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Color index list of names?


ericp07

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Hello,

 

Experimenting with color index values in CREs has me wondering if there's a list anywhere of the names of the colors in the available spectrum. Is there a resource for this somewhere that I could use for reference?

 

Thanks,

Eric

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There's an old IESDP list. Also, the names used in the world editor (probably only BG/TotSC colors, though) are

0 HAIR BLACK
1 HAIR LT BROWN           
2 HAIR DK BROWN           
3 HAIR BLONDE             
4 HAIR RED                
5 HAIR LT GREY            
6 HAIR DK GREY            
7 HAIR LT GREEN           
8 SKIN EBONY              
9 SKIN DK BROWN           
10 SKIN OLIVE              
11 SKIN RED                
12 SKIN PINK               
13 SKIN WHITE              
14 SKIN GREY               
15 SKIN LT GREEN           
16 SKIN YELLOW             
17 SKIN LT BLUE            
18 SKIN M BLUE             
19 SKIN M RED              
20 SKIN M GREEN            
21 LEATHER BLACK           
22 LEATHER LT BROWN        
23 LEATHER DK BROWN        
24 METAL BRONZE            
25 METAL GOLD              
26 METAL COPPER            
27 METAL SILVER            
28 METAL ALUMINUM          
29 METAL OBSIDIAN          
30 METAL IRON              
31 METAL BLUE              
32 METAL GREEN             
33 METAL RED               
34 METAL RAINBOW 1         
35 METAL RAINBOW 2         
36 CLOTH LT OLIVE          
37 CLOTH DK OLIVE          
38 CLOTH LT BROWN 1        
39 CLOTH DK BROWN 1        
40 CLOTH LT BROWN 2        
41 CLOTH DK BROWN 2        
42 CLOTH LT KAIKI          
43 CLOTH DK KAIKI          
44 CLOTH LT MAGENTA        
45 CLOTH DK MAGENTA        
46 CLOTH LT RED            
47 CLOTH DK RED            
48 CLOTH LT ORANGE         
49 CLOTH DK ORANGE         
50 CLOTH LT YELLOW         
51 CLOTH DK YELLOW         
52 CLOTH LT GREEN          
53 CLOTH MED GREEN         
54 CLOTH DK GREEN          
55 CLOTH LT AQUA           
56 CLOTH DK AQUA           
57 CLOTH LT BLUE           
58 CLOTH DK BLUE           
59 CLOTH LT INDIGO         
60 CLOTH DK INDIGO         
61 CLOTH LT VIOLET         
62 CLOTH DK VIOLET         
63 CLOTH WHITE             
64 CLOTH LT GREY           
65 CLOTH DK GREY           
66 CLOTH BLACK             
67 FIRE NORMAL             
68 FIRE BLUE               
69 FIRE GREEN              
70 FLESH RENDERED          
71 ICE                     
72 STONE                   
73 ACID                    
74 WHITE 0 0 0             
75 BLACK 0 0 0             
76 RED 255 0 0             
77 GREEN 0 255 0           
78 BLUE 0 0 255            
79 HAIR WHITE
80 HAIR ORANGE
81 HAIR GOLD
82 HAIR LT BLUE
83 SKIN INDIGO
84 SKIN HARDY
85 SKIN RUGGED
86 SKIN MERMAN
87 SKIN NUBIAN 
88 SKIN SUNBURN 
89 SKIN PALE
90 SKIN ORIENTAL
91 LEATHER DK BROWN2
92 LEATHERLT BROWN2
93 LEATHER LEATHER UMBER
94 LEATHER LEATHER SIENNA
95 LEATHER LEATHER LIGHT TAN
96 METAL STEEL
97 METAL MITHRAL
98 METAL ANTIQUE
99 METAL DARK GOLD
100 METAL BURNISHED
101 METAL CHERRY
102 METAL SLATE
103 METAL EMERALD
104 METAL VIOLET
105 SKIN ALABASTER
106 SKIN LT GREY
107 SKIN DK GREY
108 SKIN PINKPALE
109 SKIN COPPER
110 HAIR SILVER
111 HAIR COPPER
112 SKIN GREYGREEN
113 SKIN BROWNGREY
114 SKIN RICHBROWN

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Beautiful, that's exactly what I was hoping for, especially the iesdp chart (very handy to see the color gradients there!)...too bad the numbers in these listings don't go as high as what I see in NI, but this should cover what I need.

 

Thanks!!! ???

- E

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There are some that can't be used in some places IIRC (I think some of the higher values).

No, I ran a test of that once and spawned one creature using each possible color in every colorable slot and nothing crashed. I set the color assignments in the tp2, though. I don't know what would happen if you tried using NI, DLTCEP, or NISK to set the colors.

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The only consistent CTD I've encountered under Mac OS X so far, during this foray into CRE design, has been when I set the Armor/Trimming color index to 127 on a custom plate armor .itm file, then trying to equip on a character in-game from his inventory. Looking for a suitable blood-red, I settled on the value of 47. No more crashes, but I have more experimenting to do.

 

- E

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It's possible that some palette values can't be used in some specific places; moreover, the Mac version of BGII has always been more crash-happy than the Windows one (because OSX has stronger memory protection and thus crashes cleanly if an out-of-bounds is generated).

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It's possible that some palette values can't be used in some specific places; moreover, the Mac version of BGII has always been more crash-happy than the Windows one (because OSX has stronger memory protection and thus crashes cleanly if an out-of-bounds is generated).

 

Would have been nice if BGII for Mac had been sold with a crash helmet ??? When I played SoA under OS 9.2.2, I got crashes only if I used certain custom items or characters I'd downloaded, so I learned not to add much stuff to the game, other than the Solaufein mod. Now, under OS X, with all the mods I install, it's a wonder I can get through any play session without a crash *L*

 

In any case, I haven't had problems with any other color index values so far...

 

- E

 

 

- E

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