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What does not work...


San

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When you say antidotes don't work:

 

1. you cannot drink them (if yes, why)

2. they don't do anything, not even printing 'gulp'

3. you hear the drinking effect, but poisons don't go away (you still suffer damage)

4. you hear the drinking effect, but poison icons don't go away (no damage)

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1. you cannot drink them (if yes, why)

2. they don't do anything, not even printing 'gulp'

3. you hear the drinking effect, but poisons don't go away (you still suffer damage)

4. you hear the drinking effect, but poison icons don't go away (no damage)

1. Gui does not respond, but yes, button is clickable.

2. Not even 'gulp'.

 

Seems to be interesting:

[GUIScript]: Runtime Error:
Traceback (most recent call last):
 File "/home/san/GemRB/GUIScripts/GUICommon.py", line 130, in ActionQItem3Pressed
ActionQItemPressed (ACT_QSLOT3)
 File "/home/san/GemRB/GUIScripts/GUICommon.py", line 118, in ActionQItemPressed
GemRB.UseItem (pc, -2, action)
RuntimeError: Actor not found
Resisted 0 of 3 at 0% resistance to 32
[Movable]: Stance overridden by death
Displaying string on: minsc
[Actor]:  3 damage taken.

Minsc killed by Khalid.

 

and without Gui error:

[InitRound]:  Name: Khalid | Attacks: 2 | Start: 766385
Performattack for Khalid, target is: Minsc
Performattack for Khalid, target is: Minsc
[Attack]: (Main) Left: 1 | Next: 766439 | Damage 1d6+0 = 5 [Hit]
Resisted 0 of 5 at 0% resistance to 128
[ResourceManager]: Searching for wpMD3sa.bam...[ERROR]
Resisted 0 of 5 at 0% resistance to 128
Displaying string on: minsc
[Actor]:  5 damage taken.
[ResourceManager]: Searching for bloodm.vvc...[NOT FOUND]
[ResourceManager]: Searching for bloodm.bam...[chitin.key]
Resisted 0 of 3 at 0% resistance to 32
Displaying string on: minsc
[Actor]:  3 damage taken.
[ResourceManager]: Searching for bloods.vvc...[NOT FOUND]
[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.		

##### Here i've been trying to drink potion.

[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.
[GUIScript]: QuickItem has no charges.
Resisted 0 of 3 at 0% resistance to 32
Displaying string on: minsc
[Actor]:  3 damage taken.
Displaying string on: minsc
[ResourceManager]: Searching for death.2da...[chitin.key]
Displaying string on: none
[ResourceManager]: Searching for death.2da...[chitin.key]
Displaying string on: jaheira
[ResourceManager]: Searching for death.2da...[chitin.key]
Displaying string on: khalid
[ResourceManager]: Searching for death.2da...[chitin.key]
Displaying string on: kivan
[ResourceManager]: Searching for death.2da...[chitin.key]
Displaying string on: imoen

### three times:
[ResourceManager]: Searching for bloods.vvc...[NOT FOUND]
Resisted 0 of 3 at 0% resistance to 32
[Movable]: Stance overridden by death
Displaying string on: minsc
[Actor]:  3 damage taken.
### end

[ResourceManager]: Searching for bloods.vvc...[NOT FOUND]
[MUSImporter]: Loading /media/SDHC/Baldur's Gate/music/TDay2.mus...[FOUND]
[ResourceManager]: Searching for TDAY2/TD... TDAY2/TDAY2A.acm...[Music]
Playing: TDAY2/TDAY2A
Resisted 0 of 3 at 0% resistance to 32
[Movable]: Stance overridden by death
Displaying string on: minsc
[Actor]:  3 damage taken.
[ResourceManager]: Searching for bloods.vvc...[NOT FOUND]
Resisted 0 of 3 at 0% resistance to 32
[Movable]: Stance overridden by death
Displaying string on: minsc
[Actor]:  3 damage taken.

#### Repeated many times, and, after death.

Resisted 0 of 3 at 0% resistance to 32
[Movable]: Stance overridden by death
Displaying string on: minsc
[Actor]:  3 damage taken.
[ResourceManager]: Searching for bloods.vvc...[NOT FOUND]

 

Another weird error...(while trying to open save [130]):

Program received signal SIGSEGV, Segmentation fault.
0x0047aa5c in ?? () from /lib/tls/i686/cmov/libc.so.6
(gdb) where
#0  0x0047aa5c in ?? () from /lib/tls/i686/cmov/libc.so.6
#1  0x0046cd96 in ?? () from /lib/tls/i686/cmov/libc.so.6
#2  0x0046ed18 in _IO_sgetn () from /lib/tls/i686/cmov/libc.so.6
#3  0x0046295e in fread () from /lib/tls/i686/cmov/libc.so.6
#4  0x0021266b in fread (this=0x839e060, dest=0x0, length=4294967295)
at /usr/include/bits/stdio2.h:287
#5  FileStream::Read (this=0x839e060, dest=0x0, length=4294967295)
at FileStream.cpp:173
#6  0x00c2adb8 in GAMImporter::GetActor (this=0x8438e78, aM=0x84055e0, 
is_in_party=false) at GAMImporter.cpp:465
#7  0x00c2b9da in GAMImporter::LoadGame (this=0x8438e78, 
newGame=<value optimized out>, ver_override=0) at GAMImporter.cpp:218
#8  0x0020273c in Interface::LoadGame (this=0x804b008, index=118, 
ver_override=0) at Interface.cpp:3744
#9  0x0020a0b5 in Interface::HandleFlags (this=0x804b008) at Interface.cpp:611
#10 0x0020a590 in Interface::Main (this=0x804b008) at Interface.cpp:992
#11 0x080488ee in main (argc=1, argv=0xbffff534) at GemRB.cpp:51

 

Weird, it seems like debug printed in i.e. at carnival, but it is in Beregost. I bought Arrows of Biting to try antidote:

Program received signal SIGSEGV, Segmentation fault.
0x0046d020 in _IO_file_xsputn () from /lib/tls/i686/cmov/libc.so.6
(gdb) where
#0  0x0046d020 in _IO_file_xsputn () from /lib/tls/i686/cmov/libc.so.6
#1  0x00462e0e in fwrite () from /lib/tls/i686/cmov/libc.so.6
#2  0x002125e1 in FileStream::Write (this=0xbfff8df0, src=0x46304728, length=2)
at FileStream.cpp:191
#3  0x00213515 in DataStream::WriteWord (this=0x0, src=0x2)
at DataStream.cpp:125
#4  0x00c2cec7 in GAMImporter::PutActor (this=0x8bc34e8, stream=0xbfff8df0, 
ac=0x8756ab8, CRESize=4294967295, CREOffset=51800, version=10)
at GAMImporter.cpp:901
#5  0x00c2d191 in GAMImporter::PutNPCs (this=0x8bc34e8, stream=0xbfff8df0, 
game=0x843a290) at GAMImporter.cpp:1054
#6  0x00c2d4b5 in GAMImporter::PutGame (this=0x8bc34e8, stream=0xbfff8df0, 
game=0x843a290) at GAMImporter.cpp:1118
#7  0x001fdb78 in Interface::WriteGame (this=0x804b008, 
folder=0xbfffdeec "/media/SDHC/Baldur's Gate/save/000000121-131-potion")
at Interface.cpp:5035
#8  0x001d45f0 in DoSaveGame (this=0x8158e28, index=121, 
slotname=0x87ad37c "131-potion", mqs=false) at SaveGameIterator.cpp:386
#9  SaveGameIterator::CreateSaveGame (this=0x8158e28, index=121, 
slotname=0x87ad37c "131-potion", mqs=false) at SaveGameIterator.cpp:494
#10 0x00c8c301 in GemRB_SaveGame (args=0x87b126c) at GUIScript.cpp:3762
#11 0x00e71c92 in PyCFunction_Call () from /usr/lib/libpython2.6.so.1.0
#12 0x00ed245e in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0
---Type <return> to continue, or q <return> to quit---
#13 0x00ed3cbd in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0
#14 0x00e5be97 in ?? () from /usr/lib/libpython2.6.so.1.0
#15 0x00e2cedc in PyObject_Call () from /usr/lib/libpython2.6.so.1.0
#16 0x00eccc24 in PyEval_CallObjectWithKeywords ()
  from /usr/lib/libpython2.6.so.1.0
#17 0x00e2cfac in PyObject_CallObject () from /usr/lib/libpython2.6.so.1.0
#18 0x00c8767f in GUIScript::RunFunction (this=0x8140198, fname=0x0, 
error=true, intparam=-1) at GUIScript.cpp:9792
#19 0x0021435c in Control::RunEventHandler (this=0xbf10d20, 
handler=0xbf10d7c "ConfirmedSaveGame") at Control.cpp:111
#20 0x0021b96d in Button::OnSpecialKeyPress (this=0x0, Key=134 '\206')
at Button.cpp:352
#21 0x001d6ed7 in EventMgr::OnSpecialKeyPress (this=0x8062410, Key=2 '\002')
at EventMgr.cpp:391
#22 0x0069b781 in SDLVideoDriver::SwapBuffers (this=0x808a660)
at SDLVideo.cpp:334
#23 0x0020a544 in Interface::Main (this=0x804b008) at Interface.cpp:988
#24 0x080488ee in main (argc=1, argv=0xbffff534) at GemRB.cpp:51

 

I tried to go from Troll's Keep before getting Dynheir and it works, but after it does not:

Program received signal SIGSEGV, Segmentation fault.
0x0023d8b6 in Spellbook::GetKnownSpellsCount (this=0xcb85a78, type=0, 
level=450527226) at Spellbook.cpp:249
249		return (unsigned int) spells[type][level]->known_spells.size();
(gdb) where
#0  0x0023d8b6 in Spellbook::GetKnownSpellsCount (this=0xcb85a78, type=0, 
level=450527226) at Spellbook.cpp:249
#1  0x0023d931 in Spellbook::GetTotalKnownSpellsCount (this=0xcb85a78)
at Spellbook.cpp:226
#2  0x0056eb0c in CREImporter::GetStoredFileSize (this=0xb0f9590, 
actor=0xcb84a88) at CREImporter.cpp:2059
#3  0x00c29ad6 in GAMImporter::GetStoredFileSize (this=0xb0f9538, 
game=0x8775dd0) at GAMImporter.cpp:621
#4  0x001fdb10 in Interface::WriteGame (this=0x804b008, 
folder=0xbfffdeec "/media/SDHC/Baldur's Gate/save/000000124-150-dbg")
at Interface.cpp:5028
#5  0x001d45f0 in DoSaveGame (this=0x8158e28, index=124, 
slotname=0x87b0154 "150-dbg", mqs=false) at SaveGameIterator.cpp:386
#6  SaveGameIterator::CreateSaveGame (this=0x8158e28, index=124, 
slotname=0x87b0154 "150-dbg", mqs=false) at SaveGameIterator.cpp:494
#7  0x00c8c301 in GemRB_SaveGame (args=0x87aa74c) at GUIScript.cpp:3762
#8  0x00e71c92 in PyCFunction_Call () from /usr/lib/libpython2.6.so.1.0
#9  0x00ed245e in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0
#10 0x00ed3cbd in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0
#11 0x00e5be97 in ?? () from /usr/lib/libpython2.6.so.1.0
#12 0x00e2cedc in PyObject_Call () from /usr/lib/libpython2.6.so.1.0
#13 0x00eccc24 in PyEval_CallObjectWithKeywords ()
  from /usr/lib/libpython2.6.so.1.0
---Type <return> to continue, or q <return> to quit---
#14 0x00e2cfac in PyObject_CallObject () from /usr/lib/libpython2.6.so.1.0
#15 0x00c8767f in GUIScript::RunFunction (this=0x8140198, fname=0x0, 
error=true, intparam=-1) at GUIScript.cpp:9792
#16 0x0021435c in Control::RunEventHandler (this=0xbf7c310, 
handler=0xbf7c36c "ConfirmedSaveGame") at Control.cpp:111
#17 0x0021b96d in Button::OnSpecialKeyPress (this=0xa0a6563, Key=134 '\206')
at Button.cpp:352
#18 0x001d6ed7 in EventMgr::OnSpecialKeyPress (this=0x8062410, Key=0 '\000')
at EventMgr.cpp:391
#19 0x0069b781 in SDLVideoDriver::SwapBuffers (this=0x808a660)
at SDLVideo.cpp:334
#20 0x0020a544 in Interface::Main (this=0x804b008) at Interface.cpp:988
#21 0x080488ee in main (argc=1, argv=0xbffff534) at GemRB.cpp:51

 

I provide new saves at http://ftp.e-San.info/gemrb :

two saves for Dynaheir problem (120 - before and 121 after kicking Kivan).

one save for poison problem (150), bought arrows and preapred to hit teamate :suspect:

incomplete (?) save with Dynaheir (130), does it make sense to add incomplete saves?

 

EDIT!

i will wait for some patches since i do not want to go back so far and leave Dynaheir. anyway i do not haveanything to do on my level.

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There were plenty of changes, but almost none regarding your reported bugs. Saving games was much improved, so if you have a good build now, any missing/bad slot problems should be gone. But this is unrelated to your carnival trouble.

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>Another weird error...(while trying to open save [130]):

 

That is definitely a corrupted savegame. Probably easy to fix (easier that finding what's actually wrong with saving) the crash by refusing to load it.

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Belive me, i can understand You :suspect:

I would like, ofcourse, to spend my few minutes of free time to play, but I am pacient enaught too.

Take your time!

 

But, if You promise me to write something in this topic if there is something new for me, i would be happy.

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