10thLich Posted October 23, 2011 Posted October 23, 2011 Would it be possible to add the following to the NPC modding options: Add another choice during class selection, keep current class. 10th
10thLich Posted November 26, 2011 Author Posted November 26, 2011 Please exempt Minsc6.cre from the Chateau Irenicus treatment, as he's spawned in Nashkell and not in CI, which starts with Minsc7. Same goes for Jaheir6. 10th
Miloch Posted November 28, 2011 Posted November 28, 2011 No clue what you're talking about - all instances for each joinable NPC are treated the same (whether on BG2/BGT/Tutu). What is "Chateau Irenicus treatment"?
10thLich Posted November 28, 2011 Author Posted November 28, 2011 Chateau Irenicus treatment: Having NPCs (Imoen, Jaheira, Minsc) start without any equipment in Irenicus's dungeon or anywhere else. Level 1 NPCs item equip code does this at line 2437 ff. to several NPC who have no gear for story purposes (captured Xan, Jaheira etc.): // exclude NPCs who should have no gear at all And this should not happen to Minsc6 and Jaheir6, as both are from BG1. Problematic lines are: !((~%script_name%~ STRING_EQUAL_CASE ~jaheira~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND !((~%script_name%~ STRING_EQUAL_CASE ~minsc~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND because 0x7e25 (32293 xp) is too low for BG1 Jaheir6 as she has 41651 xp and Minsc6 gets Dudleyfixed to 36293 xp by ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 55 // Dudleyfix for BG1 NPCs: v1.9 while every other mod(component) messing with Minsc6 leaves the original 32293 xp. 10th
Miloch Posted December 2, 2011 Posted December 2, 2011 Ok, will investigate if and when I get some "free time." (Much easier to do so when you give that kind of detail though... usually you do so it's kind of confusing when you don't.) Honestly, I think you know your way around a tp2 well enough to fix the bug. Not that it's easy to find *anything* in this code, but still. If Nythrun never respawns () and if I don't () then someone's gonna have to retake this monster ().
10thLich Posted December 25, 2011 Author Posted December 25, 2011 Something I noticed today, which brought to mind the same thing happening in an earlier custom BWP-installation: Dynaheir's P-file was not modified by ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9 After some investigation I discovered the following: BGT introduces a new P-file for Dynaheir due to compatibility reasons with original BG2 (DynahP already exists). Dynaheir originally (=BG1 TotSC) has DynahP.dlg, BGT changes it to DynaP. As Level 1 NPCs only modifies one (DynahP), which is not used by her, and not the other, which is used, could DynahP be replaced with DynaP? 10th
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