Beholder Posted December 22, 2010 Author Share Posted December 22, 2010 Jaheira level1 health 12/12I click on level up button, this adds 3-8 health, Jaheira has 18/18 (such as) Then I close record window, now Jaheira has 18/21 I think I understood the principle of adding HP. +3-8 HP is a normal class additional, +3 HP is a constitution bonus (adds to maximum HP, but not to current HP) This is different than original game, but also good. I changed line #291 in InventoryCommon.py to displaying images in item description window. Why need to filter BG1 and IWD in original script? -- if GUICommon.GameIsBG2() or GUICommon.GameIsPST(): ++ if GUICommon.GameIsBG2() or GUICommon.GameIsBG1() or GUICommon.GameIsPST(): Link to comment
lynx Posted December 24, 2010 Share Posted December 24, 2010 fixed the image. The checks were an artifact of the merge - I didn't have bg1 at the time to try it. Link to comment
Beholder Posted January 1, 2011 Author Share Posted January 1, 2011 In Friendly Arm Inn. Mage on third floor requests to kill spiders in his house on Beregost. In original game hi offers several antidotes to party, in GemRB not. ...and Happy New Year!!! Link to comment
Avenger Posted January 1, 2011 Share Posted January 1, 2011 Next time you could be a bit more specific. If you use ctrl-m on the actor, it tells you some important information, like the actor's name and dialog. The dialog file is: landri.dlg The actual dialog code is: GiveItem("POTN20",LastTalkedToBy) It seems like our compiler doesn't like this sloppy coding. It should be: GiveItem("POTN20",LastTalkedToBy(myself) ) Link to comment
Beholder Posted January 1, 2011 Author Share Posted January 1, 2011 Area on the north then Friendly Arm. If Gerde NPC attack ankheg first, my characters can't attack this ankheg. The cursor on this ankheg shows as slashed circle. Force attack also not work. Savegame Link to comment
Beholder Posted January 3, 2011 Author Share Posted January 3, 2011 New bugs: 1. Mage specialization not works, such as Conjurer may learn "Identify" on generation screen. In original game specialist mage get 3 spells (can learn two), in GemRB gets 2 spells (can learn only one). 2. Mage gets only 1HP+Constitution bonus. In original game mage always gets 4HP+Constitution bonus. 1HP is a very very small value Link to comment
Guest Guest_ShadowJack_* Posted January 3, 2011 Share Posted January 3, 2011 There is an area transition bug with exits involving non master areas (like the temple).All party not required exits are behaving funny. Is this sopposed to be fixed in the latest git. I am seeing a transition problem in BG1, but I was testing with BG Trilogy on the Android port, so I have several complicating factors. -ShadowJack Link to comment
lynx Posted January 3, 2011 Share Posted January 3, 2011 1. This works in bg2 and most of the code is shared, so only the gui needs updating. On it. 2. This depends on the difficulty setting - on lower levels, there is no roll, but the max is used. Link to comment
Beholder Posted January 3, 2011 Author Share Posted January 3, 2011 1. This works in bg2 and most of the code is shared, so only the gui needs updating. On it.2. This depends on the difficulty setting - on lower levels, there is no roll, but the max is used. 1. Is a GUIScripts problem? 2. I can't change difficulty level before generating character. Can it set to normal on default? Link to comment
Avenger Posted January 4, 2011 Share Posted January 4, 2011 2. I can't change difficulty level before generating character. Can it set to normal on default? You mean, you cannot edit baldur.ini ? Link to comment
lynx Posted January 4, 2011 Share Posted January 4, 2011 I've fixed 1.. BG1 doesn't have the green border in the button resources nor does the spells have primary type set, so there can be no such minor eyecandy as in bg2. Link to comment
Beholder Posted January 4, 2011 Author Share Posted January 4, 2011 I've fixed 1.. BG1 doesn't have the green border in the button resources nor does the spells have primary type set, so there can be no such minor eyecandy as in bg2. Thank you, I'll try. Avenger Thank you, it works. Do you plan implement saving game settings(changed in GUI) to baldur.ini in next versions? Link to comment
lynx Posted January 4, 2011 Share Posted January 4, 2011 Sure, it will be done at some point and should be pretty easy. Any volunteers? Link to comment
Beholder Posted January 4, 2011 Author Share Posted January 4, 2011 Sure, it will be done at some point and should be pretty easy. Any volunteers? I plan to release new version of my game (http://aom-game.org) soon. After that I'll have more time and I can help to improve GemRB. Link to comment
Avenger Posted January 4, 2011 Share Posted January 4, 2011 The "little" problem with the settings editor. We need to modify all games .ini settings without adding or removing any entries we weren't meant to. This isn't a terribly complicated problem, it is just not as straightforward as any of the original games could do. We should put all entries in a list, modify only what we were asked to change by the user, then save everything right back in the same order as we read them earlier. This sounds easy, but what if we were asked to add a line that wasn't there before? Well, probably doable, but i'm sure no one will be able to do this right on the first try. Link to comment
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