Jump to content

[ToB] #18 (0x012) HP: Maximum HP Modifier [18]


Ascension64

Recommended Posts

param2 = 1 does NOT change current HP as stated. ? bug

 

Also, for non-permanent timings, param2 = 2 or 5 trumps the other param2 modifiers because m_BaseStats.maxHP is used as the base for the modification. This has implications for stacking behaviour.

 

For example, X.CRE has 100 max HP. A.ITM gives +5 maxHP, B.ITM gives +20% maxHP.

 

1. If the % modifier uses the modified maxHP

If I equip A, then B -> (100 + 5) * 1.2 = 126

If I equip B, then A -> (100 * 1.2) + 5 = 125

 

2. If the % modifier uses the base maxHP

If I equip A, then B -> (100 + 5) -> 100 * 1.2 = 120

If I equip B, then A -> (100 * 1.2) + 5 = 125

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...