Jump to content

Odd Kit Check Result


Vivi

Recommended Posts

I'll make this short and simple (pardon my asking if this has been previously discussed):

 

In my code, I was setting some globals based on Kit() checks, and oddly enough, the game is registering that a Wild Mage is a Barbarian.

 

The (somewhat simplified) code I used to narrow this down is as follows:

IF
Kit(Player1,BARBARIAN)
THEN
RESPONSE #100
SetGlobal("P1BARBARIAN","GLOBAL",1)
END

IF
Kit(Player1,WILDMAGE)
THEN
RESPONSE #100
SetGlobal("P1WILDMAGE","GLOBAL",1)
END

 

When the game performed this check on a Mage PC with the Wild Mage kit, Shadow Keeper recorded that the P1BARBARIAN variable stored a value of 1 whereas P1WILDMAGE was not initiated at all.

 

I would like to know that I'm not going crazy, but I know I can only hope for so much. Any insight?

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...