mark Posted August 4, 2011 Posted August 4, 2011 In another thread I told about the bug that setting off a trap in the Nashkell mine causes gemrb-git to segfault. Here is a savegame to reproduce: Savegame This is in the second mine in the woods NW the Friendly Arm Inn though, but a segfault-trap is a segfault-trap :-) After you loaded this savegame, just move any character through the left door, there is a trap in the small part of that corridor.
lynx Posted August 4, 2011 Posted August 4, 2011 thanks, investigating ... fixing ... done. It was a trivial overlook in a recent change for a planescape feature (guardian mantle support).
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