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Version 18 released


DavidW

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... That's intentional. Improved shapeshifting is supposed to replace standard shapeshifting, not supplement it.

 

Ug. Thanks for the reply, I'm sorry to have wasted your time. I understand now how the improved shapeshifting works and what those funky little paws in your inventory are for :)

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Found out the following. After installing the component "More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats)" some creature items diappear. Example: before and after.

 

This doesn't happen on my install. Can you do a --change-log on refigh01.cre?

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So the CRE file before and after the component is not enough?? OK, here's the change log:

Mods affecting REFIGH01.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~SETUP-CTB.TP2~ 0 0 // Check The Bodies: 1.13
00002: ~SCSII/SETUP-SCSII.TP2~ 0 6000 // Smarter general AI: v18
00003: ~SCSII/SETUP-SCSII.TP2~ 0 6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v18
00004: ~SCSII/SETUP-SCSII.TP2~ 0 7040 // Improved Random Encounters: v18
00005: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5
00006: ~AURORA/SETUP-AURORA.TP2~ 0 470 // Change creature gold carried -> Reduce to 50% (recommended): v5
00007: ~SETUP-XPMOD.TP2~ 0 2 // Creature XP Reduction -> Reduce to 25%: v6 BWP Fix
00008: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2

Looked up at the second file more closely - it is actually messed up.

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So the CRE file before and after the component is not enough?? OK, here's the change log:
snip

Looked up at the second file more closely - it is actually messed up.

 

I know it's messed up. I have looked at it. But the file on my install is not messed up, so just seeing the file doesn't really help me work out what the cause is.

 

My install is Fixpacked, so I assume the problem is an interaction with Check the Bodies. At a guess, the file is messed up by CtB in some way that's harmless in itself but causes problems when another mod tries to edit it. But I'm at work atm so can't check in an editor.

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Here's the code from CtB affecting the CRE. I'm trying to figure out what it was meant for :)

COPY_EXISTING ~REFIGH01.CRE~	   ~override~
READ_LONG  0x2a0  "known_spells_offset"
READ_LONG  0x2a4  "known_spells_num"
READ_LONG  0x2a8  "spell_memorization_offset"
READ_LONG  0x2ac  "spell_memorization_num"
READ_LONG  0x2b0  "spell_memorized_offset"
READ_LONG  0x2b4  "spell_memorized_num"
READ_LONG  0x2b8  "item_slots_offset"
READ_LONG  0x2bc  "items_offset"
READ_LONG  0x2c0  "items_num"
READ_LONG  0x2c4  "effects_offset"
READ_LONG  0x2c8  "effects_num"
SET exists=0
FOR( cnt=0; cnt<"%items_num%"; cnt=cnt+1 ) BEGIN	   //items loop
  READ_ASCII ("%items_offset%"+0x14*cnt)  "name"
  PATCH_IF ( ("%name%" STRING_COMPARE_CASE "CBCLKSCP")=0 ) BEGIN
 SET exists=1
  END
END
PATCH_IF( exists=0 ) BEGIN
  SET offset = "%items_offset%" + 0x14*"%items_num%"
  INSERT_BYTES offset			0x14
  WRITE_ASCII  offset			~CBCLKSCP~
  WRITE_LONG   0x2c0	"%items_num%"+1

  SET "info_ext"=0x14
  PATCH_IF ("%known_spells_offset%">="%items_offset%") BEGIN
 "known_spells_offset"="%known_spells_offset%"+"%info_ext%"
 WRITE_LONG  0x2a0 "%known_spells_offset%"
  END
  PATCH_IF ("%spell_memorization_offset%">="%items_offset%") BEGIN
 "spell_memorization_offset"="%spell_memorization_offset%"+"%info_ext%"
 WRITE_LONG  0x2a8  "%spell_memorization_offset%"
  END
  PATCH_IF ("%spell_memorized_offset%">="%items_offset%") BEGIN
 "spell_memorized_offset"="%spell_memorized_offset%"+"%info_ext%"
 WRITE_LONG  0x2b0  "%spell_memorized_offset%"
  END
  PATCH_IF ("%item_slots_offset%">="%items_offset%") BEGIN
 "item_slots_offset"="%item_slots_offset%"+"%info_ext%"
 WRITE_LONG  0x2b8  "%item_slots_offset%"
  END
  PATCH_IF ("%effects_offset%">="%items_offset%") BEGIN
 "effects_offset"="%effects_offset%"+"%info_ext%"
 WRITE_LONG  0x2c4  "%effects_offset%"
  END
  SET offset = "%item_slots_offset%" + 2*17	//cloak slot
  WRITE_SHORT offset "%items_num%"			 //equip item
END
BUT_ONLY_IF_IT_CHANGES

Edit: Well, looks like it simply checks if the creature already has the cloak and adds it if not. Surely it can be done easier.

Edit 2: Well, much easier :)

COPY_EXISTING ~REFIGH01.CRE~	   ~override~
 ADD_CRE_ITEM ~CBCLKSCP~ #0 #0 #0 ~NONE~ ~CLOAK~ EQUIP
BUT_ONLY_IF_IT_CHANGES

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Yep, that code's buggy, and it messes up the offsets in REFIGH01.cre. Check the file in NI: you'll see that the effects offset (i.e. where the effects, like proficiencies, live) is set to 0x3f8, which is in the middle of the list of items. SCS tries to add an effect at that location, and hilarity (and corruption of items) ensues.

 

You'll need to chase it up with whoever maintains CtB these days.

 

Incidentally, your code might leave REFIGH01.cre with two cloaks. You'd do better to go with

 

COPY_EXISTING ~REFIGH01.CRE~	   ~override~
 REMOVE_CRE_ITEM ~CBCLKSCP~
 ADD_CRE_ITEM ~CBCLKSCP~ #0 #0 #0 ~NONE~ ~CLOAK~ EQUIP
BUT_ONLY_IF_IT_CHANGES

 

(Unless REFIGH01.cre already has two cloaks, of course. In that case, after the patch he'll have one rather than two. We can probably live with that :))

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Got this error during installation of smarter mages component

ERROR: cannot convert nummem_-48 or %nummem_-48% to an integer
ERROR: [RIBALD.CRE] -> [override/RIBALD.CRE] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

 

my weidu log:

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6

~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal)

~SETUP-KIDO.TP2~ #0 #1 // Which of Kido's portraits do you wish to install? -> Plasmocat's portraits?

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7

~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7

~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7

~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [iFC4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]

~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)

~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)

~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.7

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.7

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.7

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.7

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.42

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.42

~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.42

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.42

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.42

~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.42

~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.42

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.42

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.42

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.42

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.42

~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.42

~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-Classed Clerics: v2 (Hotfix 20091009)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9

~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.4

~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: v6.4

~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6.4

~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcker's Keep statues from disappearing: v6.4

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v18

~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v18

~SCSII/SETUP-SCSII.TP2~ #0 #2019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v18

~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v18

~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v18

~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v18

~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v18

~SCSII/SETUP-SCSII.TP2~ #0 #3520 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v18

~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v18

~SCSII/SETUP-SCSII.TP2~ #0 #3991 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v18

~SCSII/SETUP-SCSII.TP2~ #0 #4001 // Increase the price asked by Gaylan Baele -> Gaylan wants 60,000 gold pieces: v18

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v18

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v18

~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v18

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v18

~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v18

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v18

~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v18

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v18

~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v18

~SCSII/SETUP-SCSII.TP2~ #0 #6122 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v18

~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v18

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Got this error during installation of smarter mages component

ERROR: cannot convert nummem_-48 or %nummem_-48% to an integer
ERROR: [RIBALD.CRE] -> [override/RIBALD.CRE] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

Can you upload the three files "override/fl#randomseed.2da", "override/fl#randoptions.2da" and "override/fl#removeditems.2da" somewhere?

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Got this error during installation of smarter mages component

ERROR: cannot convert nummem_-48 or %nummem_-48% to an integer
ERROR: [RIBALD.CRE] -> [override/RIBALD.CRE] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

Can you upload the three files "override/fl#randomseed.2da", "override/fl#randoptions.2da" and "override/fl#removeditems.2da" somewhere?

 

And ribald.cre, come to think of it.

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@Wisp: something is a bit broken in Ribald's memorization offsets: "memorized spells" points to somewhere odd. SCSII is reading that somewhere odd, hoping to find a number between 0 and 9, and failing to. Is it possible something in Randomizer is setting the offset incorrectly?

Yeah, my bad. Item Randomiser decresed some offsets when it shouldn't have. The result was that SCSII's component 6015 ended up adding effects somewhere inside the table of memorised spells.

 

David, how can i fix it locally to continue the installation?

You can uninstall Item Randomiser. I'll also be uploading a hotfix today, if you'd rather take that route. Version 6.5 should hopefully follow shortly.

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