Guest centershock Posted August 26, 2011 Posted August 26, 2011 Hi I want to create some items for a wildmage mod. At the end there should be several items for a cursed item-set. And each item should increase the chance of wildmagic to happen by +1%. Can I achieve this with the wild magic(280) effect and probability 1 set to 1 for each item? Or would it not stack like intended when I use this for more then one item? 5 equipped Items of the set should increase the chance for wildmagic to happen by +5% in the end. Cheers, CS
Guest centershock Posted August 26, 2011 Posted August 26, 2011 it should stack just fine. Thank you for your fast answer. I try it and report the results here.
Avenger Posted August 27, 2011 Posted August 27, 2011 Opcode #280 is not the wild magic chance, it is the force wild surge effect. And it won't stack as the affected stat is a yes/no stat). Opcode #281 is the surge modifier, and it will stack if you use the correct param #2.
Guest Centershock Posted August 27, 2011 Posted August 27, 2011 Opcode #280 is not the wild magic chance, it is the force wild surge effect. And it won't stack as the affected stat is a yes/no stat). Opcode #281 is the surge modifier, and it will stack if you use the correct param #2. But Opcode#281 only alters the wild surge roll to be either more likely beneficial or less beneficial. Is there no way to make #280 stackable?
lynx Posted August 27, 2011 Posted August 27, 2011 the chance to get a surge is hardcoded, #280 is only used to force it to happen.
Guest centershock Posted August 27, 2011 Posted August 27, 2011 Opcode #281 is the surge modifier, and it will stack if you use the correct param #2. I'm now interessted how this opcode exactly works. I use Near Infinity for item creation. What exactly must be done to achieve that multiple items using this opcode stack? In Near Infinity Opcode #281 is named Restore normal spellcasting and when I use 0f 00 00 00 h in the first "unknown" field it means +15 to surge modifier and 03 00 00 00 h means +3. But what needs to be done to make the hole thing stackable? You mentioned a parameter #2. There are two other unknown field, though (but dunno what they are for).
Guest centershock Posted August 29, 2011 Posted August 29, 2011 Update your version of Near Infinity. WOW! Thank you so much devSin. So much better now. =)
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