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[WFX] Version 1.0


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Here is the remainder of the structure. Other bytes are unused.


An attempt to load a WavFX file is made for every sound on play.


0x0008 4 (dword) SR Curve Radius

0x000c 4 (dword) Flags:

*bit 0: Use cutscene volume reduction (reduces all sound channels volume 25% and music volume 50% like in a cutscene)

*bit 1: Use custom SR curve radius

*bit 2: Use random frequency variation

*bit 3: Use random volume variation

*bit 4: Do not use environmental audio


0x0010 4 (dword) Random frequency variation (Hz)

0x0014 4 (dword) Random volume variation (% of 100)

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