cmorgan Posted November 25, 2011 Author Share Posted November 25, 2011 Heya - I'm sorting through and reordering fixes, etc. - building everything out not addressed in these posts. Divided time right now, but I have not forgotten; I am going to start a new thread for better management tomorrow. All the work is appreciated! Link to comment
piperb Posted November 28, 2011 Share Posted November 28, 2011 Any luck figuring out what was causing the lockup and CTD with Aran and Gavin? I would like to keep that from happening again, if at all possible. BTW: Love the new content you've posted. Link to comment
cmorgan Posted November 28, 2011 Author Share Posted November 28, 2011 No luck yet - but it might be conflicting scripts, which can be worked around by me adding a blocking/delaying variable to Aran. I'll let you know as soon as I can get back into the testing install (still catching up). Link to comment
piperb Posted November 28, 2011 Share Posted November 28, 2011 Had to do a full reinstall, started new game and just found this: Aran- Most times, I keep to myself. PC Response: You are no so bad yourself. No should be not. Link to comment
piperb Posted March 27, 2012 Share Posted March 27, 2012 Do you by chance have an ETA on when the next Aran update will be released? Link to comment
cmorgan Posted March 28, 2012 Author Share Posted March 28, 2012 I expect mid-April, if I can get some of the worklog cleared. I haven't stopped working on him, just slowed to a crawl; ME3 multiplayer is oddly addicting. I'm focusing on the tough issue for the female romanceable portion, where I need those transitions from flirt-to-action-too-fast. I am having lots of trouble coming up with transitions that make sense. Structurally, it is pretty simple. I can build something that looks kind of like this: [aran] I be right sure there be someplace more private... IF AreaCheck = 1 then goto transition1 transition1 [aran] (The rough stone of the alcove is cool to the touch, hiding you both.) But there are challenges, including avoiding repetition. Link to comment
Cal Jones Posted April 20, 2012 Share Posted April 20, 2012 Glad to see this one is still in the works. After a three year break from BG2 I'm playing again so it's nice to see new mods still underway. Link to comment
kiwibliss Posted April 28, 2012 Share Posted April 28, 2012 I've been reading through the dialogue (don't have a playthrough that I can insert him into at his point) and it's pretty excellent so far. The bit with the documents in his knapsack was one of my favorite little touches so far (I was laughing pretty hard at a few points). His speech drives me absolutely nuts (thank you for that option, by the way), but he's a well written, interesting guy so far. If you need someone else to grammar/spellcheck I'm more than willing. I'll be one of the first in line when an official beta is released . Link to comment
Tatyan Posted June 3, 2012 Share Posted June 3, 2012 Hello everybody^^ I am playing the beta with Aran and in TOB, when he tried to flirt the PID option came instead. Every 2 seconds or so. I have asked him to stop flirting and everything is going well. Except... I am past saradush, having complete gromnir and all the little task in the city and he hasn't started a dialogue. Is it normal? :S Link to comment
Tatyan Posted June 3, 2012 Share Posted June 3, 2012 Also: Gorion wraith calls forth the Aran-Related-Shadow... but nothing happens Link to comment
berelinde Posted June 4, 2012 Share Posted June 4, 2012 The ToB portion of Aran's romance is currently unplayable without extensive console use. It's on cmorgan's To Do List, but his real life job makes many demands of him during the month of June. Link to comment
Tatyan Posted June 4, 2012 Share Posted June 4, 2012 Ahhh well, go that a pity. The SOA part was very interesting ^^ I'll wait Link to comment
cmorgan Posted June 14, 2012 Author Share Posted June 14, 2012 OK, confirmed and "fixed" on GitHub, but not tested... most of the ToB is a work in progress rather than usable content. Wraith was not being created/assigned scripts and dialog on the .cre in ToB. Interesting that it created a .cre... perhaps Bif the Understudy? Second point, confirmed and "fixed" on GitHub, but not tested... none of the NPC-initiated flirt materials had made it over to the ToB. I am wishing that I had done what Amber (Darioas and Miera) did, and created "shell" scripting, because of the shared SoA/ToB content. I need to remember to put everything into one big huge file and traify it, then use that one file for everything in the mod, so that the files are not bloated with multiple lines. This will be pretty important in this mod, as there are plenty of examples of + ~RanomNum(5,1)~ + ~[PC] Heya~ + a1 + ~RanomNum(5,2)~ + ~[PC] Heya~ + a2 + ~RanomNum(5,3)~ + ~[PC] Heya~ + a3 + ~RanomNum(5,4)~ + ~[PC] Heya~ + a4 + ~RanomNum(5,5)~ + ~[PC] Heya~ + a5 used in both SoA and ToB content. No biggie when it is just SoA, as it will resolve to one strref; + ~RanomNum(5,1)~ + @1 + a1 + ~RanomNum(5,2)~ + @1 + a2 + ~RanomNum(5,3)~ + @1 + a3 + ~RanomNum(5,4)~ + @1 + a4 + ~RanomNum(5,5)~ + @1 + a5 but it means a duplicate line in the ToB content. Sometime soon I will have to move up to Beta 2 and start a new thread, as I am getting confused in my worklogs! Link to comment
cmorgan Posted June 16, 2012 Author Share Posted June 16, 2012 Still working on sorting out things for the new beat thread, but in the meantime, ToB FT1 rechecked, ToB FT2 written and integrated, and ToB FT3 is definitely a work in progress. If you use the GitHub stuff, don't enable his FriendTalk script - all three roughed-in friendtalks are at the bottom of the file below the PID materials, so you will get a stutter. I will enable them as I test them! Link to comment
cmorgan Posted June 16, 2012 Author Share Posted June 16, 2012 new content SoA /* SoA Interjections : Wellyn's Teddy Bear in the Graveyard */ /* SoA Interjections: HaerD'alis search: started */ /* SoA Interjections: HaerD'alis search: reaction */ /* SoA Interjections: Aran Linvale Reactions: state 4 */ /* SoA Interjections: Aran Linvale Reactions: state 20 */ /* SoA Interjections: Aran Linvale Reactions: state 49 */ /* SoA Interjections: Aran Linvale Reactions: state 51 */ /* Arriving in Brynnlaw */ /* S. Havarian, Traitor */ /* Keeping Up (Drow) Appearances */ /* Ployhar and Yoshimo and Aran */ Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.