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Opcodes #47 and #116


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First of all, what's the difference? The descriptions are pretty much the same.


Second of all, is there any way to get it to work on party members? I experimented with different targetting methods, projectiles, etc. and none of it worked to break basic invisibility. Had to attack something to get rid of it.

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Those opcodes can be resisted by nondetection.


The engine itself uses 0x88 (forcevisible) to make one visible in attack/spell etc.


There is a party targeting mode, if you want to affect the whole party (see iesdp).



And yes, those two effects you named are doing exactly the same.

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