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Deities


-JR-

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What gods do your Baldur's Gate PCs worship, or even pay slight homage to? Not just your main choice: list all you have ever used if possible. Does anyone use race-specific pantheons that their character's race does not match? Does anyone ever stray into the Maztican or Kara-Turan deities?

 

This actually does have a point in the end; it's not just out of boredom.

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Guest Ipsissimus

Hey, nifty :) All my PCs have deities that I thought matched them, so no weird combos there.

 

Thus far, I have Aerdrie Faenya, Labelas Enoreth, Sharess, Sune, Ilmater, Silvanus, and Bahamut as deities.

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Silvanus, Corellon Larethian, Mystra, Mielikki, Naralis Analor (Seldarine pantheon; god of healing, easing of pain, and death), Torm, Solonor Thelandira, Helm, Chauntea, Tempus, Eilistraee, Uthgar, Waukeen, Vandria Gilmadrith (Seldarine pantheon; goddess of war), Horus-Re, Lloth, Gwaeron Windstrom, Tyr, Deep Duerra.

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Guest Yarpensen

Try to find Faiths and Avatars handbook for AD&D. You'll see that there's a lot of them. If you want even more, check Demihuman Deities.

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Try to find Faiths and Avatars handbook for AD&D. You'll see that there's a lot of them. If you want even more, check Demihuman Deities.

 

Also, the "Complete" books/handbooks (mostly with brown covers) concerning races are useful here.

 

- E

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Thanks for the input, guys. This is actually for an in-mod discussion. Y'all are a bit more diverse than I was expecting, but I suppose I can't make everyone happy. Berlinde and maybe Solaufein are covered though.

 

Please keep it coming if you can, people.

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Maybe this will help. If so, take what you need from it.

IF ~~ t4.3 
SAY ~That's one possible interpretation of my question. And since you've mentioned it, I'd like to know.~ 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ + ~Like all elves, I venerate the Seldarine.~ + t4.seldarine 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Aerdrie Faenya, the elven goddess of air and weather.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Aerdrie Faenya, the elven goddess of air and weather.~ + t4.goodgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Angharradh, the elven goddess of spring and fertility.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Angharradh, the elven goddess of spring and fertility.~ + t4.friendgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Correlon Larethian, the First of the Seldarine.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Correlon Larethian, the First of the Seldarine.~ + t4.goodgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Deep Sashelas, the elven Lord of the Undersea.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Deep Sashelas, the elven Lord of the Undersea.~ + t4.goodgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ + ~Erevan Ilesere, the elven god of mischief.~ + t4.neutralgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ + ~Fenmarel Mestarine, the god of wild elves.~ + t4.neutralgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Hanali Celanil, the elven goddess of love and beauty.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Hanali Celanil, the elven goddess of love and beauty.~ + t4.friendgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Labelas Enoreth, the elven Sage at Sunset.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Labelas Enoreth, the elven Sage at Sunset.~ + t4.goodgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Rillifane Rallathil, the elven Leaf Lord.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Rillifane Rallathil, the elven Leaf Lord.~ + t4.goodgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Sehanine Moonbow, the elven goddess of the moon and stars, and of dreams.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Sehanine Moonbow, the elven goddess of the moon and stars, and of dreams.~ + t4.friendgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ + ~Shevarash, the elven god of vengeance.~ + t4.neutralgod 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) Alignment(Player1,MASK_EVIL)~ + ~Solonor Thelandira, the elven god of archery.~ + t4.contradiction 
+ ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF) !Alignment(Player1,MASK_EVIL)~ + ~Solonor Thelandira, the elven god of archery.~ + t4.goodgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Abbathor, the dwarven god of wealth... or greed.~ + t4.evilgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Berronar Truesilver, the dwarven goddess of the home.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Berronar Truesilver, the dwarven goddess of the home.~ + t4.goodgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Clanggedin Silverbeard, the dwarven god of battle.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Clanggedin Silverbeard, the dwarven god of battle.~ + t4.goodgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Dugmaren Brightmantle, the dwarven god of invention.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Dugmaren Brightmantle, the dwarven god of invention.~ + t4.goodgod 
+ ~Race(Player1,DWARF)~ + ~Dumathoin, the dwarven god of mining.~ + t4.neutralgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Haela Brightaxe, the dwarven goddess of luck in battle.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Haela Brightaxe, the dwarven goddess of luck in battle.~ + t4.goodgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Moradin, the dwarven god of smithing and creation.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Moradin, the dwarven god of smithing and creation.~ + t4.goodgod 
+ ~Race(Player1,DWARF) Alignment(Player1,MASK_EVIL)~ + ~Vergadain, the dwarven god of luck.~ + t4.contradiction 
+ ~Race(Player1,DWARF) !Alignment(Player1,MASK_EVIL)~ + ~Vergadain, the dwarven god of luck.~ + t4.goodgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Baravar Cloakshadow, the gnomish god of illusions.~ + t4.evilgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Baervan Wildwanderer, the gnomish god of nature.~ + t4.contradiction 
+ ~Race(Player1,GNOME) !Alignment(Player1,MASK_EVIL)~ + ~Baervan Wildwanderer, the gnomish god of nature.~ + t4.goodgod 
+ ~Race(Player1,GNOME)~ + ~Callarduran Smoothhands, the gnomish god of stone.~ + t4.neutralgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Flandar Steelskin, the gnomish Master of Metal.~ + t4.contradiction 
+ ~Race(Player1,GNOME) !Alignment(Player1,MASK_EVIL)~ + ~Flandar Steelskin, the gnomish Master of Metal.~ + t4.goodgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Gaerdal Ironhand, the gnomish god of vigilance.~ + t4.contradiction 
+ ~Race(Player1,GNOME) !Alignment(Player1,MASK_EVIL)~ + ~Gaerdal Ironhand, the gnomish god of vigilance.~ + t4.goodgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Garl Glittergold, the gnomish god of gems.~ + t4.contradiction 
+ ~Race(Player1,GNOME) !Alignment(Player1,MASK_EVIL)~ + ~Garl Glittergold, the gnomish god of gems.~ + t4.goodgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Segojan Earthcaller, the gnomish Lord of the Burrow.~ + t4.contradiction 
+ ~Race(Player1,GNOME) !Alignment(Player1,MASK_EVIL)~ + ~Segojan Earthcaller, the gnomish Lord of the Burrow.~ + t4.goodgod 
+ ~Race(Player1,GNOME) Alignment(Player1,MASK_EVIL)~ + ~Urdlen, the gnomish Crawler Below.~ + t4.evilgod 
+ ~Race(Player1,HALFLING) Alignment(Player1,MASK_EVIL)~ + ~Avoreen, the halfling god of defense.~ + t4.contradiction 
+ ~Race(Player1,HALFLING) !Alignment(Player1,MASK_EVIL)~ + ~Avoreen, the halfling god of defense.~ + t4.goodgod 
+ ~Race(Player1,HALFLING)~ + ~Brandobaris, the hafling god of stealth and adventure.~ + t4.neutralgod 
+ ~Race(Player1,HALFLING) Alignment(Player1,MASK_EVIL)~ + ~Cyrrollalee, the halfling goddess of friendship and the home.~ + t4.contradiction 
+ ~Race(Player1,HALFLING) !Alignment(Player1,MASK_EVIL)~ + ~Cyrrollalee, the halfling goddess of friendship and the home.~ + t4.goodgod 
+ ~Race(Player1,HALFLING) Alignment(Player1,MASK_EVIL)~ + ~Sheela Peryroyl, the halfling goddess of nature.~ + t4.contradiction 
+ ~Race(Player1,HALFLING) !Alignment(Player1,MASK_EVIL)~ + ~Sheela Peryroyl, the halfling goddess of nature.~ + t4.goodgod 
+ ~Race(Player1,HALFLING)~ + ~Urogalan, the hafling god of the earth.~ + t4.neutralgod 
+ ~Race(Player1,HALFLING) Alignment(Player1,MASK_EVIL)~ + ~Yondalla, the halfling Protector and Provider.~ + t4.contradiction 
+ ~Race(Player1,HALFLING) !Alignment(Player1,MASK_EVIL)~ + ~Yondalla, the halfling Protector and Provider.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Bane, the Black Hand of Tyranny.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Chauntea, goddess of farmers.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Chauntea, goddess of farmers.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Cyric, Lord of Chaos.~ + t4.evilgod 
++ ~Kelemvor, god of the dead.~ + t4.neutralgod 
+ ~!Alignment(Player1,MASK_EVIL)~ + ~I worship Lathander, too.~ + t4.lathander 
+ ~Alignment(Player1,MASK_EVIL)~ + ~I worship Lathander, too.~ + t4.contradiction 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Mystra, goddess of magic.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Mystra, goddess of magic.~ + t4.goodgod 
++ ~Oghma, god of knowledge and bards.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Selûne, goddess of the moon and stars.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Selûne, goddess of the moon and stars.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Shar, the goddess of loss.~ + t4.evilgod 
++ ~Silvanus, god of wild nature.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Sune, goddess of beauty.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Sune, goddess of beauty.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Talos, Lord of Destruction.~ + t4.evilgod 
++ ~Tempus, God of Battle.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Torm, god of duty.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Torm, god of duty.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Tyr, the Evenhanded.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Tyr, the Evenhanded.~ + t4.friendgod 
++ ~Ubtao, god of creation.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Auril, goddess of winter.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Mask, god of thieves.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Beshaba, the Mistress of Misfortune.~ + t4.evilgod 
++ ~Gond, the Wonderbringer.~ + t4.friendgod 
++ ~Helm, the Vigilant One.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Ilmater, the Crying God.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Ilmater, the Crying God.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Loviatar, the Mistress of Pain.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Mielikki, the Forest Queen.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Mielikki, the Forest Queen.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Tymora, the Lady Who Smiles.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Tymora, the Lady Who Smiles.~ + t4.friendgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Umberlee, the Queen of the Depths.~ + t4.evilgod 
++ ~Waukeen, the Merchant's Friend, though Lliira watches after her faithful now.~ + t4.neutralgod 
++ ~Azuth, god of mages.~ + t4.neutralgod 
++ ~Deneir, the Scribe of Oghma.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Eldath of the Singing Waters.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Eldath of the Singing Waters.~ + t4.goodgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Lliira, goddess of joy.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Lliira, goddess of joy.~ + t4.goodgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Malar, the Beastlord.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Milil, Lord of Song.~ + t4.contradiction  
+ ~!Alignment(Player1,MASK_EVIL)~ + ~Milil, Lord of Song.~ + t4.goodgod 
++ ~Shaundakul, the Wanderer.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Talona, the Lady of Poison.~ + t4.evilgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Garagos, Master of All Weapons.~ + t4.evilgod 
++ ~Hoar, god of just retrubution.~ + t4.neutralgod 
++ ~The Red Knight, Lady of Strategy.~ + t4.neutralgod 
++ ~Savras, god of Divination.~ + t4.neutralgod 
++ ~Sharess, goddess of pleasure.~ + t4.neutralgod 
+ ~Alignment(Player1,MASK_EVIL)~ + ~Velsharoon, the Necromancer.~ + t4.evilgod 
++ ~I am Faithless.~ + t4.faithless 
END

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That's essentially what I'm doing, yeah, only a bit wordier, and I'm dividing it into sections to prevent the player's computer from exploding quite so forcefully.

 

Thanks for supplying this.

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