Jump to content

Bugs in BG1 ToSC, GemRB 0.6.3


Beholder

Recommended Posts

Jaheira level1 health 12/12

I click on level up button, this adds 3-8 health, Jaheira has 18/18 (such as)

Then I close record window, now Jaheira has 18/21 :)

I think I understood the principle of adding HP.

+3-8 HP is a normal class additional, +3 HP is a constitution bonus (adds to maximum HP, but not

to current HP) :D

This is different than original game, but also good.

 

I changed line #291 in InventoryCommon.py to displaying images in item description window.

Why need to filter BG1 and IWD in original script?

 

-- if GUICommon.GameIsBG2() or GUICommon.GameIsPST():

++ if GUICommon.GameIsBG2() or GUICommon.GameIsBG1() or GUICommon.GameIsPST():

Link to comment

Next time you could be a bit more specific. If you use ctrl-m on the actor, it tells you some important information, like the actor's name and dialog.

 

 

The dialog file is: landri.dlg

The actual dialog code is: GiveItem("POTN20",LastTalkedToBy)

 

It seems like our compiler doesn't like this sloppy coding. It should be: GiveItem("POTN20",LastTalkedToBy(myself) )

Link to comment

New bugs:

1. Mage specialization not works, such as Conjurer may learn "Identify" on generation screen.

In original game specialist mage get 3 spells (can learn two), in GemRB gets 2 spells (can learn only one).

 

2. Mage gets only 1HP+Constitution bonus. In original game mage always gets 4HP+Constitution bonus. 1HP is a very very small value :)

Link to comment
Guest Guest_ShadowJack_*
There is an area transition bug with exits involving non master areas (like the temple).

All party not required exits are behaving funny.

 

Is this sopposed to be fixed in the latest git. I am seeing a transition problem in BG1, but I was testing with BG Trilogy on the Android port, so I have several complicating factors.

 

-ShadowJack

Link to comment

1. This works in bg2 and most of the code is shared, so only the gui needs updating. On it.

2. This depends on the difficulty setting - on lower levels, there is no roll, but the max is used.

Link to comment
1. This works in bg2 and most of the code is shared, so only the gui needs updating. On it.

2. This depends on the difficulty setting - on lower levels, there is no roll, but the max is used.

 

1. Is a GUIScripts problem?

2. I can't change difficulty level before generating character. Can it set to normal on default?

Link to comment
I've fixed 1.. BG1 doesn't have the green border in the button resources nor does the spells have primary type set, so there can be no such minor eyecandy as in bg2.

Thank you, I'll try.

Avenger

Thank you, it works.

Do you plan implement saving game settings(changed in GUI) to baldur.ini in next versions?

Link to comment

The "little" problem with the settings editor.

We need to modify all games .ini settings without adding or removing any entries we weren't meant to.

This isn't a terribly complicated problem, it is just not as straightforward as any of the original games could do.

 

We should put all entries in a list, modify only what we were asked to change by the user, then save everything right back in the same order as we read them earlier.

 

This sounds easy, but what if we were asked to add a line that wasn't there before? Well, probably doable, but i'm sure no one will be able to do this right on the first try.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...