Ascension64 Posted August 20, 2010 Share Posted August 20, 2010 Here is the remainder of the structure. Other bytes are unused. An attempt to load a WavFX file is made for every sound on play. 0x0008 4 (dword) SR Curve Radius0x000c 4 (dword) Flags: *bit 0: Use cutscene volume reduction (reduces all sound channels volume 25% and music volume 50% like in a cutscene) *bit 1: Use custom SR curve radius *bit 2: Use random frequency variation *bit 3: Use random volume variation *bit 4: Do not use environmental audio 0x0010 4 (dword) Random frequency variation (Hz) 0x0014 4 (dword) Random volume variation (% of 100) Link to comment
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