Leonardo Watson Posted November 3, 2011 Posted November 3, 2011 In a BWP installation I tried to install IR after BGT and after the big BG2 mods as discussed at SHS: http://www.shsforums.net/topic/52117-big-w...-v102-released/ However, doing so there arises a new problem with BPv180 and the TOOLTIP.2DA The TOOLTIP.2DA starts with 3 columns. The big BG2 mods change this system into 10 columns. When installing IR after these mods IR adds some entries with 3 columns on top of TOOLTIP.2DA. BP expects 10 columns inside TOOLTIP.2DA and such the installation fails. [./override/TOOLTIP.2DA] loaded, 24300 bytes override/TOOLTIP.2DA copied to BPv180/BACKUP/0/TOOLTIP.2DA, 24300 bytes Appended text to [TOOLTIP.2DA] Appending to files ... [./override/TOOLTIP.2DA] loaded, 24358 bytes Appended text to [TOOLTIP.2DA] Appending to files ... [./override/TOOLTIP.2DA] loaded, 24412 bytes Appended text to [TOOLTIP.2DA] Copying and patching 1 file ... [./override/TOOLTIP.2DA] loaded, 24465 bytes ERROR: cannot convert %test% or %%test%% to an integer ERROR: [TOOLTIP.2DA] -> [override] Patching Failed (COPY) (Failure("int_of_string")) Stopping installation because of error. On trial I cut the entries with 3 columns from top of the TOOLTIP.2DA and pasted them to the bottom of it and I could install BP without any error. Unprofessionally I could imagine one of these solutions:: 1. Installing also the IR main components together with all its other components after BP (the easiest way). Is there any reason against it? 2. Changing IR's TOOLTIP.2DA so that it starts with 10 columns 3. Adding IR's entries at the bottom of TOOLTIP.2DA instead of the top 4. A patch for BP to handle with 3 columns
Ardanis Posted November 3, 2011 Posted November 3, 2011 I thought the engine doesn't support more than 3 columns? ARE/CRE/STO format only has sufficient space for three charged abilities. Or do attack headers not count? Nevertheless, adding support for 10-columned 2DA isn't difficult. UPDATE: The hotfix from Dec 17 (Beta 1.6) contains the updated macro.
Leonardo Watson Posted December 24, 2011 Author Posted December 24, 2011 There is still a small issue. In line 53 it should read INSERT_2DA_ROW 1 4 ~%tooltip_itm% %mi_col_1% %mi_col_2% %mi_col_3%%extra%~ instead of INSERT_2DA_ROW 0 4 ~%tooltip_itm% %mi_col_1% %mi_col_2% %mi_col_3%%extra%~ INSERT_2DA_ROW 0 4 adds the column heading halfway through the rows and as a result the installation of Big Picture fails again. 2DA V1.0 -1 WA2HELM 183958 -1 -1 -1 -1 -1 -1 -1 -1 -1 SW2H19 183944 183929 -1 -1 -1 -1 -1 -1 -1 -1 STAF20 183769 183771 -1 -1 -1 -1 -1 -1 -1 -1 SPER09 183712 183713 -1 -1 -1 -1 -1 -1 -1 -1 SPER08 183712 183713 -1 -1 -1 -1 -1 -1 -1 -1 RING34 183610 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING33 183607 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING30 183602 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING26 183588 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING05 183569 -1 -1 -1 -1 -1 -1 -1 -1 -1 NPSHLD 183505 -1 -1 -1 -1 -1 -1 -1 -1 -1 LEAT18 183364 -1 -1 -1 -1 -1 -1 -1 -1 -1 HELM18 183289 -1 -1 -1 -1 -1 -1 -1 -1 -1 HELM17 183286 -1 -1 -1 -1 -1 -1 -1 -1 -1 CLCK07 183070 -1 -1 -1 -1 -1 -1 -1 -1 -1 CLCK04 183063 -1 -1 -1 -1 -1 -1 -1 -1 -1 CHAN10 183031 -1 -1 -1 -1 -1 -1 -1 -1 -1 BRAC20 182982 -1 -1 -1 -1 -1 -1 -1 -1 -1 BOOT11 182884 -1 -1 -1 -1 -1 -1 -1 -1 -1 BLUN27 182823 182825 -1 -1 -1 -1 -1 -1 -1 -1 BELT09 182763 -1 -1 -1 -1 -1 -1 -1 -1 -1 AMUL25 182685 -1 -1 -1 -1 -1 -1 -1 -1 -1 AMUL20 182674 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 1 2 3 4 5 6 7 8 9 10 INSERT_2DA_ROW 1 4 adds the column heading on top of the file and now also Big Picture can be installed trouble-free. 2DA V1.0 -1 0 1 2 3 4 5 6 7 8 9 10 WA2HELM 183958 -1 -1 -1 -1 -1 -1 -1 -1 -1 SW2H19 183944 183929 -1 -1 -1 -1 -1 -1 -1 -1 STAF20 183769 183771 -1 -1 -1 -1 -1 -1 -1 -1 SPER09 183712 183713 -1 -1 -1 -1 -1 -1 -1 -1 SPER08 183712 183713 -1 -1 -1 -1 -1 -1 -1 -1 RING34 183610 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING33 183607 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING30 183602 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING26 183588 -1 -1 -1 -1 -1 -1 -1 -1 -1 RING05 183569 -1 -1 -1 -1 -1 -1 -1 -1 -1 NPSHLD 183505 -1 -1 -1 -1 -1 -1 -1 -1 -1 LEAT18 183364 -1 -1 -1 -1 -1 -1 -1 -1 -1 HELM18 183289 -1 -1 -1 -1 -1 -1 -1 -1 -1 HELM17 183286 -1 -1 -1 -1 -1 -1 -1 -1 -1 CLCK07 183070 -1 -1 -1 -1 -1 -1 -1 -1 -1 CLCK04 183063 -1 -1 -1 -1 -1 -1 -1 -1 -1 CHAN10 183031 -1 -1 -1 -1 -1 -1 -1 -1 -1 BRAC20 182982 -1 -1 -1 -1 -1 -1 -1 -1 -1 BOOT11 182884 -1 -1 -1 -1 -1 -1 -1 -1 -1 BLUN27 182823 182825 -1 -1 -1 -1 -1 -1 -1 -1 BELT09 182763 -1 -1 -1 -1 -1 -1 -1 -1 -1 AMUL25 182685 -1 -1 -1 -1 -1 -1 -1 -1 -1 AMUL20 182674 -1 -1 -1 -1 -1 -1 -1 -1 -1
Jarno Mikkola Posted December 25, 2011 Posted December 25, 2011 I thought the engine doesn't support more than 3 columns? ARE/CRE/STO format only has sufficient space for three charged abilities. Or do attack headers not count?Nevertheless, adding support for 10-columned 2DA isn't difficult. Well, the functionality is different after the 3rd column, as in they 4th, 5th, etc use the same charge as the 1st, while the 2nd and 3rd use unigue charge, if the items abilities has "charges"... and by the way, you never have to fill in the "-1" 's to all the lines, as the game auto assumes the value to be "-1", or what ever the number is set directly under the "2DA V1.0" -line.
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