Guest Fennek Posted June 1, 2011 Share Posted June 1, 2011 Hello DavidW, there seems to be a problem with Melicamp (as a chicken) if one installs the More realistic wolves and wild dogs-component. Melicamp's script apparently only triggers if the wolf is killed nearby. If he runs away (what is the result of installing the component), the script doesn't trigger. The wolf somehow has to be excluded from the component. http://www.shsforums.net/topic/49278-ignor...s-cry-for-help/ Link to comment
Frein Posted July 16, 2011 Share Posted July 16, 2011 Hello DavidW, there seems to be a problem with Melicamp (as a chicken) if one installs the More realistic wolves and wild dogs-component. Melicamp's script apparently only triggers if the wolf is killed nearby. If he runs away (what is the result of installing the component), the script doesn't trigger. The wolf somehow has to be excluded from the component. http://www.shsforums.net/topic/49278-ignor...s-cry-for-help/ I had this issue as well. You can just rush the wolf down and probably succeed quite reliably but if you aren't aware of it, things can get really annoying as the wolf runs across the map. Link to comment
Drelnza Posted July 24, 2011 Share Posted July 24, 2011 I encountered this problem too. Link to comment
Guest n-ghost Posted July 30, 2011 Share Posted July 30, 2011 Could the wolf be simply replaced with the dire one? Link to comment
Guest Fennek Posted September 30, 2011 Share Posted September 30, 2011 You might want to test this fix: http://www.shsforums.net/topic/49278-ignor...post__p__523898 Link to comment
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