Guest Shiva Posted October 29, 2004 Share Posted October 29, 2004 Hi, just popped over from Forgotten wars, after hearing that a genius named idobek has made a thingi that searches through biff's, overide, and creates new biffs... i've got an 800 mb overide... so looking for a tool... could someone point me in right direction? I've tried searching but with no luck. Link to comment
Idobek Posted October 29, 2004 Share Posted October 29, 2004 I actually made that with little understanding of how the --make-biff function of WeiDU works. Just using the --make-biff function should work fine. I suggest not biffing tis files, any files that don't have an 8.3 filename format and any file listed in LEAVE_OVERRIDE.TXT (should be in your override folder). Another good idea is to split the override files up a bit, an 800mb biff is probably over doing it. Always keep a backup of chitin.key, in case things go wrong. I've assumed some modding knowledge in the above paragraph. If you want a more detailed how to just ask. A general batch file that will biff the override contents is possible if there is public demand. Is there? Link to comment
Idobek Posted October 29, 2004 Share Posted October 29, 2004 I should also point out that DLTCEP, NI and WinBiff can all be used to make/edit biffs. Link to comment
Smoketest Posted October 29, 2004 Share Posted October 29, 2004 If you use NI to edit/make BIFs, I recommend going to the Game menu and clicking Refresh after each BIF you edit/create. This will keep NI from getting buggy on you. Link to comment
Shiva Posted October 30, 2004 Share Posted October 30, 2004 Yep, there certainly interested in Biffer mod... I usded weidu but it did not allow .oog ; .d and a few other extensions.... where is this leave in override list? and what is 8.3 file extension list? Spent 3 hours biffing my overide into 50 mb modules, only to have game crash... probably cause i did tis files. Thanks for any help Link to comment
icelus Posted October 30, 2004 Share Posted October 30, 2004 8.3 refers to an old DOS file naming scheme. It means eight letters, the period, and a three letter extension. For instance, these examples fit the 8.3 rule: startup.bat wowowowo.exe examples.baf The following do not: thisdoesnotwork.dlg nor_does_this.ids Link to comment
Smoketest Posted October 30, 2004 Share Posted October 30, 2004 I used weidu but it did not allow .oog ; .d and a few other extensions.... Files with extensions like .EXE, ,.RAR, .BAT, .ZIP, .TP2, .OGG, .D, .BAF, .IAP and so on are used by programs that install mods, not by the game, so you shouldn't BIF them. In fact, they shouldn't even be in your override folder; the game ignores them anyway. If they are in there, that's most likely a sign that a mod wasn't installed properly. If you aren't sure which file extensions the game cares about, check IESDP's list under IE Fileformats > General Notes. where is this leave in override list? It's a .TXT file that is placed in your override folder by the Throne of Bhaal expansion. I don't think you'll find it unless you installed that. Link to comment
seanas Posted October 30, 2004 Share Posted October 30, 2004 where is this leave in override list? It's a .TXT file that is placed in your override folder by the Throne of Bhaal expansion. I don't think you'll find it unless you installed that. you'll find this file in the SoS_backup_override folder in a Big Picture install. but you don't need to look there shiva, cos camdawg answered this question for you earlier this week on forgottenwars, including listing all the files in the LEAVE_OVERRIDE.TXT file. Link to comment
Shiva Posted November 1, 2004 Share Posted November 1, 2004 Idobek asked if there was much call for a biffing mod. If it helps get rid of stutter bug, yes! Well, here's my perspective... 1 BGii ToB 2 BP- thats Shadows of Soubar, Tortured Souls and The darkest Day 3. Check the Bodies 4... the new 2 part Never Ending Jouney 5.. mini mods... we're looking at a 1gb ovveride eventually... which is time consuming and very messy to do manually ... especially if one has to do reinstalls. So, as far as I understand it, a biffing mod needs to a)check biffed override files against biffs already in data folder b)delete those files from override that are biffed c)leave in the override those files that cannot be biffed, or are recomended not to be biffed d) biff files that have the same file extension, for efficiency e)all any one biff file to be a maximum of 50mb f) perhaps a function where those files not used by the game are cleared out of the folder as well (i've heard this for .oog files, which i have loads of. I am uncertain of this because I am not a modder.) g) Link to comment
clnehmer Posted November 2, 2004 Share Posted November 2, 2004 Idobek I would definitely appreciate a biffing mod. My override folder is 800mb+ and I don't know if I'm ready to attempt to tackle it with NI or Weidu. Link to comment
Guest Guest Posted November 9, 2004 Share Posted November 9, 2004 IdobekI would definitely appreciate a biffing mod. My override folder is 800mb+ and I don't know if I'm ready to attempt to tackle it with NI or Weidu. Idobek Link to comment
Guest SeeFree Posted November 18, 2004 Share Posted November 18, 2004 Do you think anyone could write just a very brief step by step guide for biffing an override folder for those of us without mod experience (ie has never used weidu or other programs). I have gleaned the general idea from this and other threads, but something that went like: 1) download weidu, etc, etc. I think this would be very useful until, or if, Idobek makes the autobiff utility. I think it would even be pin worthy!! Thanks!!! Link to comment
Shiva Posted November 19, 2004 Share Posted November 19, 2004 It seems the biffer might need to clean up the chitin key too.... Also I'm not sure if any of this helps the stutter bug... no matter who i've got in my party, how few items i have, if i've turned off all my other programs, the game still stutters.... does anybody here know why this happens? Link to comment
CamDawg Posted November 19, 2004 Share Posted November 19, 2004 Stuttering is typically caused by a poorly written script (or conflicting scripts) that repeats itself. For example, if I have a block in an NPC script that changes a variable from 0 to 1, and another block that changes it from 1 to 0, you'll get stutter as the character keeps interrupting their action for the variable change. A very simple example, but that's essentially what causes it. Link to comment
Shiva Posted November 21, 2004 Share Posted November 21, 2004 Are these npcs in your party, or those just hanging around. If its the former, well... multi player generated party would be the answer... no banters, slightly boring, but a much better game. Thanks Link to comment
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