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looking for help modding.


JimmyDude34

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It would help tremendously if there would be some sample of your writing of some sort. If I see a post with such (bad/careless) orthography as in yours it does not really give me great confidence in the quality of possible contributions, if I may say so!

Other than that, welcome to the forums.

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Though that was a little harsh, I'm afraid I do agree. I'm not a huge grammar nazi, certainly not on forums or IM's, but when it comes to mods, yes...I do prefer clean and "propa" dialogue. I've played a few NPC mods with bad writing, typos and out-of-character dialogue for Bioware NPC's (CoM's mods...), and I didn't quite enjoy that, despite the NPC's themselves being a good idea.

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Now that i look back upon my out of control grammar and see the error of my ways. lets get down to business, neither of you actually answered my plea for help. are either of you interested?

Also the reason i don't just go posting ideas, at least at the moment, is because I've had trouble with a few cretins out there who get a thrill out of plagiarism in the past, and its a better idea to be safe than sorry. (at least to me it is.)

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Now that I look back upon my out of control grammar and see the error of my ways. Let's get down to business, neither of you actually answered my plea for help. Is either of you interested?

Doesn't look like you're trying.

 

Also the reason i don't just go posting ideas, at least at the moment, is because I've had trouble with a few cretins out there who get a thrill out of plagiarism in the past, and its a better idea to be safe than sorry. (at least to me it is.)

Nobody will plagiarize your idea, since the average NPC mod takes six months of work, and all active modders already have enough ideas of their own. If you have an idea of your own that you'd like to develop, your best bet is to post it and people will happily point you to tutorials for achieving what you're trying to do, or you might find some volunteer for the coding (however, it's easier to learn coding yourself - this is a great primer on NPC creation). If you want to join a modding team, browse this forum to see if there's any position open that you're interested in.

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It's tough for an unpublished modder to find someone to code his mod. There are modders who specialize in code and do little writing of their own, but most people who know how to code dialogue learned because they had their own ideas and they wanted to implement them. In other words, most coders are writers as well.

 

As for plagiarism, it would have to be really and truly unique for it to be completely original. I have yet to see a mod idea that contains no elements of existing work, whether drawn from literature, film, or other games. The details make all the difference, and you don't have to publish that.

 

Example: You say: "I have an NPC idea for a werewolf NPC who is forced to leave the party at night until his lycanthropy is cured. The mod involves a quest to cure his lycanthropy and a friendship track."

 

I might be curious enough about that NPC to ask more questions, but I would want to see a sample of the writing, both banters and PC dialogue, before I committed to coding it. Since I have so many of my own projects, I probably wouldn't anyway, but you never know.

 

Edit: The IE modding community has seen its share of mod ideas. There's an orphan character thread at Spellhold Studios for NPC dreams that may never become reality. It contains 327 posts and runs to 17 pages. Some of the ideas really sounded fantastic, but they remain in limbo. At the risk of sounding insensitive, your mod idea would have to be pretty darned amazing to provoke theft.

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