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Got weird errors while installing as par to BWP


Guest billy3@SHS

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Guest billy3@SHS

Hi,

 

I've been trying to install BWP and have gotten several errors. I managed to work past most but the current error I'm stuck at is from SCS II, so I thought I'd post the error here (original thead at SHS is http://www.shsforums.net/topic/51318-how-d...stall-bwp-v10/).

 

(bunch of adds, appends, copies and patches)...

Copying and patching 1 file ...
ERROR: cannot convert fighter_save_array_1_50 or %fighter_save_array_1_50% to an
integer
ERROR: [bRUNDOR.CRE] -> [override/BRUNDOR.CRE] Patching Failed (COPY) (Not_found
)
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [More sensible choices of weapon proficiencies and kits for fig
hters (also fixes some errors in fighter stats)], rolling back to previous state

Will uninstall 414 files for [sCSII/SETUP-SCSII.TP2] component 6015.
Uninstalled    414 files for [sCSII/SETUP-SCSII.TP2] component 6015.
ERROR: Not_found
PLEASE email the file SETUP-SCSII.DEBUG to davidw, Gibberlings3 forums
Automatically Skipping [More sensible choices of weapon proficiencies and kits f
or fighters (also fixes some errors in fighter stats)] because of error.
Using Language [English]

NOT INSTALLED DUE TO ERRORS More sensible choices of weapon proficiencies and ki
ts for fighters (also fixes some errors in fighter stats)

Press ENTER to exit.

 

I checked the scsII-v19.exe archive I downloaded and found it doesn't contain any file named BRUNDOR.CRE.

 

I'd really appreciate any help getting around this error.

 

Thanks!

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The problem is with Level 50 ruleset, that doesn't extend saving throw tables to 50th level.

 

SCS can be made bullet-proof tothis. Find the file "scsii/misc/fighters.tph", open with notepad, and replace this block of code

		 // sort out saving throws
	 FOR (i=1;i<6;i=i+1) BEGIN
		READ_BYTE 0x53+i ~save~
		SET ~estsave~=$fighter_save_array(~%i%~ ~%level%~)
		PATCH_IF ~estsave~<~save~ THEN BEGIN
		   WRITE_BYTE 0x53+i ~estsave~
		END
	 END

with this

		 // sort out saving throws
	 FOR (i=1;i<6;i=i+1) BEGIN
		READ_BYTE 0x53+i ~save~
		ag_level = level>40 ? 40 : level
		SET ~estsave~=$fighter_save_array(~%i%~ ~%ag_level%~)
		PATCH_IF ~estsave~<~save~ THEN BEGIN
		   WRITE_BYTE 0x53+i ~estsave~
		END
	 END

The logic is - if creature's level is over 40, then use the save for 40th lvl.

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