i30817 Posted November 2, 2011 Posted November 2, 2011 Just went to try to implement the "easy" part of my suggestions for the "turnbased mode", center on character and select it, and noticed that it's not implemented yet. Oh well. Those autopause options could do with a serious redesign too.
lynx Posted November 2, 2011 Posted November 2, 2011 I see what you mean. This is easy to do, so you can expect it by the end of the day.
i30817 Posted November 2, 2011 Author Posted November 2, 2011 What's with the cyan errors in the inventory avatars too? I used a BGT game so it's probably a 1pixelproductions thing that looks ok in the original but shows a bug in gemrb. My suggestions for the turnbased mode that i posted on TobEx too: Add "select" to the "center on character" option. Add a "on item used" pause option (like spell cast but also for scrolls , potions, wands etc) or extend the spellcast one (no one would use them separately i think). Add a "on action failure" pause (spell disrupted mostly i think) Don't make the "pause when used/cast" options pause when not in combat (ANNOYING) Add a hotkey to disable and reenable these options (realtime<->pausewhen) (to deal with easy, boring spawns)
lynx Posted November 2, 2011 Posted November 2, 2011 centering on autopause is now in and it also selects the triggering actor where possible. and now also the cast autopause happens only in combat.
SyntaxError Posted November 2, 2011 Posted November 2, 2011 What's with the cyan errors in the inventory avatars too? screenshot? I have seen this or something like this with SDL 1.3, but thought everything was fixed. what version of SDL do you use?
i30817 Posted November 2, 2011 Author Posted November 2, 2011 What's with the cyan errors in the inventory avatars too? screenshot? I have seen this or something like this with SDL 1.3, but thought everything was fixed. what version of SDL do you use? Yeah, it's at 1.2. Couldn't you require the last version when compiling? As for the rest - Wonderful, thank you. Edit: actually, there is still no libsdl1.3 in the repositories. I've been holding off upgrading from 11.04 because (IMO) Unity sucks and Gnome 3 is no better.
lynx Posted November 2, 2011 Posted November 2, 2011 sdl 1.2 is fine, 1.3 hasn't even been released yet. It is only mentioned, since it is the only sdl available on some platforms.
i30817 Posted November 2, 2011 Author Posted November 2, 2011 sdl 1.2 is fine, 1.3 hasn't even been released yet. It is only mentioned, since it is the only sdl available on some platforms. If it's fixed in 1.3, i'll wait patiently.
SyntaxError Posted November 2, 2011 Posted November 2, 2011 If it's fixed in 1.3, i'll wait patiently. no, i was saying i have seen that broken in 1.3; everything is supposed to work under 1.2. can you upload a picture please? I need to try to replicate this.
i30817 Posted November 2, 2011 Author Posted November 2, 2011 If it's fixed in 1.3, i'll wait patiently. no, i was saying i have seen that broken in 1.3; everything is supposed to work under 1.2. can you upload a picture please? I need to try to replicate this. Wellllll, alt+ enter appears to be crashing but there is no stack trace. Changing the fullscreen option in GemRB doesn't appear to have a effect (and i know it's the right file because i disabled the intro movies and THAT worked). Is there a key combination in gemrb to take a screenshoot? And i'm using a bgt game, and there are some warnings and errors (probably related to missing tolower, TobEx compatibility or genbiffing). ~/NetBeansProjects/gemrb/gemrb$ ./gemrb GemRB Core Version v0.6.6-git Loading... [Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK] [Config]: Trying to open GemRB.cfg [OK] [Core]: Starting Plugin Manager... [PluginMgr]: Loading Plugins from /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/ [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/IDSImporter.so... IDS File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/GUIScript.so... GUI Script Engine (Python)...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/ACMReader.so... ACM File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/CHUImporter.so... CHU File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/OpenALAudio.so... OpenAL Audio Driver...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/AREImporter.so... ARE File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/DLGImporter.so... DLG File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/BMPWriter.so... BMP File Writer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/FXOpcodes.so... Effect opcodes for core games...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/PLTImporter.so... PLT File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/STOImporter.so... STO File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/2DAImporter.so... 2DA File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/SPLImporter.so... SPL File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/CREImporter.so... CRE File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/INIImporter.so... INI File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/WAVReader.so... WAV File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/PROImporter.so... PRO File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/WEDImporter.so... WED File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/MUSImporter.so... MUS File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/BAMImporter.so... BAM File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/KEYImporter.so... KEY File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/DirectoryImporter.so... Directory Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/BIFImporter.so... BIF File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/GAMImporter.so... GAM File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/EFFImporter.so... EFF File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/ITMImporter.so... ITM File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/TISImporter.so... TIS File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/OGGReader.so... OGG File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/NullSound.so... Null Sound Driver...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/TLKImporter.so... TLK File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/WMPImporter.so... WMP File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/BMPImporter.so... BMP File Reader...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/BIKPlayer.so... BIK Video Player...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/MVEPlayer.so... MVE Video Player...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/ZLibManager.so... ZLib Compression Manager...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/SDLVideo.so... SDL Video Driver...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/MOSImporter.so... MOS File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/PNGImporter.so... PNG File Importer...[OK] [PluginMgr]: Loading: /home/paulo/NetBeansProjects/gemrb/gemrb/plugins/SAVImporter.so... SAV File Importer...[OK] [Core]: Plugin Loading Complete...[OK] [Core]: GemRB Core Initialization... [OK] [Core]: Initializing Video Driver...[OK] [Core]: Initializing Search Path...[OK] [Core]: Initializing KEY Importer...[KEYImporter]: Opening /home/paulo/Desktop/BGT/BGII - SoA/CHITIN.KEY...[OK] [KEYImporter]: Checking file type...[OK] [KEYImporter]: Reading Resources... [KEYImporter]: BIF Files Count: 404 (Starting at 24 Bytes) [KEYImporter]: RES Count: 75774 (Starting at 12109 Bytes) [KEYImporter]: Cannot find DATA/PROGTEST.BIF...[ERROR] [KEYImporter]: Cannot find DATA/PROGTES2.BIF...[ERROR] [KEYImporter]: Cannot find DATA/DESOUND.BIF...[ERROR] [KEYImporter]: Resources Loaded...[OK] [OK] [Core]: Initializing GUI Script Engine...[OK] [Core]: Reading Game Options... [ResourceManager]: Searching for gemrb.ini...[GemRB Override] [Core]: Loading game type-specific GemRB setup... /home/paulo/NetBeansProjects/gemrb/gemrb/override/bg2/gemrb.ini[OK] [Core]: Creating Projectile Server... [ResourceManager]: Searching for gemprjtl.ids...[GemRB Override] [ResourceManager]: Searching for projectl.ids...[chitin.key] [Core]: Checking for Dialogue Manager...[OK] [ResourceManager]: Searching for gender.2da...[GemRB Override] [Core]: Loading Dialog.tlk file...[OK] [Core]: Loading Palettes... [ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key] [ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key] [ResourceManager]: Searching for MPAL256... MPAL256.bmp...[chitin.key] [Core]: Palettes Loaded [Core]: Initializing stock sounds... [ResourceManager]: Searching for defsound.2da...[GemRB Override] [OK] [Core]: Broadcasting Event Manager...[OK] [Core]: Initializing Window Manager...[OK] [ResourceManager]: Searching for cursors.bam...[chitin.key] [Core]: Loading Cursors...[OK] [ResourceManager]: Searching for fogowar.bam...[chitin.key] [Core]: Loading Fog-Of-War bitmaps...[OK] [Core]: Loading Ground circle bitmaps...[OK] [Core]: Loading Fonts... [ResourceManager]: Searching for fonts.2da...[GemRB Override] [ResourceManager]: Searching for NORMAL.bam...[chitin.key] [ResourceManager]: Searching for FLOATTXT.bam...[chitin.key] [ResourceManager]: Searching for NUMBER.bam...[chitin.key] [ResourceManager]: Searching for INITIALS.bam...[chitin.key] [ResourceManager]: Searching for NUMBER2.bam...[chitin.key] [ResourceManager]: Searching for NUMBER3.bam...[chitin.key] [ResourceManager]: Searching for REALMS.bam...[chitin.key] [ResourceManager]: Searching for STONEBIG.bam...[chitin.key] [ResourceManager]: Searching for STONESML.bam...[chitin.key] [ResourceManager]: Searching for TOOLFONT.bam...[chitin.key] [ResourceManager]: Searching for STONESM2.bam...[ERROR] [ResourceManager]: Searching for TOOLTIP.bam...[chitin.key] [ResourceManager]: Searching for STONSML.bam...[chitin.key] [ResourceManager]: Searching for GAMETEXT.bam...[chitin.key] [ResourceManager]: Searching for STATES.bam...[chitin.key] [ResourceManager]: Searching for STATES2.bam...[chitin.key] [Core]: Fonts Loaded...[OK] [ResourceManager]: Searching for toolscrl.bam...[chitin.key] [Core]: Initializing Tooltips...[OK] [Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key] [OK] [Core]: Starting up the Sound Driver...[OpenAL]: Allocated 30 streams.[OK] [Core]: Allocating SaveGameIterator...[OK] [Core]: Initializing Token Dictionary...[OK] [Core]: Initializing Music Manager...[OK] [Core]: Loading music list... [ResourceManager]: Searching for songlist.2da...[chitin.key] [OK] [Core]: Bringing up the Global Timer...[OK] [ResourceManager]: Searching for efftext.2da...[GemRB Override] [ResourceManager]: Searching for effects.ids...[GemRB Override] [Core]: Initializing effects...[OK] [ResourceManager]: Searching for itemtype.2da...[GemRB Override] [ResourceManager]: Searching for slottype.2da...[GemRB Override] [Core]: Initializing Inventory Management...[OK] [ResourceManager]: Searching for strings.2da...[GemRB Override] [Core]: Initializing string constants...[OK] [ResourceManager]: Searching for randitem.2da...[GemRB Override] [ResourceManager]: Searching for rndwep.2da...[chitin.key] [ResourceManager]: Searching for rndtreas.2da...[chitin.key] [2DAImporter]: Bad signature! [ResourceManager]: Searching for rndscrol.2da...[chitin.key] [ResourceManager]: Searching for rndmagic.2da...[chitin.key] [ResourceManager]: Searching for rndequip.2da...[chitin.key] [Core]: Initializing random treasure...[OK] [ResourceManager]: Searching for strmod.2da...[chitin.key] [ResourceManager]: Searching for strmodex.2da...[chitin.key] [ResourceManager]: Searching for intmod.2da...[chitin.key] [2DAImporter]: Bad signature! [ResourceManager]: Searching for hpconbon.2da...[chitin.key] [ResourceManager]: Searching for lorebon.2da...[chitin.key] [ResourceManager]: Searching for dexmod.2da...[chitin.key] [ResourceManager]: Searching for chrmodst.2da...[chitin.key] [Core]: Initializing ability tables...[OK] [ResourceManager]: Searching for reputati.2da...[chitin.key] [Core]: Reading reputation mod table...[OK] [ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND] [ResourceManager]: Searching for gametime.2da...[GemRB Override] [Core]: Reading game time table...[OK] [ResourceManager]: Searching for splspec.2da...[GemRB Override] [ResourceManager]: Searching for wildmag.2da...[GemRB Override] [Core]: Reading special spells table...[OK] [ResourceManager]: Searching for itemexcl.2da...[chitin.key] [ResourceManager]: Searching for itemdial.2da...[chitin.key] [ResourceManager]: Searching for tooltip.2da...[chitin.key] [2DAImporter]: Bad signature! [Core]: Reading item tables...[OK] [ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override] [ResourceManager]: Searching for stats.ids...[shared GemRB Override] [Core]: Reading damage type table...[OK] [ResourceManager]: Searching for modal.2da...[GemRB Override] [Core]: Reading modal states table...[OK] [Core]: Reading game script tables...[ResourceManager]: Searching for happy.2da...[chitin.key] [ResourceManager]: Searching for rmodrep.2da...[chitin.key] [ResourceManager]: Searching for rmodchr.2da...[chitin.key] [ResourceManager]: Searching for trigger.ids...[chitin.key] [ResourceManager]: Searching for action.ids...[chitin.key] [ResourceManager]: Searching for object.ids...[chitin.key] [ResourceManager]: Searching for gemact.ids...[shared GemRB Override] [ResourceManager]: Searching for script.2da...[GemRB Override] [GameScript]: trigger 281 (hplostlt(o:object*,i:hit) is too high, ignoring [GameScript]: trigger 280 (hplostgt(o:object*,i:hit) is too high, ignoring [GameScript]: trigger 279 (hplost(o:object*,i:hit) is too high, ignoring [GameScript]: trigger 278 (originalclass(o:object*,i:class*class)) is too high, ignoring [GameScript]: trigger 277 (numtrappingspelllevellt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 276 (numtrappingspelllevelgt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 275 (numtrappingspelllevel(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 274 (timestopobject(o:object*)) is too high, ignoring [GameScript]: trigger 273 (timestopcounterlt(i:number*)) is too high, ignoring [GameScript]: trigger 272 (timestopcountergt(i:number*)) is too high, ignoring [GameScript]: trigger 271 (timestopcounter(i:number*)) is too high, ignoring [GameScript]: trigger 270 (numimmunetospelllevellt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 269 (numimmunetospelllevelgt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 268 (numimmunetospelllevel(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 267 (immunetospelllevel(o:object*,i:level*)) is too high, ignoring [GameScript]: trigger 266 (numbouncingspelllevellt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 265 (numbouncingspelllevelgt(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 264 (numbouncingspelllevel(o:object*,i:level*,i:amount*)) is too high, ignoring [GameScript]: trigger 263 (bouncingspelllevel(o:object*,i:level*)) is too high, ignoring [GameScript]: trigger 262 (nummirrorimageslt(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 261 (nummirrorimagesgt(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 260 (nummirrorimages(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 259 (movementratelt(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 258 (movementrategt(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 257 (movementrate(o:object*,i:value*)) is too high, ignoring [GameScript]: trigger 256 (nexttriggerobject(o:object*)) is too high, ignoring [GameScript]: inparty(o:object*) is in collision with 16451 ifvalidforpartydialogue [GameScript]: Couldn't assign function to trigger: 151 summoned [GameScript]: Couldn't assign function to trigger: 85 reset [GameScript]: Couldn't assign function to trigger: 84 detected [GameScript]: Couldn't assign function to trigger: 7 said [GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor [GameScript]: interact(o:object*) overrides existing action 168 interact [GameScript]: Couldn't assign function to action: 355 dialoguesg [GameScript]: Couldn't assign function to action: 354 dialogueincrementglobal [GameScript]: Couldn't assign function to action: 353 dialoguesetglobal [GameScript]: Couldn't assign function to action: 352 losegame [GameScript]: Couldn't assign function to action: 305 deathmatchpositionlocal [GameScript]: Couldn't assign function to action: 304 deathmatchpositionarea [GameScript]: Couldn't assign function to action: 303 deathmatchpositionglobal [GameScript]: Couldn't assign function to action: 217 removefamiliar [GameScript]: Couldn't assign function to action: 216 addfamiliar [GameScript]: Couldn't assign function to action: 183 multiplayersync [GameScript]: Couldn't assign function to action: 94 groupattack [GameScript]: Couldn't assign function to action: 81 nidspecial12 [GameScript]: Couldn't assign function to action: 80 nidspecial11 [GameScript]: Couldn't assign function to action: 79 nidspecial10 [GameScript]: Couldn't assign function to action: 77 nidspecial8 [GameScript]: Couldn't assign function to action: 37 followpath [GameScript]: Couldn't assign function to action: 20 layhands [ResourceManager]: Searching for instant.ids...[chitin.key] [GameScript]: instant action 217 (removefamiliar()) doesn't exist, ignoring [GameScript]: instant action 216 (addfamiliar()) doesn't exist, ignoring [GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring [ResourceManager]: Searching for svtriobj.ids...[chitin.key] [GameScript]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring [GameScript]: saved trigger 84 (detected(o:object*)) doesn't exist, ignoring [GameScript]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring [OK] [Core]: Initializing keymap tables...[ResourceManager]: Searching for keymap.2da...[shared GemRB Override] Ignoring key F1 Ignoring key F2 Ignoring key F3 Ignoring key F4 Ignoring key F5 Ignoring key F6 Ignoring key F7 Ignoring key F8 Ignoring key F9 Ignoring key F10 Ignoring key F11 Ignoring key F12 Adding key 1 with function GUICommon::ResolveKey Adding key 2 with function GUICommon::ResolveKey Adding key 3 with function GUICommon::ResolveKey Adding key 4 with function GUICommon::ResolveKey Adding key 5 with function GUICommon::ResolveKey Adding key 6 with function GUICommon::ResolveKey Adding key 7 with function GUICommon::ResolveKey Adding key 8 with function GUICommon::ResolveKey Adding key 9 with function GUICommon::ResolveKey Adding key 0 with function GUICommon::ResolveKey Adding key - with function GUICommon::ResolveKey Adding key + with function GUICommon::ResolveKey Ignoring key Tab Ignoring key Space Ignoring key Win1 Ignoring key Win2 Ignoring key Menu Ignoring key Bksp Ignoring key Esc Ignoring key Alt1 Ignoring key Alt2 Adding key { with function GUICommon::ResolveKey Adding key } with function GUICommon::ResolveKey Adding key; with function GUICommon::ResolveKey Adding key ' with function GUICommon::ResolveKey Adding key , with function GUICommon::ResolveKey Adding key . with function GUICommon::ResolveKey Adding key / with function GUICommon::ResolveKey Adding key \ with function GUICommon::ResolveKey Adding key ` with function GUICommon::ResolveKey Ignoring key Shift1 Ignoring key Shift2 Ignoring key Caps Ignoring key Enter [OK] [Core]: Core Initialization Complete! [SDLVideo]: Creating display [SDLVideo]: SDL_SetVideoMode...[OK] [SDLVideo]: Checking for HardWare Acceleration...[OK] [SDLVideo]: Creating Main Surface...[OK] [SDLVideo]: Creating Back Buffer...[OK] [SDLVideo]: Creating Extra Buffer...[OK] [SDLVideo]: CreateDisplay...[OK] [GUIScript]: Loading Script Start... [ResourceManager]: Searching for classes.2da...[GemRB Override] [ResourceManager]: Searching for kitlist.2da...[chitin.key] [2DAImporter]: Bad signature! [ResourceManager]: Searching for clskills.2da...[GemRB Override] [ResourceManager]: Searching for races.2da...[GemRB Override] [ResourceManager]: Searching for xplevel.2da...[chitin.key] [ResourceManager]: Searching for pdolls.2da...[GemRB Override] [ResourceManager]: Searching for strmod.2da...[chitin.key] [ResourceManager]: Searching for strmodex.2da...[chitin.key] [OK] [ResourceManager]: Searching for STON10L... STON10L.mos...[chitin.key] [ResourceManager]: Searching for STON10R... STON10R.mos...[chitin.key] [ResourceManager]: Searching for STON10T... STON10T.mos...[chitin.key] [ResourceManager]: Searching for STON10B... STON10B.mos...[chitin.key] [ResourceManager]: Searching for START.chu...[chitin.key] [ResourceManager]: Searching for start25... start25.mos...[chitin.key] [ResourceManager]: Searching for guimplgc.bam...[chitin.key] [MUSImporter]: Loading /home/paulo/Desktop/BGT/BGII - SoA/music/Cred.mus...[FOUND] [ResourceManager]: Searching for Combo1/Combo1B... Combo1/Combo1B.acm...[Music] Playing: Combo1/Combo1B [OPENAL]: Music in INITIAL State. AutoStarting AL lib: ALc.c:1818: alcCloseDevice(): deleting 10 Buffer(s)
i30817 Posted November 3, 2011 Author Posted November 3, 2011 If you can't tell what i'm talking about , i can't take a screenshot, since the game stays in fullscreen even if set not to in the config file (or apparently crashes with alt-enter), which would be the only way for me to invoke the scrot command without sdl blocking the command.
Chilvence Posted November 3, 2011 Posted November 3, 2011 baldur.ini overrides the fullscreen setting on that one - change that, windowed mode ahoy
i30817 Posted November 3, 2011 Author Posted November 3, 2011 ok http://postimage.org/image/3yujlp22f/
i30817 Posted November 3, 2011 Author Posted November 3, 2011 Also, another of my requests is the change level drain not to remove spells, only disable them - redoing the list, of buffs and contingencies just right when you are restored is extremely tedious.
Chilvence Posted November 10, 2011 Posted November 10, 2011 Oh god yes, this was one of my most hated 'features' in bg2. I've actually noticed gemrb can deal with you having more spells memorised than you have slots for, so this one should actually be easy. Level drain should be bad yes, but a nuisance no...
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