Vivi Posted September 27, 2010 Share Posted September 27, 2010 I'll make this short and simple (pardon my asking if this has been previously discussed): In my code, I was setting some globals based on Kit() checks, and oddly enough, the game is registering that a Wild Mage is a Barbarian. The (somewhat simplified) code I used to narrow this down is as follows: IF Kit(Player1,BARBARIAN) THEN RESPONSE #100 SetGlobal("P1BARBARIAN","GLOBAL",1) END IF Kit(Player1,WILDMAGE) THEN RESPONSE #100 SetGlobal("P1WILDMAGE","GLOBAL",1) END When the game performed this check on a Mage PC with the Wild Mage kit, Shadow Keeper recorded that the P1BARBARIAN variable stored a value of 1 whereas P1WILDMAGE was not initiated at all. I would like to know that I'm not going crazy, but I know I can only hope for so much. Any insight? Link to comment
the bigg Posted September 27, 2010 Share Posted September 27, 2010 It's more or less impossible to correctly check for the Barbarian and/or Wild Mage kits via script. There are old threads somewhere that discuss this in detail, if you're interested. Link to comment
Vivi Posted September 27, 2010 Author Share Posted September 27, 2010 Well, that's a bit frustrating... I'll go digging for those threads. Thank you! Link to comment
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