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cmorgan

"Roll Your Own Beta Pre-Beta Post-Alpha Pioneers"

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New fix/content tested and in place on GitHub, adjusting for the possibility of Smiling Imp's BG1 NPCs For SoA partial recognition (response to IsGabber(NPC)

http://www.shsforums.net/files/file/974-bg1-npcs-for-soa/

DVS covered:

IsGabber("7XAJAN") IsGabber("7XAlora") IsGabber("7XBRAN") IsGabber("CORAN") IsGabber("7XELDOT") IsGabber("7XGAR") IsGabber("7Xkaga") IsGabber("7XKIVA") IsGabber("7XMONT") IsGabber("7XQUAY") IsGabber("7XSafa") IsGabber("7Xshar") IsGabber("7XSKI") IsGabber("7XTIAX") IsGabber("7XXAN") IsGabber("7XXZAR") IsGabber("7XYES")

Also repaired missing C#Ajantis IsGabber response.

 

I'm taking a pass through to see if the other "look for mod NPCs in party" need adjustment and rework accordingly.

 

/* block 7a, the BioWare Pack Added by Smiling Imp's BG1 NPCs In SoA, second evaluated : OR(16) IsGabber("Minsc") IsGabber("Korgan") IsGabber("Keldorn") IsGabber("Valygar") IsGabber("Viconia") IsGabber("Nalia") IsGabber("Mazzy") IsGabber("Jaheira") IsGabber("Jan") IsGabber("Imoen2") IsGabber("HaerDalis") IsGabber("Edwin") IsGabber("Aerie") IsGabber("Anomen") IsGabber("Cernd") IsGabber("Yoshimo") */
IF ~~ a4567
 SAY ~[ARAN] Can this wait a bit?~
 IF ~IsGabber("7XAJAN")~ GOTO a4568 // new
 IF ~IsGabber("7XAlora")~ GOTO a893
 IF ~IsGabber("7XBRAN")~ GOTO a900
 IF ~IsGabber("CORAN")~ GOTO a897
 IF ~IsGabber("7XELDOT")~ GOTO a4569 // new
 IF ~IsGabber("7XGAR")~ GOTO a4570 // new
 IF ~IsGabber("7Xkaga")~ GOTO a4571 // new
 IF ~IsGabber("7XKIVA")~ GOTO a934
 IF ~IsGabber("7XMONT")~ GOTO a4572 // new
 IF ~IsGabber("7XQUAY")~ GOTO a4573 // new
 IF ~IsGabber("7XSafa")~ GOTO a4574 // new
 IF ~IsGabber("7Xshar")~ GOTO a4575 // new
 IF ~IsGabber("7XSKI")~ GOTO a4576 // new
 IF ~IsGabber("7XTIAX")~ GOTO a931
 IF ~IsGabber("7XXAN")~ GOTO a932
 IF ~IsGabber("7XXZAR")~ GOTO a4577 // new
 IF ~IsGabber("7XYES")~ GOTO a4578 // new
END

IF ~~ a4568 SAY ~[ARAN] I'd be right happy to spar wi' you later, though, Ajantis. But on that whole 'squires clean tack an' gear' thing, I think I be givin' it a pass, eh?~ IF ~~ THEN EXIT END
IF ~~ a4569 SAY ~[ARAN] Unless o' course it be about th' coin you owe me. An' in that case, payin' up beats talkin'. Actions speak louder than words, that be my motto.~ IF ~~ THEN EXIT END
IF ~~ a4570 SAY ~[ARAN] No, no, I have not finished that transcription you be wantin'. You have a way wi' words, boyo, but your handwritten notes, they need one o' them Scrolls o' Identify to figure out whay your scrawl be sayin'. I should charge you extra for th' headaches.~ IF ~~ THEN EXIT END
IF ~~ a4571 SAY ~[ARAN] An' if this be about th' coin I owe you, stick it up Clangedden's Arse. Next time, we use my dice, instead o' your cheatin' ham-isted stealin' ways. I mean than nice-like, you know. But if you were goin'
to steal from me, just whack me on th' head an' take my purse, eh? No need for th' cheat.~ IF ~~ THEN EXIT END
IF ~~ a4572 SAY ~[ARAN] An' stop pawin' my belongin's lookin' for things to eat. Or not eat. Or whatever. I swear, Montaron, you'd think you were raised in a pack o' insane wolves.~ IF ~~ THEN EXIT END
IF ~~ a4573 SAY ~[ARAN] An' yes, I do realise you be far more intelligent than I be, Quayle. But th' whole teachin' me how to clean up my speechifyin' habits, well... don't you have naught else to do?~ IF ~~ THEN EXIT END
IF ~~ a4574 SAY ~[ARAN] An' no, I will not carry that pack for you, Safana. Unless, o' course, you decided to model some o' those lightweight magical armors what leave absolutely nothin' to th' imagi... OUCH! Blighted hells, that hurt!~ IF ~~ THEN EXIT END
IF ~~ a4575 SAY ~[ARAN] I know we be overdue for a rematch on th' sparrin' front, Shar-Teel, but you have to give a lad a few days what to heal both bruised ego an' bruised body, eh?~ IF ~~ THEN EXIT END
IF ~~ a4576 SAY ~[ARAN] Skie, I know most o' my gear don't rightly majke th' best fashion statement. But then again, it gets a mite bit covered in gore an' blood on a semi-regular basis. So th' whole commentin' on how my appearence could be improved be one hells o' a wast o' breath, darlin'.~ IF ~~ THEN EXIT END
IF ~~ a4577 SAY ~[ARAN] An' don't you be lookin' at me wi' those cold speculative eyes, there, Xzar. I done had enough o' th' unannounced 'testin' you do to me. Gives me th' shivers, it do. An' mayhap more than just a few shivers up th' spine, if I am not very careful, eh?~ IF ~~ THEN EXIT END
IF ~~ a4578 SAY ~[ARAN] You could say a prayer or two for me, though, Yeslick. Not that I be thinkin' o' convertin'. But it would be right handy to have th' Axe think kindly on us, eh? ~ IF ~~ THEN EXIT END

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And

 

Smiling Imp's BG1 NPCs For SoA partial recognition (Haer'Dalis SoA Bannter) Creating additional entries for the SoA Haer'dalis/Aran name mnemonics banter

 

added DV's to existing entries that needed it.

 

new content

== C-ARANB IF ~OR(2) InParty("7XAJAN") InParty("C#Ajantis")~ THEN ~[ARAN] Able Ajantis. That don't catch th' whole honor an' knighly side o' things, but th' buy can swing a sword right fine, he can.~
== C-ARANB IF ~InParty("7XELDOT")~ THEN ~[ARAN] Eggregious Eldoth. Do that be a word, 'eggregious'? I'd say 'slimy twisted bastard Eldoth', but it don't rightly rhyme, now, do it.~
== C-ARANB IF ~InParty("7XGAR")~ THEN ~[ARAN] Garrulous Garrick. That boy just don't rightly know when to shut up an' listen, eh? Why, Th' other day, we were just tryin' to get a good set o words in, an'... ~
== BHAERDA IF ~InParty("7XGAR")~ THEN ~[HAERDALIS] The falcon is circling far from the nest...~
== C-ARANB IF ~InParty("7XGAR")~ THEN ~[ARAN] Right, sorry - got a bit sidetracked, eh? Let's see...~
== C-ARANB IF ~InParty("7Xkaga")~ THEN ~[ARAN] Coarse Kagain. Now, I know that be more alliteration than th' spellin' o' it, but it fits right fine, it does!~
== C-ARANB IF ~InParty("7XMONT")~ THEN ~[ARAN] Mumblin' Montaron. He goes about all over th' place speakin' to himself in hushed tones. At least, I hope it be that an' not a spell he be about to put on me, eh?~
== C-ARANB IF ~InParty("7XQUAY")~ THEN ~[ARAN] Quayle. Mystra's Mantle, Haer'Dalis, you make things a bit hard for a lad, eh?~
== C-ARANB IF ~InParty("7XSafa")~ THEN ~[ARAN] Silvery Safana. She likes th' jewelry, she does, an' she can talk you out o' or into just about anythin', so that silvery goes for th' tongue, too.~
== C-ARANB IF ~InParty("7Xshar")~ THEN ~[ARAN] Stern Shar-Teel. Aye, that works. She don't so much stare, really, as smack you between th' eyes wi' a glare.~
== C-ARANB IF ~InParty("7XSKI")~ THEN ~[ARAN] Sweet Skie, on account o' she be a right fine lady, an' easy on th' eyes. Mayhap a bit high maintainence, but sometimes that be a turn on, eh?~
== C-ARANB IF ~InParty("7XXZAR")~ THEN ~[ARAN] Xzar. Hmmm. Nope. Naught in th' way o' help there. Mayhap I can come up wi' somethin in another language, but I be stumped on him.~
== C-ARANB IF ~InParty("7XYES")~ THEN ~[ARAN] Mayhap 'Yarn-spinnin' Yeslick', on account o' all those stories he be spinnin' out.~

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Added Gavin crossmod materials already released to aran_aware add-on mod; hitting the workrooms to find the additional content we already wrote but did not get integrated.

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Added weekly work to ToB friend talks, and finally finished a testable (way too intricate and smutty) version of the bath talks, removing those placeholders. Setting up for this weks work on stream talks and continued ToB friend talk.

 

GitHub no longer likes to show specifics of the commit on large files, and since it has adult content I won't post it here, but the section in the raw file that you are looking for starts with

 

/* Top States For Baths */

Edited by cmorgan

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ToB Friend talk 3 repaired and integrated, up on GitHub.

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Hello! I'm kinda new to this forum, so sorry for posting it here.

Any news on release? Dying to play this complex wonderful guy...

Edited by Neurocyte

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Well, it was supposed to be a few months ago, but real life hit hard, as did Mass Effect 3... but this week and next are likely to have uninterrupted "sit and do nothing for several hours away from gaming computer" time, so I expect to make some progress. There has been slow but steady progress offline, coded but untested and therefore not up on GitHub. Glad someone is still interested; I'll get motivated and test out what I have, and make it available!

 

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Thanks a lot for the answer! Will be waiting impatiently.

A couple of weeks ago I looked through some dialogues and npc interactions and really loved them - Aran's point of view, his language and military background. Aran's very realistic, detailed and "3D" character. You've already done an impressive amount of job with all that dialogues, crossmod content, easter eggs... Don't stop, please)

Edited by Neurocyte

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Glad to hear this, cmorgan. I've been impatiently waiting for Aran, too. He sounds so real and raw and fun. I can't wait to have him. :)

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Yes! Really looking forward to seeing him released. Thanks for all your hard work, I'm sure it'll be worth the wait.

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I've been snooping through the forum content some more, and have even installed Aran portraits I'm happy with. Hope real life lets you get him to his already adoring public really soon!

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MissBehave, you're my sort of gal! I'm as eager as you are and you've come and asked the same questions I've been wanting to (and used to!) but held back on. I can't wait to play him, too, and I'm as sure as you are that he'll be more than worth the wait. ;)

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Closing thread so that we can concentrate on the newest Beta as of 06/30/2015 (30.06.2015), Beta_Luridel

 

This thread covered the following prior pre-releases:

  1. June 21, 2015 beta_maidenshadow
  2. 2011 - 2015 A whole bunch of unnamed un-pre-released private betas in progress
  3. Nov 9, 2011 beta_ravenblack
  4. Oct 28, 2011 beta1_piperb
  5. Pre-Historic Alphas and Betas and Kappas and Gammas and Phi Mu Epsilons.

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