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BG1: trap causing segfault


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Posted

In another thread I told about the bug that setting off a trap in the Nashkell mine causes gemrb-git to segfault. Here is a savegame to reproduce:

Savegame

This is in the second mine in the woods NW the Friendly Arm Inn though, but a segfault-trap is a segfault-trap :-)

After you loaded this savegame, just move any character through the left door, there is a trap in the small part of that corridor.

Posted

thanks, investigating ... fixing ... done. It was a trivial overlook in a recent change for a planescape feature (guardian mantle support).

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