D1Nonly Posted January 4, 2011 Share Posted January 4, 2011 i've noticed that it does this on every now and then.. it goes from turning direct impact spells back to the source to just stoping them outright. i've tested and whenever it goes into "god" mode it can shield from an infinite ammount of PW-kill etc. i did a quick forum search and saw a few topics regarding this, but not any replies/solutions, not holding my breath for an answer, but just thought i give the topic a bumb regardless. Link to comment
Suslik Posted January 2, 2012 Share Posted January 2, 2012 solved: http://www.shsforums.net/topic/53226-spell-protections-bug/page__st__20 [/slowpoke mode] Link to comment
Dakk Posted January 3, 2012 Share Posted January 3, 2012 There is some awesome hackery going on in that thread Link to comment
Suslik Posted January 3, 2012 Share Posted January 3, 2012 Well, technically yes : D First of all i have tried just to confirm my assumption - that the bug appears due to uninitialized memory. Apparently i did it "the hard way", by creating debug process. You can do the same the normal way(which i did not know about lol), by setting HEAP_ZERO_MEMORY flag, as described in post 21 of that thread, it works the same. Link to comment
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