Jarno Mikkola Posted July 25, 2010 Share Posted July 25, 2010 I have no way to determine what version number I have for NI Well start the old NI, go to Help -> About Near Infinity, it will show you the version number... or at least the latest versions on NI have that. Where before it was simply a .jar file, it's now a bunch of files and folders. Well, if the OSX can launch a .jar file, then go here and download the Sams compiled NI. Yeah, the github site really should have a real compiled .jar file to download, but they just... don't. Link to comment
ericp07 Posted July 25, 2010 Author Share Posted July 25, 2010 I have no way to determine what version number I have for NI Well start the old NI, go to Help -> About Near Infinity, it will show you the version number... or at least the latest versions on NI have that. Where before it was simply a .jar file, it's now a bunch of files and folders. Well, if the OSX can launch a .jar file, then go here and download the Sams compiled NI. Yeah, the github site really should have a real compiled .jar file to download, but they just... don't. I never thought to look under Help. It's too late now, though, as I've deleted NI before placing the extracted folder in my Applications folder (D'oh!) I see the listing for the latest version of NI on the page you linked above (v1.33b20). I'll get that one and see what I can do with it. Thanks, Eric Link to comment
ericp07 Posted July 25, 2010 Author Share Posted July 25, 2010 I have no way to determine what version number I have for NI Well start the old NI, go to Help -> About Near Infinity, it will show you the version number... or at least the latest versions on NI have that. Where before it was simply a .jar file, it's now a bunch of files and folders. Well, if the OSX can launch a .jar file, then go here and download the Sams compiled NI. Yeah, the github site really should have a real compiled .jar file to download, but they just... don't. I never thought to look under Help. It's too late now, though, as I've deleted NI before placing the extracted folder in my Applications folder (D'oh!) I see the listing for the latest version of NI on the page you linked above (v1.33b20). I'll get that one and see what I can do with it. Thanks, Eric OK, I've got the NearInfinity beta 20.jar file, and it behaves as it should. Having that, do I still need the folder with all the .class files and such in it? Thanks, Eric Link to comment
Jarno Mikkola Posted July 25, 2010 Share Posted July 25, 2010 OK, I've got the NearInfinity beta 20.jar file, and it behaves as it should. Having that, do I still need the folder with all the .class files and such in it? The once you downloaded from the www.github.com/... site ? No, you don't need them, as they are the files the NearInfinity is build/compiled up from... but common game editor doesn't need any of that as they are used to just build up the editor. Link to comment
ericp07 Posted July 25, 2010 Author Share Posted July 25, 2010 OK, I've got the NearInfinity beta 20.jar file, and it behaves as it should. Having that, do I still need the folder with all the .class files and such in it? The once you downloaded from the www.github.com/... site ? No, you don't need them, as they are the files the NearInfinity is build/compiled up from... but common game editor doesn't need any of that as they are used to just build up the editor. That's reassuring. Now I can delete the folder and the archive, and carry on with the .jar file as usual. Thanks, Eric Link to comment
ericp07 Posted July 26, 2010 Author Share Posted July 26, 2010 The latest NI (beta 20) is seriously bugged I opened a .cre file that I've been able to use, and tests fine in-game, in this version of NI. I changed one of the fields (changing Race from CAT to LYCANTHROPE), then clicked on Save. NI asked me if I wanted to overwrite the existing file, and I clicked Overwrite. The dialog box disappeared, but no message indicated that the file had been saved. When I clicked to close the window, NI asked me if I wanted to save changes, discard changes, or cancel. Clicking any choice there resulted in the window disappearing, but again no message to inform me that anything had happened. I quit NI, then relaunched and attempted to load the file. Now, I get this message when attempting to open: Error reading EP#MABCL.CRE Null Does this mean the file has been corrupted? NI is corrupting files when saving now? What to do about this? Thanks, Eric Link to comment
berelinde Posted July 26, 2010 Share Posted July 26, 2010 Maybe you shouldn't have deleted those setup files. Seriously, when you need a CRE file edited, you should probably ask somebody who can use DLTCEP and tell them specifically what you want done. If all you want is somebody to make a couple of clicks with DLTCEP, I'd do it.* All of the creatures that you edit with NI will eventually become corrupted. It's just the way that it goes. I know it isn't your fault because you have a Mac. I've got nothing but Windows machines in this house, and there's no way I can package Mac mods properly. It's annoying, but it's life. *We're talking specifics here. I mean what fields you want edited to what values. Vague or baffling instructions = no good. Link to comment
Mike1072 Posted July 26, 2010 Share Posted July 26, 2010 Maybe you shouldn't have deleted those setup files. Those are Near Infinity's source files - unless you want to rewrite the program and compile it yourself, the .jar is all you need. While I've heard that NI can corrupt files, I've never experienced it myself, and I know Demivrgvs has used it to modify a vast number of items, spells, and creatures and haven't heard that he's run into any of the problems you describe. I'd suggest backing up any files before modifying them, so if an edit ends up corrupting one, it won't be a problem as you can just try again. If you can find a repeatable action that corrupts a file, that might help the developers fix the underlying problem. Link to comment
Wisp Posted July 26, 2010 Share Posted July 26, 2010 Just learn to use WeiDU already. If you corrupt something then, at least it's probably your own fault Link to comment
lynx Posted July 26, 2010 Share Posted July 26, 2010 Or use DLTCEP. It may not work natively on macos, but it doesn't either on linux. Wine works on both and can run DLTCEP almost seamlessly. Link to comment
ericp07 Posted July 26, 2010 Author Share Posted July 26, 2010 Or use DLTCEP. It may not work natively on macos, but it doesn't either on linux. Wine works on both and can run DLTCEP almost seamlessly. DLTCEP does not work under Mac OS X. There is no way to make it work under that system. The only way to run Windows software on a Mac is by purchasing first the software that allows one to run Windows, and then the version of Windows itself. This is all out of the question for me. Thanks, Eric Link to comment
ericp07 Posted July 26, 2010 Author Share Posted July 26, 2010 Maybe you shouldn't have deleted those setup files. Those are Near Infinity's source files - unless you want to rewrite the program and compile it yourself, the .jar is all you need. While I've heard that NI can corrupt files, I've never experienced it myself, and I know Demivrgvs has used it to modify a vast number of items, spells, and creatures and haven't heard that he's run into any of the problems you describe. I'd suggest backing up any files before modifying them, so if an edit ends up corrupting one, it won't be a problem as you can just try again. If you can find a repeatable action that corrupts a file, that might help the developers fix the underlying problem. I was fortunate to find a backed-up copy of my mod folder that I forgot I had, so I restored the four files NI beta had gutted I'll scale back to the latest stable version, but also I want to learn how to do things with WeiDU, instead of using a GUI-based editor. Stability is always my #1 concern. Thanks, Eric Link to comment
ericp07 Posted July 26, 2010 Author Share Posted July 26, 2010 OK, got NI v1.32, and it works fine on my system Also made an extra back-up of my mod folder, so now I have at least three copies. I'll make sure I always have files to fall back on whenever something goes wrong on the bleeding edge As for the main thread here, I consider this issue nearly closed, as I've tested all three versions of the scimitar "Dagnir en Tigin," and they function as they should, as far as I can tell. Would anyone be willing to test them and give me feedback? Thanks, Eric Link to comment
ericp07 Posted July 26, 2010 Author Share Posted July 26, 2010 Or use DLTCEP. It may not work natively on macos, but it doesn't either on linux. Wine works on both and can run DLTCEP almost seamlessly. Wine requires an Intel Mac to run under OS X. I have a PPC Mac. So, no Wine for me - E Link to comment
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