Charname Posted May 24, 2015 Share Posted May 24, 2015 (edited) Not sure if this is a glitch, or if I'm just an idiot, but the priest Kelddath won't give me any quests. Whenever I talk to him, even with Gavin in my party, he'll only give me the typical priest dialog and access to his store/donations. A messanger told my party to contact Kelddath, for a task, and nothing! Also, not sure if this is related, but Gavin's romance won't progress past love talk 19. Edited May 25, 2015 by Charname Quote Link to comment
Graoumf Posted May 25, 2015 Share Posted May 25, 2015 Did you play with the last version? Quote Link to comment
jastey Posted May 31, 2015 Share Posted May 31, 2015 This may be a bug for the BGT install. Imoen has two possible BCS files sitting in my Override folder. One, BGIMOEN.BCS, has a lot of code that I know has been firing (girdle discussions etc.). The other, BGIMOEN2.BCS just has some script to initiate dialogue with Gavin - something about a finger? I never got to any fingers (?!) in the romance, but if people have been having trouble getting Imoen to talk about them, that might be why. Thank you, completely missed this one. Fixed locally. Quote Link to comment
kimmuryiel Posted August 7, 2015 Share Posted August 7, 2015 I am at LT14 and I keep getting "NO VALID REPLIES OR LINKS" I have tried reloading my game, reloading BG, kicking everyone but Gavin out of my party, kicking out Gavin then reinviting him, killing and resurrecting everyone (via cheat keys, but they've never given me issues before). I am running on BGEE (since the original won't install on Windows 8) Quote Link to comment
jastey Posted August 7, 2015 Share Posted August 7, 2015 Which mod version are you playing? Please quote the line with the NVROL. Quote Link to comment
kimmuryiel Posted August 7, 2015 Share Posted August 7, 2015 I don't know what you mean by NVROL, but I am running v9. Have had absolutely no problems up to now. Quote Link to comment
jastey Posted August 7, 2015 Share Posted August 7, 2015 It is short for NO VALID REPLIES OR LINKS. If you quote the line or at least give me more specific info which LT you are referring to (which one is LT14 for you, are you referring to a number given in some romance guide or did you count the dialogues) I'll look into it. Quote Link to comment
kimmuryiel Posted August 7, 2015 Share Posted August 7, 2015 ah XD I'm not always good with acronyms. Sorry. *ahem* yes, it is LT14 as numbered in the guide. Quote Link to comment
kimmuryiel Posted August 11, 2015 Share Posted August 11, 2015 this bug must be a real pain in the ass... Quote Link to comment
jastey Posted August 11, 2015 Share Posted August 11, 2015 No, just RL interfering with my modding time (typing into my phone is fast, having time on my computer is more difficult). But I am still here. Keep poking, I hope I'll find time today. Quote Link to comment
jastey Posted August 11, 2015 Share Posted August 11, 2015 OK, the LT divides reply options by:PC is elfPC is either human, halfling or half-orcPC is either half-elf, gnome, or dwarfQuestion: What is your PC? I guess these checks are missing some new race introduced by either BG:EE or a mod (?) ? (Or it's a spelling mistake and the race is not checked properly.) CHAINIF WEIGHT #-2~Global("B!GavinLovetalk","GLOBAL",28)~ THEN ~B!GAVINJ~ BGavLT14@808DO ~SetGlobal("B!GavinLovetalk","GLOBAL",29) SetGlobal("B!GavinLTCheck","GLOBAL",0)~END+ ~Race(Player1,ELF)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.1+ ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.2+ ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.3+ ~Race(Player1,ELF)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.1+ ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.2+ ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.3+ ~Race(Player1,ELF)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.4+ ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.5+ ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.6 Quote Link to comment
cmorgan Posted August 11, 2015 Share Posted August 11, 2015 dammit. I bet we will need to update mods with a "catch all" option for race, and perhaps even custom class (though I think Kits are extensible but classes might not be -variants probably fit the *_ALL checks) ~!Race(Player1,HUMAN) !Race(Player1,ELF) !Race(Player1,HALF_ELF) !Race(Player1,HALFLING) !Race(Player1,DWARF) !Race(Player1,GNOME) !Race(Player1,HALFORC)~ Quote Link to comment
jastey Posted August 11, 2015 Share Posted August 11, 2015 (edited) I wouldn't know which race that would be, though? For PCs, that is. (Also, in this case, Gavin mentions the PC's life span, I am confused as to how a "catch all" line would work here, in the sense of how to do that here - hellllp) Edited August 11, 2015 by jastey Quote Link to comment
argent77 Posted August 11, 2015 Share Posted August 11, 2015 Probably none that you can choose during character creation. But you can easily change your race to something like Tiefling or Duergar either manually or by a mod. Quote Link to comment
cmorgan Posted August 11, 2015 Share Posted August 11, 2015 (edited) For this one, the problem that you (Jastey) and Berelinde and I all have is we condition talks much "tighter" than most other mods. So for most modders, this is not a big deal - + ~RACE_ASSIGNED~ + ~text-race-specific~ + nextstate ++ ~text-race-neutral~ + nextstate will cover it. A messed up race.ids, or adding the race or subrace things through a mod, or by editing, will just follow as if no race was dealt with. For this one, and my constructions like it where I do CHAIN ~stuff~ END IF ~Race(Player1,ELF)~ THEN EXTERN xstate IF ~Race(Player1,HALF_ELF)~ THEN EXTERN ystate IF ~Race(Player1,ORC)~ THEN EXTERN zstate etc. etc. then we are vulnerable to NVROL if someone mods in a new race. I thought this might show uup for NPCs, but not Player1, so I have stuck to mostly coding this stuff for Player1, but... heh! On this talk, since it is about player lifespan, is it possible to just assume a comparable lifespan and leave it at that? So + ~Race(Player1,ELF)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.1 + ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.2 + ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @809 EXTERN ~B!GAVINJ~ BGavLT14.3 + ~Race(Player1,ELF)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.1 + ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.2 + ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @810 EXTERN ~B!GAVINJ~ BGavLT14.3 + ~Race(Player1,ELF)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.4 + ~OR(3) Race(Player1,HALF_ELF) Race(Player1,GNOME) Race(Player1,DWARF)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.5 + ~OR(3) Race(Player1,HUMAN) Race(Player1,HALFLING) Race(Player1,HALFORC)~ + @811 EXTERN ~B!GAVINJ~ BGavLT14.6 + ~!Race(Player1,HUMAN) !Race(Player1,ELF) !Race(Player1,HALF_ELF) !Race(Player1,HALFLING) !Race(Player1,DWARF) !Race(Player1,GNOME) !Race(Player1,HALFORC)~ + ~either an existing .tra reference that is neutral about relative size or lifespan~ EXTERN whatever_state_is_most_neutral ? Edited August 11, 2015 by cmorgan Quote Link to comment
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