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BG2: Problems and bug reports


DeathAngel

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Ah, yes, I probably have duplicated triggers. They follow romance paths. It's an easy fix. Thanks for including the screen shot, since it allows me to pinpoint the problem exactly.

 

It might take me a while to get a new version up, since life is a little crazy right now, but since you're already past that talk, it wouldn't affect you, anyway.

Edited by berelinde
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It turned out to be a typo in a trigger, as expected. It's fixed now, and I've incorporated the eScript compatibility patch in v13 as well.

 

If you have v12 already installed, I wouldn't bother versioning up if I were you, but if you're installing for the first time or rebuilding your installation for whatever reason, v13 is available now.

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Guest Brela

Done a clean install and using v13. Decided to try the not knowing Gavin path this time. Chose never seen the ring before in AR0602 and left it in my PC's inven. (did not equip it at any point). Went to the temple, got Gavin under the path of never meeting before. Leaving temple in slums the talk about the temple district appeared. Left slums and went straight to temple district. Cut scene appeared as it should and after Gavin's preliminary exchange there chose the option to let him deal with the issue in private. Party moved back to entrance of temple district w/o Gavin. Went straight to Docks, then to temple-Gavin said goodbye to his daughter and joined again. This is where things got odd. From the docks went to CC in the slums and resting there for the first time with Gavin in party I got the talk about having to escort his daughter back to the temple. I remember this talk from v12, for some reason Gavin did not recognize she was already enrolled at the Temple in the docks. Any ideas how I can work around this?

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Dang it, I had that issue in testing and got it all sorted out.

 

Could I have a direct quote from the first line of dialogue where he says that he's got to enroll Lanie? That whole segment is really complicated, so I really do need an exact quote to be able to find what's going on.

 

Did he actually leave the party and go back to the temple, or did he just say that he was going to go? Also, are you sure that he didn't just say that he needed to visit her there every once in a while?

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Guest Brela
Dang it, I had that issue in testing and got it all sorted out.

 

Could I have a direct quote from the first line of dialogue where he says that he's got to enroll Lanie? That whole segment is really complicated, so I really do need an exact quote to be able to find what's going on.

 

Did he actually leave the party and go back to the temple, or did he just say that he was going to go? Also, are you sure that he didn't just say that he needed to visit her there every once in a while?

 

 

It was the line where Gavin states "I must take Lanie to the temple at once. Once she is settled and we have said our goodbyes I will join with you again."

 

Yes, he did leave the party again and go back to temple. No, there was no mention of visitation at all.

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OK, I see what is going wrong.

 

Can you go back to a save before he left the party for the second time? If so, I can have a new version up that will address the problem shortly.

 

If not, you're going to have to set a variable or two using the console before you talk to him at the Temple of Oghma.

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OK. I'll put up a fixed v14, which will solve the problem for players who haven't had this issue yet, but it won't get Gavin back in the party for you.

 

What you need to do is type in:

 

CLUAConsole:SetGlobal("B!GavLanie","GLOBAL",4)

CLUAConsole:SetGlobal("B!GavJoin","GLOBAL",0)

 

That should give you Gavin's general rejoining dialogue and get him back in the party. You won't need to wait for v14 to do that.

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Guest Brela
OK. I'll put up a fixed v14, which will solve the problem for players who haven't had this issue yet, but it won't get Gavin back in the party for you.

 

What you need to do is type in:

 

CLUAConsole:SetGlobal("B!GavLanie","GLOBAL",4)

CLUAConsole:SetGlobal("B!GavJoin","GLOBAL",0)

 

That should give you Gavin's general rejoining dialogue and get him back in the party. You won't need to wait for v14 to do that.

 

 

Got it. Thanks Berelinde.

 

PS: Gavin is a great addition to BG2!

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Thanks. Glad you're enjoying the mod... apart from incidental frustrations... :)

 

I know that it's more fun for players to have lots of options when deciding which route to take in a given situation, but there are definitely times I wish I'd kept it simpler. Much simpler. Ah, well. ToB is turning out to be a bit of a relief, at least. No family drama, no multiple romance paths. You're in a committed romance or you aren't.

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If you have already stayed for the entire dialogue between Miranda and Gavin, there is no need to install v14, nor would you need it if you never went to the temple district with him, but sent him alone. The only time that you would need it would be if decided to stay for part of the conversation and then leave.

 

So if you have already dealt with Miranda, and had your first night talk with Gavin, you're fine.

 

Just to summarize:

 

If you go to the temple district and stay for the whole conversation, you don't need v14.

If you send Gavin to the temple district alone, you don't need v14.

If you plan to stay for part of the conversation but not the whole thing, you need v14.

 

The easiest way to change Gavin's portraits in a game already in progress is to use ShadowKeeper. I would not recommnd reinstalling the mod just to change a portrait because every time you reinstall, you risk corrupting the scripts. If you are unable to use ShadowKeeper because you're on a Mac or for some other reason, I could put together a portrait-changing mod for you, but I would need to have the portraits that you would like to use to replace the one you already have installed.

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If you are unable to use ShadowKeeper

I'm able, thanks for advice :) The portrait I choose has too dark dress, due to this I cannot see how much Gavin is wounded.

Edited by Senka
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A little question. If Gavin has hammer+2 and mace of disruption+2 he prefer mace and ignore my command to use hammer. When he has hammer+3 and mace of disruption+2 he prefer hammer and again ignore my choise to use mace (if we fight undead). And I need to remove hammer from active slot...

Can you do something with this little problem?

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