			   114 dw#mages_buff2.mrk
02/25/2010  08:50 PM			   170 dw#mally.itm
02/25/2010  08:50 PM			   410 dw#melf.itm
02/25/2010  08:50 PM			   202 dw#melf.spl
02/25/2010  08:49 PM			 1,228 dw#meteo.bcs
02/25/2010  08:49 PM			 1,360 dw#meteo.cre
02/25/2010  08:49 PM			   272 dw#meteo.eff
02/25/2010  08:50 PM			   202 dw#mgsee.spl
02/25/2010  08:50 PM			   202 dw#nahal.spl
02/25/2010  08:50 PM			   170 dw#nopre.itm
02/25/2010  08:49 PM			   170 dw#noptn.itm
02/25/2010  08:50 PM			   170 dw#noseq.itm
02/25/2010  08:50 PM			   170 dw#notel.itm
02/25/2010  08:49 PM			   202 dw#plane.spl
02/25/2010  08:49 PM			   202 dw#plang.spl
02/25/2010  08:50 PM		 1,193,169 dw#send8.bcs
02/25/2010  08:50 PM			 4,050 dw#sprac.spl
02/25/2010  08:50 PM			 5,202 dw#sprel.spl
02/25/2010  08:50 PM			 7,386 dw#sprme.spl
02/25/2010  08:50 PM			 1,586 dw#sston.spl
02/25/2010  08:49 PM			 1,228 dw#stink.bcs
02/25/2010  08:49 PM			 1,360 dw#stink.cre
02/25/2010  08:49 PM			   272 dw#stink.eff
02/25/2010  08:49 PM			   603 dw#sweet.bcs
02/25/2010  08:49 PM			 1,360 dw#sweet.cre
02/25/2010  08:49 PM			   272 dw#sweet.eff
02/25/2010  08:49 PM			   490 dw#trpin.spl
02/25/2010  08:49 PM			   298 dw#trpms.spl
02/25/2010  08:49 PM			 1,436 dw#vstor.bcs
02/25/2010  08:49 PM			 1,360 dw#vstor.cre
02/25/2010  08:49 PM			   272 dw#vstor.eff
02/25/2010  08:49 PM			   490 dw#vstor.spl

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@Yangus1: Your problem seems to be in the Sarah NPC mod. Its K#ANNA1.CRE is probably incorrect or malformed. I do not see any mod before it that may affect it. Have you checked BWP Fixpack if it has a fix for the mod?

 

The only fix in the lastest BWP Fixpack for the Sarah mod was for the stutter bug, which I already have the fix for.

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OK, I did the following - installed Fixpack, SR v3, SCSII (only Detectable Spells and commented-out version of mages). Here's the list of all DW# files in the override.

 

Thanks.

 

Please note the size of dw#send8.bcs. It seems too big to me.

 

It isn't. SCS mage scripts are typically 1-2 MB.

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@ScuD: Okay, got it. It is a compatibility problem between SRv3 and SCSII. For some reason, SR just replaces SPWI319 with a spell that does nothing except cast SPWI524. I don't know why Demi does this rather than just copy SPWI524 into SPWI319's slot, but in any case, the make_spells_silent macro is nothing like clever enough to track through to a secondary spell and modify that instead. So it fails to make any changes. Because it fails to make any changes, it doesn't create the spell at all.

 

Your commenting out of "BUT_ONLY_IF_IT_CHANGES" helps to some extent, because it at least makes sure the spell exists, which in turn prevents the mod crashing when it can't find it. But there's still a substantial compatibility problem, because the mod is unable to make the changes it needs to make to the spell.

 

I can think of ways to fix this at my end, but they're a bit awkward, and until I understand more from Demi as to why SR works this way, I'm reluctant to go to the effort.

 

@Yangus: could you find the k#anna.cre file, turn it into a zip file, and upload it to this thread, please?

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