masterpoobaa Posted December 29, 2011 Share Posted December 29, 2011 I too would love to get my grubby paws on v7 ) Having a ball now with v6, and my Multiclass specific mods - despite the bugs. Link to comment
Dakk Posted December 29, 2011 Share Posted December 29, 2011 Well it's coming! I'm two or three days from releasing version 7, so I'm going to request that people who want to test the mod wait until it's out. (There are some reasonably significant bugs in v6 that are fixed in v7, so I'd rather not waste your time with them.) (my italics)Now, if it takes Mr. W two or three weeks instead, I can wait for the good stuff. Link to comment
DavidW Posted December 30, 2011 Share Posted December 30, 2011 Well, what do you know: I actually make one of my own provisional release times... Version 7 is now out. Link to comment
masterpoobaa Posted December 30, 2011 Share Posted December 30, 2011 DavidW, You are TEH AWESOMESAUCE! ) If only I wasn't stuck at work - Itching to get home and install it! Link to comment
masterpoobaa Posted December 30, 2011 Share Posted December 30, 2011 Installing v7 as I type. Had some issues to start off with, seems for some odd reason my IWD original install was missing files? Too much copying from one drive to another i suspect. Character creation screens have been cleaned up, no problems with kits, items all good, looks much more polished. Nice Job DavidW! urk. The fixpack. Cant remember which weapon proficiency models I should use - or used in the past. It borks my savegames if I get it wrong. Link to comment
Jarno Mikkola Posted December 30, 2011 Share Posted December 30, 2011 The fixpack. Cant remember which weapon proficiency models I should use - or used in the past. It borks my savegames if I get it wrong. I wouldn't go and use the old versions saves in the new one, simply because the dialog.tlk gets new strings and that means every string gets new references ... just start from a clean install and you'll do fine... as always in BG2 mod installations. Link to comment
DavidW Posted December 30, 2011 Share Posted December 30, 2011 The fixpack. Cant remember which weapon proficiency models I should use - or used in the past. It borks my savegames if I get it wrong. I wouldn't go and use the old versions saves in the new one, simply because the dialog.tlk gets new strings and that means every string gets new references Not correct. Any string in IWD has a fixed string reference in IWD-in-BG2, and won't have changed between v6 and v7. The converter adds maybe six strings total and none of them are stored in the savegame. On the other hand, if you were using other mods (even the NPC component of the Fixpack/Tweakpack) then you might well have dialog.tlk issues. (Even then, you could work around them by copying dialog.tlk from your IWD-in-BG2 v6 install over to your BG2 install before running the v7 converter.) Link to comment
Dakk Posted December 30, 2011 Share Posted December 30, 2011 Well, what do you know: I actually make one of my own provisional release times... Version 7 is now out. Whadda'ya know! Great work DavidW, I'm going to play this ASAP Link to comment
grogerson Posted December 31, 2011 Share Posted December 31, 2011 Great work! A nice New Year's item if a bit early! I've already installed (WOW! Done in 15 minutes!) and for once I tested the start in single player mode. I was afraid I wouldn't be able to manipulate inventory in Pause mode (too much time in BG1), but in appears I can. If, as DavidW suspects, some of my bugs have been from playing multiplayer, I'll learn soon enough. Link to comment
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