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Xbox (original) port?


jcompton

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Has anybody looked at doing a port to the original Xbox? I'm pretty sure all the dependencies are available and used by the various Xport emulators (for example).

I'm pretty sure it would be a piece of cake. We conquered much weaker and obscure platforms.

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Guest salomonkane

For a huge fan of emulators (XPort, Madmab, OpenBor, CoinOps ...) like me, a port on xbox would be wonderful ... :thumbsup:

 

Do you have any details about your needs ... ? :thumbsup:

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Anyway, how can I incentivize such a port?

 

I would be happy to ship a developer a hacked Xbox, for instance.

LOL, why don't you just try to compile it?

You will keep your xbox, and get all the fame too ???

If you get stuck with some compile error we might even fix it from afar.

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Yes, that's true. 99.999% of all original Xboxes have 64 megs of RAM.

 

Anyway, building toolchains and whatnot is not really my strong suit, and (from what I gather) the only really usable one is Microsoft's, which is a grey market maneuver since it was only available to officially licensed Xbox developers. (It has since found its way into the wild, naturally.)

 

Like I said, I would have thought it was too constrained, but then I saw the Dingoo port so I figured 64 would be sufficient.

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