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spell turning


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i've noticed that it does this on every now and then.. it goes from turning direct impact spells back to the source to just stoping them outright. i've tested and whenever it goes into "god" mode it can shield from an infinite ammount of PW-kill etc.

 

i did a quick forum search and saw a few topics regarding this, but not any replies/solutions, not holding my breath for an answer, but just thought i give the topic a bumb regardless.

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Well, technically yes : D First of all i have tried just to confirm my assumption - that the bug appears due to uninitialized memory. Apparently i did it "the hard way", by creating debug process. You can do the same the normal way(which i did not know about lol), by setting HEAP_ZERO_MEMORY flag, as described in post 21 of that thread, it works the same.

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