Miloch Posted September 24, 2010 Share Posted September 24, 2010 First of all, what's the difference? The descriptions are pretty much the same. Second of all, is there any way to get it to work on party members? I experimented with different targetting methods, projectiles, etc. and none of it worked to break basic invisibility. Had to attack something to get rid of it. Link to comment
Avenger Posted September 24, 2010 Share Posted September 24, 2010 Those opcodes can be resisted by nondetection. The engine itself uses 0x88 (forcevisible) to make one visible in attack/spell etc. There is a party targeting mode, if you want to affect the whole party (see iesdp). [edit] And yes, those two effects you named are doing exactly the same. Link to comment
lynx Posted September 24, 2010 Share Posted September 24, 2010 Maybe there's two just for immunity reasons. Link to comment
Miloch Posted September 24, 2010 Author Share Posted September 24, 2010 Those opcodes can be resisted by nondetection.Doh, well that explains it I guess . You'd think there'd be a parameter to override that but I guess not. Link to comment
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