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jcompton

Xbox (original) port?

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Has anybody looked at doing a port to the original Xbox? I'm pretty sure all the dependencies are available and used by the various Xport emulators (for example).

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Has anybody looked at doing a port to the original Xbox? I'm pretty sure all the dependencies are available and used by the various Xport emulators (for example).

I'm pretty sure it would be a piece of cake. We conquered much weaker and obscure platforms.

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Yeah, I had been thinking about asking for it for a long time but said "eh, they'll say it's too obscure."

 

Then I saw the Dingoo port.

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Anyway, how can I incentivize such a port?

 

I would be happy to ship a developer a hacked Xbox, for instance.

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I'll put this in the sticky in case someone eventually is interested. :thumbsup:

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Guest salomonkane

For a huge fan of emulators (XPort, Madmab, OpenBor, CoinOps ...) like me, a port on xbox would be wonderful ... :thumbsup:

 

Do you have any details about your needs ... ? :thumbsup:

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It maybe already works, someone just needs to try it. Then we can fix any issues.

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Anyway, how can I incentivize such a port?

 

I would be happy to ship a developer a hacked Xbox, for instance.

LOL, why don't you just try to compile it?

You will keep your xbox, and get all the fame too ???

If you get stuck with some compile error we might even fix it from afar.

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Guest salomonkane

XBOX (I) V1.3,

64 MB RAM,

ModChip,

+EvoX 3935,

XBMC : XBMC4Xbox3.0 .

 

 

someone just needs to try it

 

So I am ready to test ... ???

 

:D

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XBOX (I) V1.3,

64 MB RAM,

ModChip,

+EvoX 3935,

XBMC : XBMC4Xbox3.0 .

64Mb is too small for GemRB, 128Mb of (FREE!) RAM needed

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Guest salomonkane

Upgrading Ram on xbox to 128MB is difficult, and generates a lot of problems (eg CPU speed), then we must have an alternative ... ???

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OMG, i missed the 'original' part. So this is about some ancient XBox with less than 100MB... Well, this will definitely require the tilecache implementation before any chance.

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Yes, that's true. 99.999% of all original Xboxes have 64 megs of RAM.

 

Anyway, building toolchains and whatnot is not really my strong suit, and (from what I gather) the only really usable one is Microsoft's, which is a grey market maneuver since it was only available to officially licensed Xbox developers. (It has since found its way into the wild, naturally.)

 

Like I said, I would have thought it was too constrained, but then I saw the Dingoo port so I figured 64 would be sufficient.

Edited by jcompton

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Guest salomonkane

Interesting details about the hardware , in NTSC , you can get HD in 480p, 780p and 1080i using a component cable ... ???

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