Jump to content

[WFX] Version 1.0


Ascension64

Recommended Posts

Here is the remainder of the structure. Other bytes are unused.

 

An attempt to load a WavFX file is made for every sound on play.

 

0x0008 4 (dword) SR Curve Radius

0x000c 4 (dword) Flags:

*bit 0: Use cutscene volume reduction (reduces all sound channels volume 25% and music volume 50% like in a cutscene)

*bit 1: Use custom SR curve radius

*bit 2: Use random frequency variation

*bit 3: Use random volume variation

*bit 4: Do not use environmental audio

 

0x0010 4 (dword) Random frequency variation (Hz)

0x0014 4 (dword) Random volume variation (% of 100)

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...