Avenger Posted January 25, 2011 Share Posted January 25, 2011 This action is unused but defined in PST. It seems to be working only in creature scripts, despite it changes something in the area of the creature. I haven't tested it yet, if i learn anything about it, i will follow up. Link to comment
Avenger Posted January 25, 2011 Author Share Posted January 25, 2011 incrementkillstat accepts an index (0-49), increments the indexed field by one. (I still didn't figure out where in the .gam structure, and it seems to be unused). Plunder is a NOP action. FollowCreature is a NOP action. PlaySequenceGlobal - totally NOP too. AnkhegEmerge/AnkhegHide - these are also missing from PST. Link to comment
Avenger Posted January 25, 2011 Author Share Posted January 25, 2011 SavePlace stores the current position and orientation in the actor structure. ReturnToSavedPlace makes the actor walk back there. Then also resuming saved orientation. These are used frequently. Link to comment
Avenger Posted January 25, 2011 Author Share Posted January 25, 2011 SetAnimState changes the animation of the actor to something. PlaySequence does the same, but this action is blocking until the sequence expires. Link to comment
Avenger Posted January 25, 2011 Author Share Posted January 25, 2011 173 - TriggerActivation should work as in bg1/bg2 (AddJournalEntry and RevealAreaOnMap were already reported by Kung Fu Man). Actually, changetilestate has the code too, but it is generally ignored in every game. 178 BreakInstants should work too. Link to comment
igi Posted December 18, 2011 Share Posted December 18, 2011 Added to local copy, thanks. Link to comment
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