Jump to content

[Fixed in v2] Feature request and 2 bugs


10thLich

Recommended Posts

Posted

Would it be possible to add the following to the NPC modding options:

 

Add another choice during class selection, keep current class.

 

10th

Posted

Please exempt Minsc6.cre from the Chateau Irenicus treatment, as he's spawned in Nashkell and not in CI, which starts with Minsc7. Same goes for Jaheir6.

 

10th

Posted

No clue what you're talking about - all instances for each joinable NPC are treated the same (whether on BG2/BGT/Tutu). What is "Chateau Irenicus treatment"?

Posted

Chateau Irenicus treatment:

Having NPCs (Imoen, Jaheira, Minsc) start without any equipment in Irenicus's dungeon or anywhere else.

 

Level 1 NPCs item equip code does this at line 2437 ff. to several NPC who have no gear for story purposes (captured Xan, Jaheira etc.):

// exclude NPCs who should have no gear at all

 

And this should not happen to Minsc6 and Jaheir6, as both are from BG1.

 

Problematic lines are:

!((~%script_name%~ STRING_EQUAL_CASE ~jaheira~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND

!((~%script_name%~ STRING_EQUAL_CASE ~minsc~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND

 

because 0x7e25 (32293 xp) is too low for BG1 Jaheir6 as she has 41651 xp

and

Minsc6 gets Dudleyfixed to 36293 xp by

~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 55 // Dudleyfix for BG1 NPCs: v1.9

while every other mod(component) messing with Minsc6 leaves the original 32293 xp.

 

10th

Posted

Ok, will investigate if and when I get some "free time." (Much easier to do so when you give that kind of detail though... usually you do so it's kind of confusing when you don't.) Honestly, I think you know your way around a tp2 well enough to fix the bug. Not that it's easy to find *anything* in this code, but still. If Nythrun never respawns (:() and if I don't (:)) then someone's gonna have to retake this monster (???).

Posted

Something I noticed today, which brought to mind the same thing happening in an earlier custom BWP-installation:

 

Dynaheir's P-file was not modified by

 

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9

 

After some investigation I discovered the following:

BGT introduces a new P-file for Dynaheir due to compatibility reasons with original BG2 (DynahP already exists).

 

Dynaheir originally (=BG1 TotSC) has DynahP.dlg, BGT changes it to DynaP.

 

As Level 1 NPCs only modifies one (DynahP), which is not used by her, and not the other, which is used, could DynahP be replaced with DynaP?

 

10th

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...