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GemRB 0.6.1 released!


lynx

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The GemRB team is proud to announce a new minor release.

 

Much of the work has gone into restructuring and cleanup, but we still managed to squeeze in some new features.

Just as a reminder, IWD, BG1 and SoA can be completed.

 

Sources and a windows binary are available. You can get them here.

 

Full changelog digest:

GemRB V0.6.1 (2010-06-16):
 New features:
- a minimal dataset
- reputation penalties on death or injury
- casting level bonus/malus (wild mages, clerics)
- tinting for different times of the day and weather effects
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead

 Improved features:
- the internal design was cleaned up in many places
- game saving, modal actions, combat, effects, spawns
- magic missiles are now drawn properly
- various guiscripts (no more flickering!)
- bugfixes

 Applied patches:
two patches from Brendan Molloy

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Guest Guest_pupnik_*
The GemRB team is proud to announce a new minor release.

 

Thanks for putting this out. Please everyone give it a try, report if you find some regressions / bugs.

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Guest sliverc

It seems that during packaging of gemrb-0.6.1.tar.gz autogen.sh did not run properly therefore ./configure and other files are missing.

 

Furthermore some hidden files (.gitignore, .mailmap, .pydevproject) are added to the archive as well, which should not be there I guess.

 

Could somebody repackage this version again? Thanks.

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You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?

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You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?

I haven't recognized that the autotools have been marked as deprecated and you have switched to cmake. (you might change the INSTALL file according)

 

Well then I gonna use cmake which is better anyway ???.

 

And about the hidden files:

Those don't really bother me. But when creating the a tar.gz with autotools such files get excluded and I thought the packaging process has been broken.

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Guest Guest
A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???

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A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???

 

A real BSOD??? Then something is wrong with your system.

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Guest Guest
A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???

 

A real BSOD??? Then something is wrong with your system.

Not a real bsod, just the game screen (without GUI). Probably something to do with the video settings.

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It worked on n810 and others, so why not. We don't have the resources to build a binary for it ourselves though.

 

BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

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BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

It works! It seems I've messed a little with the paths to the resources. Well, what can I say? It's awesome! There're little inconsistences here and there, but it definitely working! :)

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